Rtx 3060 12gb scene example

please someone show some scene examples (large and complex type) rendered only with rtx 3060 12gb (no cpu)

Comments

  • PerttiAPerttiA Posts: 10,024

    This was rendered on RTX 3060 12GB in 5 minutes and 5 seconds without any optimisation (the whole town is there unhidden)

  • marblemarble Posts: 7,500

    PerttiA said:

    This was rendered on RTX 3060 12GB in 5 minutes and 5 seconds without any optimisation (the whole town is there unhidden)

    That's impressive. I have a 12GB 4070 and it dropped to CPU with 4 G8 characters. Granted, I did find a clothing set that had a ridiculous number of 4K Texture maps but my scene was far less crowded than yours. Did you run it through Scene Optimiizer?

  • PerttiAPerttiA Posts: 10,024

    marble said:

    PerttiA said:

    This was rendered on RTX 3060 12GB in 5 minutes and 5 seconds without any optimisation (the whole town is there unhidden)

    That's impressive. I have a 12GB 4070 and it dropped to CPU with 4 G8 characters. Granted, I did find a clothing set that had a ridiculous number of 4K Texture maps but my scene was far less crowded than yours. Did you run it through Scene Optimiizer?

    No scene optimizer or other optimisation tricks here. One version had even two more characters (G8) plus a Dog 8 in it and it still rendered on GPU

  • johnmaxx09johnmaxx09 Posts: 16
    edited July 2023

    PerttiA said:

    marble said:

    PerttiA said:

    This was rendered on RTX 3060 12GB in 5 minutes and 5 seconds without any optimisation (the whole town is there unhidden)

    That's impressive. I have a 12GB 4070 and it dropped to CPU with 4 G8 characters. Granted, I did find a clothing set that had a ridiculous number of 4K Texture maps but my scene was far less crowded than yours. Did you run it through Scene Optimiizer?

    No scene optimizer or other optimisation tricks here. One version had even two more characters (G8) plus a Dog 8 in it and it still rendered on GPU 

    one version mean ... which version ? and which version of daz you rendered that above scene ?

    Post edited by johnmaxx09 on
  • PerttiAPerttiA Posts: 10,024

    johnmaxx09 said:

    PerttiA said:

    marble said:

    PerttiA said:

    This was rendered on RTX 3060 12GB in 5 minutes and 5 seconds without any optimisation (the whole town is there unhidden)

    That's impressive. I have a 12GB 4070 and it dropped to CPU with 4 G8 characters. Granted, I did find a clothing set that had a ridiculous number of 4K Texture maps but my scene was far less crowded than yours. Did you run it through Scene Optimiizer?

    No scene optimizer or other optimisation tricks here. One version had even two more characters (G8) plus a Dog 8 in it and it still rendered on GPU 

    one version mean ... which version ? and which version of daz you rendered that above scene ?

    The above is the latest version, removed the two characters and the dog as they were "too much"

    Using DS 4.15.0.2 on W7 Ultimate

  • marblemarble Posts: 7,500

    PerttiA said:

    johnmaxx09 said:

    PerttiA said:

    marble said:

    PerttiA said:

    This was rendered on RTX 3060 12GB in 5 minutes and 5 seconds without any optimisation (the whole town is there unhidden)

    That's impressive. I have a 12GB 4070 and it dropped to CPU with 4 G8 characters. Granted, I did find a clothing set that had a ridiculous number of 4K Texture maps but my scene was far less crowded than yours. Did you run it through Scene Optimiizer?

    No scene optimizer or other optimisation tricks here. One version had even two more characters (G8) plus a Dog 8 in it and it still rendered on GPU 

    one version mean ... which version ? and which version of daz you rendered that above scene ?

    The above is the latest version, removed the two characters and the dog as they were "too much"

    Using DS 4.15.0.2 on W7 Ultimate

     

    Yep - I did understand you meant the scene version, not the DAZ Studio version but anyway, perhaps DAZ should make 4.15 available again. I suspect that NVidia would not be happy about that though. 

