Can't figure out how to split expressions

I'm using an expression from this pack and don't want the expression to affect the mouth and lips. I tried zeroing everything but there is still one slider left (see here) which results in her face not being totally back to zero (see here). As you can see her lips look weird. I tried using Universal Pose Splitter which didn't work at all. Any ideas? Thanks

Comments

  • MasterstrokeMasterstroke Posts: 1,985

    First:
    You can legaly do pretty much anything as long it is for your personal use only and you don't redistribute it, not even in parts.
    What you could do is to export the expression and reload it as a new morph target.
    So you make sure, not to mess up the original morph datas.
    Set your parameter tab to "Edit Mode"
    select your new copy from the expression morph and check the little heart to mark it as favorite.
    Make sure you are in Menue>Tools>Geometrie Editor
    Right click on your morph to go to "Select Morph Verticies"
    Now all the verticies affected by your morph are highlighted in yellow.
    Right click on your mesh and select a selection mode to select those verticies you want to have removed from your morph.
    Right click roll down>Morph Editing> "Clear Selected Deltas From Favorites"
    Make sure the result is what you need, for this action cannot be undone by the undo command.
    When you are happy with it, save it as a morph asset.

  • BejaymacBejaymac Posts: 1,889

    Masterstroke said:

    First:
    You can legaly do pretty much anything as long it is for your personal use only and you don't redistribute it, not even in parts.
    What you could do is to export the expression and reload it as a new morph target.
    So you make sure, not to mess up the original morph datas.
    Set your parameter tab to "Edit Mode"
    select your new copy from the expression morph and check the little heart to mark it as favorite.
    Make sure you are in Menue>Tools>Geometrie Editor
    Right click on your morph to go to "Select Morph Verticies"
    Now all the verticies affected by your morph are highlighted in yellow.
    Right click on your mesh and select a selection mode to select those verticies you want to have removed from your morph.
    Right click roll down>Morph Editing> "Clear Selected Deltas From Favorites"
    Make sure the result is what you need, for this action cannot be undone by the undo command.
    When you are happy with it, save it as a morph asset.

    You do know that G8.1 and G9 don't use morph based expressions. It's all facial rigging with hundreds of partial HD morphs to add in the details. 

  • crosswindcrosswind Posts: 7,004

    mantionraphael said:

    I'm using an expression from this pack and don't want the expression to affect the mouth and lips. I tried zeroing everything but there is still one slider left (see here) which results in her face not being totally back to zero (see here). As you can see her lips look weird. I tried using Universal Pose Splitter which didn't work at all. Any ideas? Thanks

    For the expression you mentioned (BEF 22), there's a hidden dial name 'BEF22' which is a Corrective Morph. After zeroing mouth/jaw related pose dials, you need to zero this 'BEF22' while switching on 'Show Hidden Properties'.   

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