new version of the mcjCollider plug-in for DS3-PC 32/64bit - and a poke-through fix script
download and manual
https://sites.google.com/site/mcasualsdazscripts/mcjcollider-plugin
this plugin for DS3 is meant to be used mostly by script programmers
but clever users can also put it to good use !
i added a small script which can create a morph to push-or pull a face
which, yes, is a way to fix poke-trough with great precision
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this new version also will not crash daz studio
- when one of the collision candidate nodes is removed from the scene
- when one of the collision candidate nodes is converted into a subD surface
the new version identifies the face of the collided-upon object that was hit
for example: blAiko3_72712 rButtock 1 662
means the 662d triangle of Aiko3's rButtock mesh was hit
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in figure 2 you can see the white line is the mcjCollider which collided against Aiko3's skirt
in figure 3 you can see a morph channel named "face27" was added to the skirt
and it was used to pull face 27 of the skirt out of Aiko's body
in figure 4 another face ( 29 ) was pulled out
figure 5 shows that, yes fixing poke-trough is nice, but better skirt rigs are needed
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Comments
Awesome! I can't wait to try this!
Will this work in DS4 also?
for now, no it wont work with ds4 because it relies on a plugin for DS3 which really doesnt work with DS4 DS4.5
but i'm in the process of getting ready to write plugins for DS4.5
and the first plugin i will make is probably this one
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unrelated image, aiko wearing a collision suit
Thanks so much Casual. Your work truly amazes me!