  • johnmaxx09johnmaxx09 Posts: 16

    PerttiA said:

    johnmaxx09 said:

    PerttiA said:

    marble said:

    PerttiA said:

    This was rendered on RTX 3060 12GB in 5 minutes and 5 seconds without any optimisation (the whole town is there unhidden)

    That's impressive. I have a 12GB 4070 and it dropped to CPU with 4 G8 characters. Granted, I did find a clothing set that had a ridiculous number of 4K Texture maps but my scene was far less crowded than yours. Did you run it through Scene Optimiizer?

    No scene optimizer or other optimisation tricks here. One version had even two more characters (G8) plus a Dog 8 in it and it still rendered on GPU 

    one version mean ... which version ? and which version of daz you rendered that above scene ?

    The above is the latest version, removed the two characters and the dog as they were "too much"

    Using DS 4.15.0.2 on W7 Ultimate

    you meant the scene version that's ok but ... is there any diffrence between DS 4.15.0.2 and 4.21.0.5 ? i mean any bugs or something like that ?

  • PerttiAPerttiA Posts: 10,024
    edited July 2023

    DS 4.15 doesn't fully support G9 (makeups), doesn't support Volymetric assets and I don't think the RTX 40xx cards work with it either (for Iray)

    Users of newer versions have complained that VRAM is not released after rendering, requiring restart of DS to make another render, but this could also be the drivers.
    The log in newer versions doesn't show how much VRAM is used for geometry and textures when rendering Iray.
    The way the meshlights work was changed ('fixed' by Nvidia) and opening older scenes in the newest versions may require work with the lights.

    Older versions of DS are not available for download, the only way to have them is, if one downloaded and saved them oneself when they were the latest version.

    Post edited by PerttiA on
  • marblemarble Posts: 7,500
    edited July 2023

    PerttiA said:

    DS 4.15 doesn't fully support G9 (makeups), doesn't support Volymetric assets and I don't think the RTX 40xx cards work with it either (for Iray)

    Users of newer versions have complained that VRAM is not released after rendering, requiring restart of DS to make another render, but this could also be the drivers.
    The log in newer versions doesn't show how much VRAM is used for geometry and textures when rendering Iray.
    The way the meshlights work was changed ('fixed' by Nvidia) and opening older scenes in the newest versions may require work with the lights.

    Older versions of DS are not available for download, the only way to have them is, if one downloaded and saved them oneself when they were the latest version.

     

    Yes indeed, a return to 4.15 is just not an option for most of us anyway. I'm just surprised that you can render such a scene with your limited amount of VRAM. Back when I was running 4.15 I had a GTX 1070 8GB and that was constantly dropping to CPU - even with only 3 characters in the scene and little else of consequence. I bought and used Scene Optimizer for that very reason.  That's why I was so thrilled when my family treated me to a subsidy on a new 3090 a couple of years back. Now I have a 4070 12 GB while I wait for the 3090 warranty and it has dropped to CPU once although I have not been running Scene Optimizer yet.

    It is difficult to assess the amount of VRAM required because, no matter what I have in the scene, GPU-Z indicated that the 4070 is using almost all of the available VRAM. I think it has to do with the amount of compression that IRay itself performs in order to try to accommodate the scenes.

    Post edited by marble on
  • PerttiAPerttiA Posts: 10,024

    Having had an 8GB card before, I learned to avoid assets that were problematic. The 12GB card essentially gave me double the VRAM and of course using W7 instead of W10 gives about 800MB's more VRAM available for Iray rendering.

  • brainmuffinbrainmuffin Posts: 1,205

    I have a 12 GB RTX 4070, would that count for anything?

  • lorraineopualorraineopua Posts: 642
    edited July 2023

    14 in a kitchen, all base res, all textures reduced, all fitted onto 3060

    14 in a kitchen.png
    2000 x 1444 - 6M
    Post edited by lorraineopua on
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