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$24.95
Artist:Compatible Figures:Genesis 8 Female, Genesis 3 Female, Genesis 8.1 FemaleCompatible Software:Daz to Blender Bridge, Daz to C4D Bridge, Daz to 3ds Max Bridge, Daz to Unreal Bridge, Daz to Unity Bridge, Daz Studio 4.23, Daz to Maya BridgeSKU:51509Optional License Add-Ons:
$50.00$1.99*Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.
Artist: Daz Originals AprilYSHCompatible Figures: Genesis 8 Female, Genesis 3 Female, Genesis 8.1 FemaleCompatible Software: Daz to Unity Bridge, Daz Studio 4.23, Daz to Maya Bridge, Daz to Blender Bridge, Daz to C4D Bridge, Daz to 3ds Max Bridge, Daz to Unreal BridgeSKU:51509Optional License Add-Ons:
$50.00$1.99*Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.
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Details
Stella Hair is a morphing, polygonal model of wild, wavy, side parted hair. Extra fly away layers can be switched off, or on for an extra messy look. The sections of the hair have an articulate rig consisting of 9 bones for posing. Along with the style and movement morphs, ERC pose control dials help fit your figure poses beyond the 12 sample hair poses provided. The hair is fitted for Genesis 3 & 8 Female(s) (.DUF) with auto-conforming custom morphs for Daz Original characters.
Iray and 3Delight material presets for various texture map colors are included plus diffuse color setting samples. The diffuse color samples show how you can easily create your own tints by changing the diffuse color of the hair.
Female character, clothing, and shaders not included. Please see notes below for "Additional Products used in Promo Images."
What's Included and Features
- Stella Hair for Genesis 3 and 8 Female(s) (.DUF)
- Stella Hair For Genesis 8 Female
- Supported Shapes:
- Aiko 8
- Alexandra 8
- Charlotte 8
- Edie 8
- Karyssa 8
- Kaylee 8
- Mika 8
- Monique 8
- Olympia 8
- Penny 8
- Sakura 8
- Stephanie 8
- Teen Josie 8
- Victoria 8
- Body Morphs - BodyBuilder, BodySize, BodyTone, Emaciated, Fitness, Heavy, Pear Figure, Thin, Voluptous
- Supported Shapes:
- Stella Hair For Genesis 3 Female
- Supported Shapes:
- Aiko 7
- Arabella 7
- Bethany 7
- Eva 7
- Genevieve 7
- Gia 7
- Girl 7
- Izabella 7
- Kalea 7
- Karen 7
- Lilith 7
- Mei Lin 7
- Mika 7
- Monique 7
- Olympia 7
- Ophelia 7
- Rune 7
- Sunny 7
- Teen Josie 7
- Tween Julie 7
- Victoria 7
- Body Morphs - BodyBuilder, BodySize, BodyTone, Emaciated, Fitness, Heavy, Pear Figure, Thin, Voluptous
- Supported Shapes:
- Fit and Adjust:
- Adjust - Back, Left, Right, Breasts, Cheeks, Crown, Hairline, Hairline Height, Head Size, Shoulder Height
- Ears - FwdBack, Height, Width
- Neck - Height, InOut, Width
- Temple 1, 2, 3, 4, 5, 6
- Style and Movement:
- Articulate rig with bones for movement
- 12 Sample Hair Poses
- Extra Fly Aways On/Off
- All - Back, Forward, Left, Right, Length, Spread, Extra Fly Aways On/Off
- Collar Left and Right - Bend, Front-Back, Twist
- Front Left and Right - Behind Shoulder, Bend, Side-Side, Twist, Length
- Back Left and Right - Before Shoulder, Bend, Side-Side, Twist, Length
- Material Options:
- Hair Color Options:
- Black
- Black Red
- Blonde
- Blue Yellow
- Brown
- Brown Blonde
- Brown Dark
- Grey
- Red
- White
- White Pink
- Hair Diffuse Color Options:
- Ash
- Blue
- Green
- Pink
- Purple
- Red
- Black and Blue
- Black and Red
- Black and White
- Purple and Green
- Hair Color Options:
- Textures Include:
- 11 Hair Texture and Transparency Maps (4096 x 4096)
- Texture Templates available through the Product Library
- Daz Studio Iray Material Presets (.DUF)
- Daz Studio 3Delight Material Presets (.DUF)
Notes
- Additional Products used in Promo Images:
- Hair:
- Smooth base geometry, ~161k quads
- UV mapped to efficiently cover full square map and minimize noticeable patterns or repeating.
- Modelled non-symmetrical to increase realism.
- Strands individually reshaped to avoid looking like identical repeated geometry.
- Texture maps are based on original hair photographs and scans mixed with hand painted strands.
- Shines from surface material settings are not painted on so it will follow your lighting direction, not "baked" or painted on.