Third Party Plug-In suggestions/requests
With the amazing success of VWD's cloth sim/ Philemo's bridge plus Philemo's' no poke through' plug in a whole new world
is being opened up for Carrara users,
So I wondered if we might suggest/ request other plug- ins that will enhance Carrara ?
The idea would be that they were made by talented third party people like Philemo, Fenric, Eric, Sparrowhawke, Howie Farkes etc.
That way we wouldn't have to depend on Daz - who must be busily working on other improvements before they release Carrara 9.
Feel free to add requests here.
I'd like to request:
1) A morph injection tool within Carrara ( similar to Poser's.)
How it works: Load up two figures in Carrara - for example V4 and a V4 item of clothing.
Make sure V4 has the morphs you want transferred already injected in her,
In a drop down menu you would have a 'Transfer morphs" section.
You select from V4 figure to the V4 clothing. All her morphs (or selected ones) are transferred to the clothing.
transfer morphs : https://www.youtube.com/watch?v=T1UAkKCvHjY
2) Morph Brush Tool.
Also similar to poser. This would be similar to Philemo's no poke through plugin but manually controlled.
How it works: Fit an item of clothing to eg V4.
Select the item of clothing.
In a drop down window you select "Make New FBM".
Set the target as V4.
You will get a brush that will either push or pull vertices in relation to V4 until you have the required fit.
The brush can have soft edges,and can pull or push the verticies at 90 degrees to V4 mesh, or in the direction of the stroke.
You can select the size of the fitting margin (ie how close the verticies will go to the target mesh)
links: poser morph brush https://www.youtube.com/watch?v=3v6w45TzpS4
3) Keyboard Shortcuts to go up or down the Content Folder directory.
That would save many mouse clicks.
Note: Fenric said this is not possible.
4) Texture Loader in Shader Room
How it works: In the shader room, go to a shader that has a texture selected as its parameter.
Double click on that texture and the texture loads up in the program of your choice - eg Photoshop.
many many thanks to anyone who attempts these!
Comments
Iray rendering for Carrara Pro
From the Nvidia site :
I doubt that Iray will be added to Carrara,. since it already has two GPU/CPU PBR renderer plugins available,. Luxus, and Octane,.
I think the added costs "per year" of Iray,. would diminish carrara sales. or limit sales of an Iray plugin.
Carrara has a really great render engine ,. and access to the third party plugin render engines (above)
These are the ones I would find very useful:
1. PBR shading (lighting) model (who in the world uses PHONG these days?)
2. New SSS shader (similar to one in VUE, for example)
3. Skin shader (do I even need to explain need for this?)
4. Blurred reflection shader (well, we all know how speedy Carrara's one is...)
5. Blurred refraction shader (was never implemented)
6. Weight transfer tool (very useful for clothing)
Cheers
I have an object with named vertex groups. The vertex modeler can select by the vertex groups. However, when saved to and retrieved from the object browser, the softbody attach modifier selection tab cannot select by the vertex group, even though it shows up in the menu and even though the vertex modeler still can. Is there any way to restore functionality to the softbody attach vetrex group selection tab? See below for screenshots.
http://www.daz3d.com/forums/discussion/60042/softbody-a-small-improvement-could-go-a-long-way#latest
Fixing this would greatly improve the usefullness of the softbody modifier.
A Knife Tool for the Vertex Modeler?
Edited for clarifaction...the only other commercial app I own has a "Knife" tool where one can make a quick, arbitrary (...or constrained with a keyboard key) cut across geometry in various modes of represention, such as Wireframe...and also in the Carrra Universe, "Flat", "Gourad" and "Texture" with different, but predictable results. The benefits are quick - select tool, click and drag at any angle, and make a cut through the geometry of the model depending on the viewport setting, particularly helpful if set to "Wire"...thanks for reading. Would pay plug-in price for such a tool, well worth it.
Edited (yet again) to say also with the possibiity of "selected" geometry for more control.
I see a lot of great ideas here. But I have one additional request:
To anyone who decides to create add-ons for Carrara; please, please, please make both Windows and Mac OS versions.
Please.
Thank you.
See Carrara Needs and Wants for a some suggestions which I had for improving Carrara. Some could also be 3rd party plug-ins but most should be added the Carrara Pro Dev team. Thanks head wax for reminding me. Plug-in suggestions by all a very needed and good as well.
Great ideas everyone :)
Keep them coming!
PS wgdjohn I think 3rd party plugin developers are more reliable than the daz carrara development team ;)
@DesertDude - knife would be grande
+1000
head wax, Totally agree and 3rd party developers have very good products. They are very useful and tend to have a lot of options/controls.
de3an and Desert Dude, While I don't have a Mac presently I do want a Mac OS version also should I own one in the future.
I am running Carrara 8.1.1 (Pro Build 12 (64 Bit)...not the latest from DAZ, but it works for me on Yosemite 10.10.2 (minus longstanding bugs...).
Hopefully others can helpfully chime in about hardware/OS stuff...meanwhile, thanks for your awesome contributions to the community via other threads wgdjohn!
DesertDude, thank you very much.
Not even +1 for a Skin Shader ?
alembic importer exporter
3D Coat APP LINK
Meta-ball and Spline editing in the assembly room (same as vertex models)
texture map support for SSS
Opacity image map layer support for Multilayer shader
32 bit export
Ruler or (click n drag) measuring tape tool.
More options for animation export (BVH DUF ABC)
Layers for Background and Backdrop scene effects
32bit export is available with some renderers. I know Lux Render can save 32 bit data in OpenEXR format. I don't know if it can save 32 bit data to other formats.
is python the plugin language?
carrara python different from poser python?
+1 for morph inj/ morph channels inj
mebbe will open the door for native carrara human figures content creators
on import carrara asks about removing deformers, would be kewl if it asked convert deformers to morphs. spawn morphs!
and an uncompress script, DS and Poser both haz.
Fredric Rible has created 2 fee plugins for Carrara. They are Pycarrara and PyCloid.
PyCarrara can be downloaded at:
PyCarrara
PyCloid can be downloaded at:
PyCloid
► Carrara Plugins FAQ & Information - By Jay_NOLA
Jay compilled and organized a great measure of info regarding Plugins specific to our
beloved Carrara. FAQ, Information and Links to help you determine which are right for you. Thank You Jay_NOLA!
I agree with the +1, so please +1 from me too!
However, we can already do all of this stuff with our Native Carrara figures.
Faba, (fabaone at ShareCG) made a really cool figure - modeled in Hexagon, rigged in Carrara. I don't think she ever made him available to the public though :(
He is one cool looking fellow! If you find her walk animation examples, I think on Vimeo, where he's walking up and down stairs and such... that's the Carrara dude I'm talking about. I'll see if I can find links when I get more time ;)
thanks!
woes, not a happy for Mac
From how I understood what Carrara developers told me (EOVIA, not DAZ) long time ago, 32 bit rendering is not how Carrara internally does it, so, I'm afraid that request is not gonna happen, I'll be glad if someone can correct me on this
I didn't know that. I do know that Luxus (original for Luxrender 1) allows us to render to 32 bit outputs (EXR)
Yep, but that's Lux doing it's magic, not Carrara
Right. But it does give us a plugin which allows for 32 bit output! Which is a good thing!!!
I'm much more interested in LuxCore then Luxus though, it seams that development of Core slowed down considerably, which is kind of sad