Musicvideo Teaser - Genesis-1-3 , all animations with animate.

Some parts are exported to C4d to get dynamic hair and other cool stuff and rendered in Octane , other figures are rendered in Daz with Iray.

hope u like it :-)

 

cheers

:-)

Robota.jpg
1904 x 1074 - 184K

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,755

    Wow, impressive. care to share some of your workflow?

  • FirstBastionFirstBastion Posts: 7,760

    Very professional looking bit of animation

  • KnittingmommyKnittingmommy Posts: 8,191

    Wow!  That was uber cool!

  • wolf359wolf359 Posts: 3,828
    edited August 2016

    "Some parts are exported to C4d to get dynamic hair "

    Hi BenBass excellent work!!  congrats
    I too render All of my animated Daz actors in Maxon Cinema4D
    I am using Obj& MDD from animate2 to get the meshes 
    over to C4D for rendering.
    I have tried experimented with growing Dynamic hair
    on my MDD driven meshes with poor results.( see below)crying

     

    May I ask what method are you using to get the Daz figures over and how are you implmenting the hair so flawlessly??
    Thanks

    Post edited by wolf359 on
  • BenBassBenBass Posts: 14
    wolf359 said:

    "Some parts are exported to C4d to get dynamic hair "

    Hi BenBass excellent work!!  congrats
    I too render All of my animated Daz actors in Maxon Cinema4D
    I am using Obj& MDD from animate2 to get the meshes 
    over to C4D for rendering.
    I have tried experimented with growing Dynamic hair
    on my MDD driven meshes with poor results.( see below)crying

     

    May I ask what method are you using to get the Daz figures over and how are you implmenting the hair so flawlessly??
    Thanks

    Thx wolf :-)

    I am exporting FBX out of DAz Studio so you can still edit the Genesis Mesh in C4d. For the hair I use the point or face selection tool to get the right place for the hair and then I trail&Error with the dynamics section.

    With FBX you get the bones too , it helps to catch the camera following the bones. 

    So , do a point or face slection of the mesh go to the menu "simulate" and select hair...thats it :-)   

    Important !   Before you export the FBX out of Daz , put the Genesis Charakter in Low Poly Mode (not high poly).

    Hope  I could help you !

    best  Ben .-)

     

     

  • BenBassBenBass Posts: 14

    Thanx to everybody watching this :-)

    @FSMCDesigns :  Sure , what do u want to know ? How can I help you?

    :-)

  • IvyIvy Posts: 7,165

    That was very entertainingI loved it.   That was some really nice workmanship, you did great putting it all together,  your timing was perfect.  

  • KA1KA1 Posts: 1,012

    Oh......my......GOSH!!! I could have swornn half of that was people dressed up rather than animation!! Simply incredible work.

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