Just add subdivision...
These are some simple control meshes made in Cinema 4D.
Just add subdivision and a texture.
download all these Object files from this: shared folder
These are completely license free, you can do whatever you want with them.
...a teapot and seperate lid
teapot_stages.png
520 x 600 - 350K
Post edited by prixat on
Comments
...an airbed.
download link in first post
these are untouched renders from DS
...a nice mug of tea (with a meniscus!)
download link in first post
Thanks prixat, but here's what I get when I visit the link?
Thanks for letting me know.
I've re-done the link, can you try the new one?
That is perfect now, thank you very much.
I just grabbed them all while I was there.
Thanks again.
Nice modelling and use of SubD. What level are these subdivided at in Daz Studio, 1?
That's a weird thing about DS.
The 'Subdivision level' only affects the viewport display. (What Cinema 4D calls the Editor subdivision)
The 'Resolution level' seems to be what you're thinking of and what C4D calls the Render Subdivision.
That only offers "Base" = OFF or "High" = ON.
Judging from another model I experimented with, DS has that fixed at 3 and not accessible from Parameters.
In Daz Studio the resolution of the subdivision can be adjusted but the default is 1 when appling SubD. The highest at default is 2 but it can be unlocked to go higher than 2 but lets face it who would want to go higher than 2 for most things.
SubD can be adjusted from the Parameters Pane under Mesh Resolution after the SubD command has be applied so I am not sure I understand.
There is something not right about this SubD. If I select to SubD an item, I can change the Resolution level to 'High', and then set the Division Level to 0,1 or 2, which shows me the result in the Viewport, but it renders exactly the same no matter what Division Level I use.
So, does that mean that it always renders at the highest res possible, and the Levels are only for the OpenGL viewport display?
Also, the Scene Info pane does not reflect any changes to sub-division, it always displays the bas resolution of the mesh, no matter if I deselect and reselct the item, or even close and reopen the pane. Surely that should state the correct number of faces and verts that the object now has?
Just my thoughts, but as usual, I may be wrong ;)
I think I am correct in saying that subdivision occurs at render, so in the scene info pane we only see the base mesh even though we do get to see the subdidved mesh in the viewport. You can see this better by changing to Wireframe view.
And depending on the base mesh resolution you may not see much diffrence between 1 and 2 even at render.
Thanks Pete, I dimly remember something in the past about this. The different res levels are shown in the viewport as you say, but it does not matter at all what the veiwport is set to, the renderer always uses the highest possible res available, i.e. Level 2.
You are correct about the the Scene info pane as well. It is not updated because SubD is a function of the render engine, and not the viewport, in much the same way as shaders are displayed, but only take on their true attributes when rendered.
Thanks again.
No problem Jimmy as always. I must admit doing this job brings forward a lot of info that got pushed to the back of my mind.
Sally Mae suddenly remembered.... her right leg!
In a bathtub with water and seperate material zones.
link in first post
Image removed
Thank you for the models, will be interesting to play with. I just noticed you didn't attach any license information. Also, was wondering what you rendered the sample pictures in (renderer, lighting & textures.)
Thanks, I'll edit the first post and add some licence info there.
All the renders are directly (no postwork) from the latest DAZ Studio using the built-in Uberenvironment. GI bounce with a big square Area Light for the teapot and mug. For the others I replaced the Area Light with a distant light. The settings are not especially high but it still took about 40 minutes for the last one!
The last one used the free Bruuna texture on Genesis Basic Female.
The textures on the actual objects are just a few minutes of messing about with the Surfaces tab.
Very nice.. I thought it might be something like the setup you described, which shows how nice a render can be coaxed out of base DS environment with a good understanding (still working on that part myself.) ;)
... a single traffic cone
link in first post:
If DS4 is anything like DS2 & 3 then the "dials" you see for SubD are the on/off switch (Base & High res) and the viewport level, the actual render level that 3Delight uses was locked to 1, in DS2 & 3 I had the render level setting unlocked so I could adjust it myself, 0 = no SubD, 1 = default, 2 = cranked up the render times, and 3 = almost always crashed DS.
I haven't looked at the inner workings of 4 yet, if I can find the inspiration and the time I'll have a look and see what I can find.
:coolsmile:
I can't seem to edit my earlier post so here's an image of the bathtub:
I cant edit my old posts either.
Bathtub render...Iray?? Looks cool.
Yes, that's Iray.
shiny
Thank you :)
I downloaded the bathtub
EDIT: I made a quickie render
Nice, hey is that water on a slope?!
I'll have to fix that.
yeah,,just a little bit deeper in the front than the back,,I thought it looked ok
Sorry about that, it's fixed. It took longer to find the original file (October 2012) then it did to fix it.
yep,,looks fixed to me :),,,but I also liked the "borken" one as well.It had a "sloshing" kind of look....any way,,here is what it looks like in iray flint glass