Camera Placement
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I am having a hard time trying to figure out the lines shown on the camera and the blue line that is showing where I can get the desired angle I want. I have moved the camera around putting the blue line in the center of my character, but when I render it I get a different result where my character is in the middle of the screen, but when it renders it's in the far right of the screen and only a third of my character is showing. Which line do I line up to get my shots? Or is there a good video that can explain it to me because I have watched a lot of them but they don't explain what is going on. Thank you in advance for the help.
Post edited by k_moss1226 on
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Are you looking through the camera, with the View Aspect Frame option checked in the Viewport option menu (lined button at top-right, or right-click the tab)?
The first picture is what the viewport is showing me and what I expected the render to look like, but as you can see in the second picture, I didn't get that view. What did I do wrong not to get what the viewport is showing? I stayed within the aspect ratio.
What are your camera settings? And, since it looks as if you have the Shader Builder pane opening and stretching the Viewport, does it help if you close the Shader pane?
Here is my three cameras setting, and no that tab was with that workspace. I'm new to this and just left it there. It is so frustrating when what I see doesn't show when I render that scene.
Dose it work if you use a camera with default settings? And did closing the pane help - You are right that it is open by default, but it also causes display issues (your camera cubes are off-screen, and so is part of the aspect frame) which might be a factor here.
If that's Windows I would recommend using the Snipping tool to take screen shots, rather than trying to take a photo of the screen.
Not sure if I understood your problem correctly, but in your first image (supposed the perspective view), it shows an aspect ratio of 16:9 in the topleft, which is what you have in your rendersettings as well. In the 2nd image, the aspect ratio shown in the topleft is 3:2 - not what is set in the rendersettings, and possibly not what you wanted.
Check in your camera settings under dimensions if it is set to use local dimensions and disable it, if this is not what you wanted.