Clothing issue

Hi! I'm working on converting a character from Blender to Daz Genesis 9 and I have had no issues with all of the clothing and accessories using Transfer Utility except for the cape.

#1 is how it looks like without the cape when I do apply a pose to the character. #2 and #3 is how it looks like when I used Transfer Utility on the cape followed by the same pose. I have attached the screenshot of my settings as well.

Need some assistance regarding this! I have been trying different solutions and none seem to work

1.png
864 x 654 - 161K
2.png
864 x 644 - 183K
3.png
857 x 616 - 186K
4.png
479 x 682 - 41K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,770

    Capes generally need custom bones where they hang free (or just simulate using dForce) - with the Transfer Utility they follow the nearest bone which tends not to be entirely desirable.

  • Richard Haseltine said:

    Capes generally need custom bones where they hang free (or just simulate using dForce) - with the Transfer Utility they follow the nearest bone which tends not to be entirely desirable.

    I see, I did create my own bones after creating vertex groups in Blender and setting them all up in Figure Setup in DAZ. How do you then fit the cape onto the character to make it follow any pose? 

  • felisfelis Posts: 4,682
    edited February 3

    The part around the color should be rigged to the character. The cape can then have a number of child bones, and the cape will follow overall movements.

    Instead of rigging, you could just parent to a neck bone, but if it goes around the neck, it will not follow morphs.

    Post edited by felis on
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