Custom slider problem

I can make a morph slider, colorize it, and add a Card thumbnail before saving it as a Morph asset. Afterward the thumbnail and color will hold true every time I load the character it was created for.

What I can’t seem to do is change the color or add a thumbnail to the card AFTER saving it as a Morph asset. It looks good at first, but it always defaults to the previously saved color and no card thumbnail when I try to apply it to the character at a later time.

Is there a way to do either things AFTER you save the morph asset? I have a set color for my siders which I would like to change to a new color for all of them, plus I now want to add thumbnails to all of the ones that don’t have one.

Help!

Comments

  • crosswindcrosswind Posts: 7,004
    edited August 2023

    That'll be the very same steps as what you did for the first time, when you modify the dial's properties again. Assure when you resave the morph assets, you select the correct Asset Directory, Vendor and Product Name, they should be exactly the same as what you used when you saved the morph asset before.

    Post edited by crosswind on
  • LD1LD1 Posts: 135

    Thanks for your help crosswind. I had no idea that I had to resave it as a morph asset. I though I could just make the changes in the slider’s parameter setting, hit Accept, and that was it. Thanks again.

  • crosswindcrosswind Posts: 7,004

    LD1 said:

    Thanks for your help crosswind. I had no idea that I had to resave it as a morph asset. I though I could just make the changes in the slider’s parameter setting, hit Accept, and that was it. Thanks again.

    Great! You're welcome.

  • BejaymacBejaymac Posts: 1,889

    That is what "Save Modified Assets" is for, it updates the DSF files with your changes, rather  than you having to overwrite them.

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