How to Import Marvelous Designer Clothing to DAZ

Hello, I am pretty super new to DAZ and I would see some really nice clothing designed in Marvelous Designer, but when I want to put it on a DAZ model I don't really understand how that process works? I assumed you could import the clothing into DAZ somehow, but I may be wrong. I downloaded some clothing from an online marketplace for 3D models and tried to import them into Daz but again I guess I am doing something wrong. Any help with this will be appreciated.

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,043

    Daz Studio won't import native Marvellous Designer items, but it will import OBJ and some other formats using File>Import. If the tiems are not made for the figure you wish to use them on then you may have to do soem work to make them usable. Are you wanting to use them as dynamics (the way they work in Masrvellous Designer) or as fitted items that follow the figure's pose but don't drape as such?

  • lilweeplilweep Posts: 2,493
    edited November 2022

    Marvelous Designer can be used to: 1) make clothing and 2) simulate clothing.

    If you want to rig MD clothing in Daz as part of content creation pipeline, then you should simulate in MD on the Daz figure in Zero-pose then import into Daz as on Obj.  You can rig the clothing using Transfer Utility.  (There are some Transfer Utility templates in store if the default ones dont work well enough).  Alternatively, you can also bypass rigging and simulate the clothing in Daz using Dforce from zero-pose (make sure you export as welded obj from MD).

    If you want to simulate in Marvelous Designer (MD has better simulation, better than dForce), then you should simulate in MD to your final pose and then export as Obj and import your simulated clothing back into Daz as an obj.

    Obj export settings in this thread: https://www.daz3d.com/forums/discussion/364011/the-marvelous-designer-thread/p1

     

    Post edited by lilweep on
  • dijituldijitul Posts: 146

    Some key notes here: Exporting clothing from MD to DAZ, ensure two things.  First, export as thin mesh, not thick.  Also, export as quads as these smooth and collide better in DAZ.  The transfer utility is helpful for initial setup, but you'll need to edit weight maps to get things moving just right.  Last, design the clothing on the default pose.  Export the figure from DAZ as an OBJ and import as an OBJ avatar.  There's a good tutorial in one of the recent threads, so scroll or search through this forum.

  • dijitul said:

    Some key notes here: Exporting clothing from MD to DAZ, ensure two things.  First, export as thin mesh, not thick.  Also, export as quads as these smooth and collide better in DAZ.  The transfer utility is helpful for initial setup, but you'll need to edit weight maps to get things moving just right.  Last, design the clothing on the default pose.  Export the figure from DAZ as an OBJ and import as an OBJ avatar.  There's a good tutorial in one of the recent threads, so scroll or search through this forum.

    Curious about your recommendation to export as THIN mesh and not THICK. I've been exporting THICK meshes with no issues for a couple years. Am I missing something? 

  • felisfelis Posts: 4,348

    thedoctor said:

    dijitul said:

    Some key notes here: Exporting clothing from MD to DAZ, ensure two things.  First, export as thin mesh, not thick.  Also, export as quads as these smooth and collide better in DAZ.  The transfer utility is helpful for initial setup, but you'll need to edit weight maps to get things moving just right.  Last, design the clothing on the default pose.  Export the figure from DAZ as an OBJ and import as an OBJ avatar.  There's a good tutorial in one of the recent threads, so scroll or search through this forum.

    Curious about your recommendation to export as THIN mesh and not THICK. I've been exporting THICK meshes with no issues for a couple years. Am I missing something? 

    If you're not applying dForce to it and simulating, you're fine. dForce can't handle doubble-sided meshes. 

  • lilweeplilweep Posts: 2,493
    edited November 2022

    felis said:

    thedoctor said:

    dijitul said:

    Some key notes here: Exporting clothing from MD to DAZ, ensure two things.  First, export as thin mesh, not thick.  Also, export as quads as these smooth and collide better in DAZ.  The transfer utility is helpful for initial setup, but you'll need to edit weight maps to get things moving just right.  Last, design the clothing on the default pose.  Export the figure from DAZ as an OBJ and import as an OBJ avatar.  There's a good tutorial in one of the recent threads, so scroll or search through this forum.

    Curious about your recommendation to export as THIN mesh and not THICK. I've been exporting THICK meshes with no issues for a couple years. Am I missing something? 

