FBM for Genesis 8 Female

JamesJames Posts: 1,046
edited September 2023 in Daz Studio Discussion

I'm not sure why I can't get it right.

I want to fix the mouth of a G8F - Mikasa for 'Mouth Open'

I fixed it on Blender

Import it back to DAZ

Set Mouth Open controoler and the FBM to 100%

Go to erc hierarchy, dragged the Mouth Open controller to the 1st stage controller.
I also dragged the Mikasa Head controller to 2nd stage controller

Test it, didin't work.
The FBM didn't follow the Mouth Open controller.

Then I tried ERC bake the Mouth open controller, tick the FBM.
It worked.

I checked the FBM on the ERC hierarchy, strangely it made the same structure like my first attempt.

Then...
if I save the morph, load a new mikasa, tested it, didn't work.
I check the FBM on ERC hierarchy, the 1st stage controller is suddenly empty, leaving only the 2nd stage controller with Mikasa Head.

How to do this right?

Post edited by James on

Comments

  • crosswindcrosswind Posts: 7,004
    edited September 2023

    As per the SOP,  you should create an eJCM (Expression JCM) rather than an FBM for fixing the facial morph when Mouth Open is dialed on the figure...
    - Export Mikasa with Mouth Open dialed and fix the morph in Blender
    - Import the fixed obj with the Name -  'eJCMMikasaMouthOpen' as a delta, and no need to dial it
    - Your steps in Property Hierarchy was correct - Mouth Open to 1st Stage, Mikasa Head to 2nd
    - Modify its properties properly and save it as a morph asset

    Post edited by crosswind on
  • JamesJames Posts: 1,046

    This is akward, why does it work now.
    It's basically the same steps.
    Does naming has somekind of influence in DAZ?

  • crosswindcrosswind Posts: 7,004

    James said:

    This is akward, why does it work now.
    It's basically the same steps.
    Does naming has somekind of influence in DAZ?

    Well, technically I don't think the naming really matters for this case... though I suggested you use 'eJCM...' as a naming convention. Just have more tests on it...

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