dForce affecting the environment?

DDCreateDDCreate Posts: 1,404

I'm using dForce in a new environment I purchased recently but when it simulates, it's shifting the walls and the ceiling during the process. I made sure I didn't accidentally add a dforce modifier to anything other than the clothing. I'd used dForce in the environment previously and didn't have any issued. Does anyone know what might be causing this?

Comments

  • Are you doing an animated simulation? If so, and if you are viewing through a camera rather than Perspective View, it may just be the view shifting as the timeline advances.

  • DDCreateDDCreate Posts: 1,404

    I'm not doing an animation. Just trying to use dForce so the clothing lays more naturally on their body. But the progress on the simulation does say animation (attached). Is that where I'm going wrong? Toggle a button accidentally?

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  • If you check in Simulation Settings what is the option set for Frames to Simulate? it should be Current Frame if you are not using the Timeline

  • DDCreateDDCreate Posts: 1,404

    Yup, that's what it says. And it's only doing it in this one certian environment. It's weird.

  • Very. If you select the figures or props do they have a Simulation group in the Parameters pane?

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