    If you're not applying dForce to it and simulating, you're fine. dForce can't handle doubble-sided meshes. 

    well, Marvelous Designer exports thick mesh unwelded... so i think that could also cause problems if youre doing content-creation and rigging/weightmapping and making morphs?

    oh, and also if simulating in dforce it would just fall apart so not just the double-sided mesh issue mentioned.

    Post edited by lilweep on
  • lilweeplilweep Posts: 2,493

    thedoctor said:

    Am I missing something? 

    well...your post is missing your particular use case, so hard to really comment on whether thick/thin mesh would have any impact. 

  • lilweep said:

    felis said:

    thedoctor said:

    dijitul said:

    Some key notes here: Exporting clothing from MD to DAZ, ensure two things.  First, export as thin mesh, not thick.  Also, export as quads as these smooth and collide better in DAZ.  The transfer utility is helpful for initial setup, but you'll need to edit weight maps to get things moving just right.  Last, design the clothing on the default pose.  Export the figure from DAZ as an OBJ and import as an OBJ avatar.  There's a good tutorial in one of the recent threads, so scroll or search through this forum.

    Curious about your recommendation to export as THIN mesh and not THICK. I've been exporting THICK meshes with no issues for a couple years. Am I missing something? 

    If you're not applying dForce to it and simulating, you're fine. dForce can't handle doubble-sided meshes. 

    well, Marvelous Designer exports thick mesh unwelded... so i think that could also cause problems if youre doing content-creation and rigging/weightmapping and making morphs?

    oh, and also if simulating in dforce it would just fall apart so not just the double-sided mesh issue mentioned.

    I really appreciate the info. I'm not simulating with dforce or doing anything other than rendering so having a double-sided mesh isn't a problem (and can be a benefit in some situations). I'm glad to learn more and I am interested in doing some dforce simualtion so it has helped immensely to have these explanations. THANKS 

  • nicsttnicstt Posts: 11,715
    edited November 2022

    felis said:

    thedoctor said:

    dijitul said:

    Some key notes here: Exporting clothing from MD to DAZ, ensure two things.  First, export as thin mesh, not thick.  Also, export as quads as these smooth and collide better in DAZ.  The transfer utility is helpful for initial setup, but you'll need to edit weight maps to get things moving just right.  Last, design the clothing on the default pose.  Export the figure from DAZ as an OBJ and import as an OBJ avatar.  There's a good tutorial in one of the recent threads, so scroll or search through this forum.

    Curious about your recommendation to export as THIN mesh and not THICK. I've been exporting THICK meshes with no issues for a couple years. Am I missing something? 

    If you're not applying dForce to it and simulating, you're fine. dForce can't handle doubble-sided meshes. 

    Sure it can.

     

    If I use MD to create an item, I import into Studio via Blender, manking any adjustments I want first.

    Post edited by nicstt on
  • lilweeplilweep Posts: 2,493

    thedoctor said:

    lilweep said:

    felis said:

    thedoctor said:

    dijitul said:

    Some key notes here: Exporting clothing from MD to DAZ, ensure two things.  First, export as thin mesh, not thick.  Also, export as quads as these smooth and collide better in DAZ.  The transfer utility is helpful for initial setup, but you'll need to edit weight maps to get things moving just right.  Last, design the clothing on the default pose.  Export the figure from DAZ as an OBJ and import as an OBJ avatar.  There's a good tutorial in one of the recent threads, so scroll or search through this forum.

    Curious about your recommendation to export as THIN mesh and not THICK. I've been exporting THICK meshes with no issues for a couple years. Am I missing something? 

    If you're not applying dForce to it and simulating, you're fine. dForce can't handle doubble-sided meshes. 

    well, Marvelous Designer exports thick mesh unwelded... so i think that could also cause problems if youre doing content-creation and rigging/weightmapping and making morphs?

    oh, and also if simulating in dforce it would just fall apart so not just the double-sided mesh issue mentioned.

    I really appreciate the info. I'm not simulating with dforce or doing anything other than rendering so having a double-sided mesh isn't a problem (and can be a benefit in some situations). I'm glad to learn more and I am interested in doing some dforce simualtion so it has helped immensely to have these explanations. THANKS 

    If you are just using MD as your fabric simulation (instead of dForce), then thick mesh is generally the correct option over thin mesh.

    Thick mesh will look better than a paper-thin Thin mesh in render obviously

Sign In or Register to comment.