Here is my second variation on the theme. And I have a favor to ask: I am going away for a couple weeks and coming back in September (after the deadline), so I will not be able to post my entries into the final entry thread when it opens.
Therefore, head wax, please post my images into the Entry thread when it opens.
The title of the first one (with clouds, bubbles, hat and baloons) is "Dream High!" (attached in my previous comment)
The title of the second is "Lab Results", attached here.
I am also attaching the unedited render with the render pass layers. What I did in post is duplicate the volumentric layers a bunch of times, because in the original render the steam volumetrics were almost impossible to see other than in the reflection on the bottles. But the volumetric layers definitely had all the necessary info, and as soon as I duplicated them a couple of times, the steam became very clearly visible in the image.
EDIT: Some technical info:
The glass panes have Normal Map bump - I love the effect it created.
Glass shaders: some are my own, some are edited versions from the wonderful http://www.daz3d.com/wonderous-wares set by Dimension Theory. (The setting with the room and the panels is also originally his - he created the set for a shading/lighting challenge a very long time ago)
The metal slab was modeled. I created the spline model from the vector and then converted it to vertex modeler and used it to cut out the text from the simple cube. I then smoothed the cubes corners and created different shading domains and UV-mappped them for maximum convenience. I used Anything Goos for the melted edges of the text.
For the steam volumetrics I used a modified mist cloud from one of HowieFarkes sets.
Here is my second variation on the theme. And I have a favor to ask: I am going away for a couple weeks and coming back in September (after the deadline), so I will not be able to post my entries into the final entry thread when it opens.
Therefore, head wax, please post my images into the Entry thread when it opens.
The title of the first one (with clouds, bubbles, hat and baloons) is "Dream High!" (attached in my previous comment)
The title of the second is "Lab Results", attached here.
I am also attaching the unedited render with the render pass layers. What I did in post is duplicate the volumentric layers a bunch of times, because in the original render the steam volumetrics were almost impossible to see other than in the reflection on the bottles. But the volumetric layers definitely had all the necessary info, and as soon as I duplicated them a couple of times, the steam became very clearly visible in the image.
I traced and edited the vector logo to create cut out geometry for my image, so I thought I'd save others some trouble and attach the vector for everyone to use (if the Forum will let me). In a large PNG file since the Forum would not let me attach a vector, but the tracing in AI is very accurate and easy for this file.
@dartanbeck 80% of my work is in animation and as the years have passed my quest for total realisim in fakeness I have noticed you can get carried away. I struggle to follow a movie these days because I am too busy looking at the camera work. Both animation and content development for your sets can be a dangerous occupation out in the real world. Key observations a) There are no level footpaths in Australia to be had for the serious animator and b) If a brawl erupts and everyone is ducking for cover, go with them as it is not a good time for a case study.
There is some great work going up here by everyone. I decided to build the Hotel Carrara (a 9 roomed nightmare) after a certain song was playing on the radio for it's 10 billionth time and hope to have something up here shortly
@dartanbeck 80% of my work is in animation and as the years have passed my quest for total realisim in fakeness I have noticed you can get carried away. I struggle to follow a movie these days because I am too busy looking at the camera work. Both animation and content development for your sets can be a dangerous occupation out in the real world. Key observations a) There are no level footpaths in Australia to be had for the serious animator and b) If a brawl erupts and everyone is ducking for cover, go with them as it is not a good time for a case study.
In that case, a fun way to enhance speed on EnvironKits is to double-click the Artificial Global Illumination light replicator, and change the Minimun Distance from 280 (88 lights) to 980 (11 lights). It makes for less soft shadows, but it renders a LOT faster! I keep the default at 88 lights because it produces nice, smooth soft shadows. But when I'm speed rendering... I really don't mind those particular shadows being sharper. Also, remove the check mark in "Enable Soft Shadows" in the effects tab of the Sun Light. Huge difference!
Also, I really love that chocolate bar image!!! :P
Antara, very cool! And thanks!
