arms problem

Hello!!! I try to export , with Collada (.dae) a genesis 8 figure, every part is ok, except the arms; is there a way to "fix "that? thank you for helping!!!

Comments

  • crosswindcrosswind Posts: 7,004

    Nudity...  Export to what software?

  • ah sorry, didn't think that nudity was a problem; export to c4d, but via Collada.

  • here is with no nudity

  • crosswindcrosswind Posts: 7,004

    I usually use Collada format to MD... I just tested export / import to C4D 2023.2 with default settings, the mesh seemed Okay.  Which C4D version are you using?

    SNAG-2023-5-24-0023.png
    1965 x 1029 - 551K
  • thank you Crosswind;! I use R 21; but you have les problem than me, but some problemes too, with the arm deformed, and the forearm, seems to mee, to thin... With my experiment, the obj transfer perfectly, but it's a pain to assign the textures, after!

  • crosswindcrosswind Posts: 7,004
    edited May 2023

    laverdet_943f1f7da1 said:

    thank you Crosswind;! I use R 21; but you have les problem than me, but some problemes too, with the arm deformed, and the forearm, seems to mee, to thin... With my experiment, the obj transfer perfectly, but it's a pain to assign the textures, after!

    Agreed, obj format is much better. You don't have to manually assign texture maps, just collect them when exporting to obj, most of the maps will be there only lacking normal/bump/roughness that need to be added afterwards, plus some tweaks as needed...

    SNAG-2023-5-24-0024.png
    1986 x 1112 - 732K
    Post edited by crosswind on
Sign In or Register to comment.