Is there any way to change the font size in the User Interface?

    I haven't been watching the forums for several iterations of Studio so, I don't know if they did anything with this.  The original view was, it would take a lot of work on the software end.  Well, from what I've seen, there HAS been a lot of changes lately, so I was hoping this got included.

   If not, has anyone come up with a good work arrounds?  Having to sit 3 feet away from 2 - 55in, 4K TVs to see the lettering is NOT good.  The only other way I've found is to change the screen resolution but, that's not good for other programs.  I don't know if win10 has any way arround this but, I'm still on win7.

                    Gus

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,032

    Currently the only option is the system font scaling for Windows. We hope that with the move to a newer version of the Qt framework for daz Studio 5 full UI scaling will be possible, but it is not a feature that has been promised or - as far as I am aware - that is simply a freebie from changing Qt version

  • Gusf1Gusf1 Posts: 257

    Richard Haseltine said:

    Currently the only option is the system font scaling for Windows. We hope that with the move to a newer version of the Qt framework for daz Studio 5 full UI scaling will be possible, but it is not a feature that has been promised or - as far as I am aware - that is simply a freebie from changing Qt version

         I'm not sure if you meant the font scaling option that I found but this one did not work.  It messed up the screen more then changing the resolution but didn't affect Studio at all. I also checked the net for 'system font scaling for Windows' and still no change in Studio. Is there another font that Studio sees and where is it?

        I also hope for UI scaling in Studo!  It's long overdue.  Is there any timeline yet on Studio 5?  I understand none of this is official and all.  I'm just curious.

                         Gus

  • cgidesigncgidesign Posts: 442
    edited June 2022

    As far as I know, QT scaling like implemented by DAZ only supports 100% or 200% Windows dpi scaling. Meaning 125%, 150% and 175% dpi in Windows is either 100% or 200% in DS.

    The only way to bypass this is to disable QT scaling at all (meaning, let Windows do the scaling).

    It works somehow but the DS UI can get blurred by this.


    Button "Change high DPI settings"

    ui.png
    1000 x 654 - 99K
    Post edited by cgidesign on
  • Richard Haseltine said:

    Currently the only option is the system font scaling for Windows. We hope that with the move to a newer version of the Qt framework for daz Studio 5 full UI scaling will be possible, but it is not a feature that has been promised or - as far as I am aware - that is simply a freebie from changing Qt version

    at this point august 2023... yes windows scaling does work sort of it just makes everything bigger 
    but if you use multiple monitors the panes on the extra monitors no longer stay where they are put and often just disappear off screen. You can bring them back to the main screen but can't move them to the side screens unless your at the tiny useless type size

     

  • SelekSelek Posts: 70

    I'm using Windows scaling. The default fonts are unreadable on my 34-inch ultrawide monitor. Windows scaling does work, but of course it makes all my other programs scale up, too, which is annoying when alt-tabbing out of Daz to look at the web or to use another 3D modeling program. I understand this feature must be hard to implement, or it would've happened by now, but I hope it can find its way into Daz 5.

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