Phil, love that image!!! Stezza, is that a bottle cap? Looks nice.
wdjohn, what am I missing? What's wrong with the text shadows on the blocks? Sorry... I really kinda like those blocks and am not quite seeing what you don't like. Hmmm... I like them!
Here is my second variation on the theme. And I have a favor to ask: I am going away for a couple weeks and coming back in September (after the deadline), so I will not be able to post my entries into the final entry thread when it opens.
Therefore, head wax, please post my images into the Entry thread when it opens.
The title of the first one (with clouds, bubbles, hat and baloons) is "Dream High!" (attached in my previous comment)
The title of the second is "Lab Results", attached here.
I am also attaching the unedited render with the render pass layers. What I did in post is duplicate the volumentric layers a bunch of times, because in the original render the steam volumetrics were almost impossible to see other than in the reflection on the bottles. But the volumetric layers definitely had all the necessary info, and as soon as I duplicated them a couple of times, the steam became very clearly visible in the image.
EDIT: Some technical info:
The glass panes have Normal Map bump - I love the effect it created.
Glass shaders: some are my own, some are edited versions from the wonderful http://www.daz3d.com/wonderous-wares set by Dimension Theory. (The setting with the room and the panels is also originally his - he created the set for a shading/lighting challenge a very long time ago)
The metal slab was modeled. I created the spline model from the vector and then converted it to vertex modeler and used it to cut out the text from the simple cube. I then smoothed the cubes corners and created different shading domains and UV-mappped them for maximum convenience. I used Anything Goos for the melted edges of the text.
For the steam volumetrics I used a modified mist cloud from one of HowieFarkes sets.
Some great stuff so far. I'm in a creative void with very little extra time, but here is a possible start of an idea.
Hope I won't need to do 3 images to compete, I'll be lucky to get one
nice work Dustrider - those letters look like real perspex. You don't need three images to be part of the challenge. The points for up to three images from one artist will be added together for first place.
Some great stuff so far. I'm in a creative void with very little extra time, but here is a possible start of an idea.
Hope I won't need to do 3 images to compete, I'll be lucky to get one
Wow... must have posted this while I was typing my last one... I missed it entirely! Looks really cool! Say, I'm working on one now where my Carrara 9 logo is candy using a shader eerily similar to yours!
Here is my second variation on the theme. And I have a favor to ask: I am going away for a couple weeks and coming back in September (after the deadline), so I will not be able to post my entries into the final entry thread when it opens.
Therefore, head wax, please post my images into the Entry thread when it opens.
A redesign on the font, not that happy with foot of the Nine... will prolly fix later. Background is simple plane with too many DCG shaders, not happy with the mix... too bright. Shaders for "9" are temporary... threw a few presets on them. Finally all the letters look ok. [big smile]... now I can more on to design a terrain.
I have added a few finishing touches to my previous image, I'll save that to post on the entry thread, but I did take up the suggestion of adding haze and that worked well.
I have had another idea - everyone has been creating Carrara 9 objects, so I thought I'd be different (nothing new there!) and create a Carrara 9 hole! Now just have to build a scene around it. I used Boolean, but there was quite a bit of fine tuning before I got close to the effect I wanted. I ended up adding extra lines on the block with Extract Along so that each letter was sitting on its own polygon, that helped control the boolean subtract.
A redesign on the font, not that happy with foot of the Nine... will prolly fix later. Background is simple plane with too many DCG shaders, not happy with the mix... too bright. Shaders for "9" are temporary... threw a few presets on them. Finally all the letters look ok. [big smile]... now I can more on to design a terrain.
I've been working on a scene that seems impossible to get in Carrara and involves the letters F M and C, some fins
and some springs.... with the use of modifiers and the help of LoRez items and some nurbs.
The Impossibles in Carrara?.................... hell yeah!......
The render shows the two spots that needed some postwork for blending..
The Impossi-Mobile created with modifiers in Carrara and the Impossibles were created from LoRez Superhero all with modified textures and added bits like the M & shield for Multi-Man and the springs for Coil Man .. Fluid Man's water is from JoLabs splashes.
Text was using Carrara's text.
