Gadu's Bottles on Renderosity
I discovered Gadu's Bottles on the freebie section at Renderosity. There are 3 listings, Gadu's Bottles, Gadu's Bottles2 and Gadu's Bottles3. If you go to his/her page, they're all listed, along with a lot of other interesting stuff.
https://www.renderosity.com/mod/freestuff/bottles-3/76444
But these bottles. They look great, made of colored glass with antique labels. Some have glass stoppers, and others have cork stoppers. Some have alternate labels for the same bottle, so you can get a completely different look. The labels themselves are very creative; "Vampire Blood" and "Hanson's Elixer of Immortality" etc. So each download nets you about 5 bottles, but with alternate labels, you get 7-8 bottles.
Sounds great so far, right? Well, I downloaded 2 of them, and now the work starts! (You knew they weren't really free, right?) Matching up the textures with the .OBJs is proving to be a challenge. The material zones are called default1 and default2, etc, and the images are simply called label1, label2, etc. Matching them up isn't easy at all. The material for a cork stopper is in the folder with a bottle that has a glass stopper. The glass stoppers end up with the text from the label on them when they're supposed to be clear or colored glass.
And, to top it off, I'm not sure how to make the bottles and stoppers look like colored glass. I played with the opacity setting and ambient setting on 3-4 of them, and rendered them out. They don't look right.
Anyone have any experience with these? I appreciate all of the effort Gadu put into creating them, and making them available to the community as freebies. The materials look high quality. It would be a lot for me to have to go into 2DS Max and redo a bunch of stuff, if that's what's required. I'm just getting started with Max.
Anyone aware of a simple fix?
Thanks!
Comments
Glass needs refraction (in the Surfaces pane>Editor) - 1.4ish for the index, as I recall. If you are using 3Delight in Ds make sure that you set the RayTrace bounce value up a bit, especially for overlapping bottles, or it will stop before it gets to anything to refract (overlapping glass in 3Delight is not easy).
Using the Surface selection Tool will help in figuring out where the surface boundraies are on the models, they will highlight as you pass the mouse over them and their outlines wil sow when they are selected. Another approach would be to use the Eeometry Editor tool - in the Tool Settings pane click the + next to one of the Surface Group names to select, note which polygons are selected, and rename accordingly (click on a selected group a second time to edit the name).
Glass shaders ... just Glass shaders, only free ones:
3delight
http://www.sharecg.com/v/70879/gallery/21/DAZ-Studio/Realistic-Glass-Shader-with-Absorption (I love this one)
http://www.sharecg.com/v/48025/related/7/Material-and-Shader/Shas-Shaders
http://morganrlewis.deviantart.com/art/Glass-Shader-Presets-for-Daz-Studio-86711865
http://www.sharecg.com/v/27568/material-and-shader/Ultimate-Shader-Pack-for-DAZ-Studio
http://www.sharecg.com/v/82337/
http://www.daz3d.com/forums/discussion/comment/45827/#Comment_45827 (do it yourself)
And you need an environment to reflect (skydomes with grounds or closed rooms work fine) and you have to set the raytrace number to something higher than normal: https://www.daz3d.com/forums/discussion/72806/problem-rendering-transparent-glass-in-3delight
Iray:
http://www.sharecg.com/v/81421/favorite/21/DAZ-Studio/AllenArt-Drinking-Glass-prop-for-Iray-with-shaders
http://forum.runtimedna.com/content.php?455-13-Days-of-Christmas-2015-Day-11
http://forum.runtimedna.com/content.php?453-13-Days-of-Christmas-2015-Day-10
Have fun!
Do they come with a UV map? If not, find a program to extract one from the obj and that will let you compare it to the label tex.
I use UV mapper. The free version is sufficient. You could use a 3d modelling program, but UV Mapper will allow you to do what needs to be done and has a much easier learning curve.
There is a "UV view" built right into DS (it's in the "view" dropdown, where you change cameras). It shows UVs of surface(s) currently selected in the surfaces tab.