"There's a Carrara 9 shaped hole in my life...". More or less the final image, it came together quite quickly once the carved block was done. There is a strong mesh light outside the window and a very low level one in the shed, rendered with Octane. Most of the items are from various sets in my runtime but I made the chisel as I couldn't find one, and it was a simple job.
Okay guys and girls my third option Hotel Carrara WIP. I did model the C hotel outside of Carrara but everything else was in the software. I run it through Photoshop only to add a filter where I was trying to achieve that vibe you used to get in the old magazines or early postcard. I always liked a poster I had to recreate for a billboard in a animation set of a bus station and chose the Daz Studio/Carrara combo to carry this out.
PS Great to see DustRider ride in on his horse to the challenge
Comments
Ooooh wanna spread em with butter
I am back. Great work, everybody! I am excited for the amount of entries that are being worked on! I hope all of them make it into the entry thread!
As promised, screen shots of my previous render. If anyone is still interested.
EDIT: Final image for "Dream High" is also attached.
Here is my second variation on the theme. And I have a favor to ask: I am going away for a couple weeks and coming back in September (after the deadline), so I will not be able to post my entries into the final entry thread when it opens.
Therefore, head wax, please post my images into the Entry thread when it opens.
The title of the first one (with clouds, bubbles, hat and baloons) is "Dream High!" (attached in my previous comment)
The title of the second is "Lab Results", attached here.
I am also attaching the unedited render with the render pass layers. What I did in post is duplicate the volumentric layers a bunch of times, because in the original render the steam volumetrics were almost impossible to see other than in the reflection on the bottles. But the volumetric layers definitely had all the necessary info, and as soon as I duplicated them a couple of times, the steam became very clearly visible in the image.
EDIT: Some technical info:
The glass panes have Normal Map bump - I love the effect it created.
Glass shaders: some are my own, some are edited versions from the wonderful http://www.daz3d.com/wonderous-wares set by Dimension Theory. (The setting with the room and the panels is also originally his - he created the set for a shading/lighting challenge a very long time ago)
The metal slab was modeled. I created the spline model from the vector and then converted it to vertex modeler and used it to cut out the text from the simple cube. I then smoothed the cubes corners and created different shading domains and UV-mappped them for maximum convenience. I used Anything Goos for the melted edges of the text.
For the steam volumetrics I used a modified mist cloud from one of HowieFarkes sets.
Very nice and well done
Public service message.
I traced and edited the vector logo to create cut out geometry for my image, so I thought I'd save others some trouble and attach the vector for everyone to use (if the Forum will let me). In a large PNG file since the Forum would not let me attach a vector, but the tracing in AI is very accurate and easy for this file.
What is the title? Holding your breath for Carrara 9 ?
Not really thought about the titles yet, will when the entry thread appears, the picture is supposed to speak a thousand words.
Going for the 'Hello Boys' or an attempted 'Flat Bag' pose there Wendy?
@dartanbeck 80% of my work is in animation and as the years have passed my quest for total realisim in fakeness I have noticed you can get carried away. I struggle to follow a movie these days because I am too busy looking at the camera work. Both animation and content development for your sets can be a dangerous occupation out in the real world. Key observations a) There are no level footpaths in Australia to be had for the serious animator and b) If a brawl erupts and everyone is ducking for cover, go with them as it is not a good time for a case study.
@TangoAlpha LOL
There is some great work going up here by everyone. I decided to build the Hotel Carrara (a 9 roomed nightmare) after a certain song was playing on the radio for it's 10 billionth time and hope to have something up here shortly
@Stezza, more suggestive of what could have been happening to that 9 if he were not required to wear shorts
nah just a good ol boy who likes his cider and Carrara 9, a pinup like 90% of DAZ renders but my prefered gender.
Some great stuff so far. I'm in a creative void with very little extra time, but here is a possible start of an idea.
Hope I won't need to do 3 images to compete, I'll be lucky to get one
Very cool, Wendy!
In that case, a fun way to enhance speed on EnvironKits is to double-click the Artificial Global Illumination light replicator, and change the Minimun Distance from 280 (88 lights) to 980 (11 lights). It makes for less soft shadows, but it renders a LOT faster! I keep the default at 88 lights because it produces nice, smooth soft shadows. But when I'm speed rendering... I really don't mind those particular shadows being sharper. Also, remove the check mark in "Enable Soft Shadows" in the effects tab of the Sun Light. Huge difference!
Also, I really love that chocolate bar image!!! :P
Antara, very cool! And thanks!
Phil, love that image!!! Stezza, is that a bottle cap? Looks nice.
wdjohn, what am I missing? What's wrong with the text shadows on the blocks? Sorry... I really kinda like those blocks and am not quite seeing what you don't like. Hmmm... I like them!
diomede, Very cool concept!
I dunno... it could be... @chickenman may be able to let us know
I've been working on a scene that seems impossible to get in Carrara and involves the letters F M and C, some fins
and some springs.... with the use of modifiers and the help of LoRez items.
Impossible in Carrara?.................... hell yeah!...... but that's all the fun of it
wow they are coming fast and furious :) !!!!
sure will do @antara
sorry double post
well whatever you do, dont accidentally turn off constraints ......
you probably need to click on this one to decipher the carrara 9 bit!
:)
nice work Dustrider - those letters look like real perspex. You don't need three images to be part of the challenge. The points for up to three images from one artist will be added together for first place.
so the winner can still win with only one image
second and third and HM are the same as always :)
Wow... must have posted this while I was typing my last one... I missed it entirely! Looks really cool! Say, I'm working on one now where my Carrara 9 logo is candy using a shader eerily similar to yours!
So Sorry you and chickenman! My mind slips from time to time... to time... to....
lovely render Wendy - not sure about the butter though :)
that's fantastic work @Antara
A redesign on the font, not that happy with foot of the Nine... will prolly fix later. Background is simple plane with too many DCG shaders, not happy with the mix... too bright. Shaders for "9" are temporary... threw a few presets on them. Finally all the letters look ok. [big smile]... now I can more on to design a terrain.
I have added a few finishing touches to my previous image, I'll save that to post on the entry thread, but I did take up the suggestion of adding haze and that worked well.
I have had another idea - everyone has been creating Carrara 9 objects, so I thought I'd be different (nothing new there!) and create a Carrara 9 hole! Now just have to build a scene around it. I used Boolean, but there was quite a bit of fine tuning before I got close to the effect I wanted. I ended up adding extra lines on the block with Extract Along so that each letter was sitting on its own polygon, that helped control the boolean subtract.
looks like a very fast nine, I like it
nice hole PhilW!
It's not Auslan.... but I got it
cracking image
ha ha thanks, it was Poser 4 hand signs I think ;)
I've been working on a scene that seems impossible to get in Carrara and involves the letters F M and C, some fins
and some springs.... with the use of modifiers and the help of LoRez items and some nurbs.
The Impossibles in Carrara?.................... hell yeah!......
The render shows the two spots that needed some postwork for blending..
The Impossi-Mobile created with modifiers in Carrara and the Impossibles were created from LoRez Superhero all with modified textures and added bits like the M & shield for Multi-Man and the springs for Coil Man .. Fluid Man's water is from JoLabs splashes.
Text was using Carrara's text.
Well I guess you are both going to have to wait and see.......................let the suspence build somemore.
"There's a Carrara 9 shaped hole in my life...". More or less the final image, it came together quite quickly once the carved block was done. There is a strong mesh light outside the window and a very low level one in the shed, rendered with Octane. Most of the items are from various sets in my runtime but I made the chisel as I couldn't find one, and it was a simple job.
Okay guys and girls my third option Hotel Carrara WIP. I did model the C hotel outside of Carrara but everything else was in the software. I run it through Photoshop only to add a filter where I was trying to achieve that vibe you used to get in the old magazines or early postcard. I always liked a poster I had to recreate for a billboard in a animation set of a bus station and chose the Daz Studio/Carrara combo to carry this out.
PS Great to see DustRider ride in on his horse to the challenge
Gibson.Johnny3 - I really like that image and the design for the Carrara Hotel is so cool!
it's too weird not to model something for challenge lol