Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
HI Harry :)
It's the 1930's workman outfit for M4, but,.. here's a slightly more period addition with the Regency outfit for M4 as the older gentleman.
Using a plane with Carrara's built in "Shadow catcher" shader, to add the shadows from the figures, onto the Backdrop image.
Oops.. just noticed the shadow direction was wrong.
Dealing with children all the time my first thought was "oh, there's the fat controller where's thomas"
I spend too much time with kids..lol
There is no reason that Kerry couldn't pay someone to create the characters for her to use in photoshop. That's well within the EULA..
Now this is really pathetic, Pen. Finally, something I really understand in a thread. I know about Thomas and the fat controller. I can also recognize Phineas and Ferb at a glance. teehee
Is it wrong that no children are in my house but I know those names also?
P.S. Fourteen nieces and nephews, and five of them have children. I'm seen lot's of those shows. :ohh:
Thanks guys!
Insert an image, Photoshop style, might work for the top image
of the shop front, but not for the bottom overloaded paddleboat.
I need to incorporate 3d models into my scenes and have the
option of time-of-day lighting, fog, steam, mist etc.. In other words,
tightly interacting with their environment.
For instance, on the sample figure and shadow, it would be
evident (perhaps not obvious!) that the shadows don't follow the
contours of the planks and rail lines. And making it do so could
be more time consuming, in the long run, than learning all these
programs.
I wouldn't mind added a few up-front figures with vintage scenery
behind them - where every pore in the skin can be seen, but that
can be done using your method.
Much appreciated. I will have a new PC soon and will get this
4.5 DS. Guess I have to start learning it. Sigh... but some of
my models can take over a thousand hours to do. The wagons
above took 450 hours as I was learning AutoCAD. So you don't
have much of a life...
You have bitten off a big bite to start with. To blend into those type of images it will take lighting (shadows), Clothining (blend in) and postwork (edit in 2D to make Black and white). All of it will need to blend, that is lots more than just rendering with DS4, it's learning all of the posing, lighing, layers in a 2D art program like Photoshop and filters to get a match to the black and white backdrops.
All that can be done, just not quick. You will need some time to get those skills, if you dont have them already.
No more than me remembering Shining Time Station as if it was yesterday. :lol:
.
Did you know that Ringo Starr (Beatles Fame) played the part of the conductor in this series?
No more than me remembering Shining Time Station as if it was yesterday. :lol:
.
Did you know that Ringo Starr (Beatles Fame) played the part of the conductor in this series?
I knew he was in it, had forgotten which part...
Kerry, don't worry about the learning curve when your ready to start post a new thread or use this one and ask for help.
The people here are really nice and will walk you through it. If you can model in autocad you can do DS4.5 no worries.
Hugs
Pen(sorry I derailed your thread somewhat...lol)
Another option would be to import my AutoCAD images directly into Daz?
Then all the old timers are there, waiting for me!!!!!
But, I have invested a lot in learning the rendering capabilities of 3ds Max.
And, could DS even doing complex scene rendering?
Yup. Daz Studio uses the 3Delight / Renderman engine to render so it can produce good results. It can be rather slow though if you have lots of transparency and raytraced shadows going on but most raytrace renderers choke on those. There is also the reality plugin (non DAZ plugin) that delivers very realistic results but it has a learning curve of it's own.
.
Do note that you will most likely have to optimize materials for DAZ Studio if you import your scenes. I would suggest that you maybe download the Studio (Free) and play with it a bit to see if you would find your way around. It comes with Genesis which is the new flagship figure from DAZ as well as a few basic morphs and clothing items. Enough for you to play with and see how easy it is.
Hi Kerry :)
My advice still stands,.. Go get the "Currently free" Daz Studio4 , ( grab it while the free offer is available) .
you don't need to install it right now unless you want to play with it,. Also,.. Daz Studio is designed for "First time users" so, the learning curve is simplified to (click preset), you click a thumbnail image, to load a clothing item, and have it "auto fit to" the pre loaded figure already in the default scene,
Daz Studio isn't a Modelling tool and doesn't do environments,.. that's why Hexagon (modeller) and Bryce (environment creator) are also included in the current software offer.
.
You should also download the 30 day trial of Daz Carrara from www.Downloads.com ..That's what I used to add the 3D models to the background image and match the lighting and shadow direction.(see pic)
adding more figures should only be an issue of available system resources.
.
Shadow Catcher:
This is a special shader type, which is used to catch the shadows from 3D objects in your scene, to allow you to easily composite with another image or video clip.
You can also apply that shader to objects, for example: in the boat image, you could create a simplified boat deck, and simple boxes and cylinders for the objects where the figures would be casting shadows.
render that out, and you'll get the same as I did with the railway image above.
Carrara will also import 3DS, DXF, OBJ and many other standard model formats, so, you could export your models from 3D Max, load them into Carrara, then add some Daz 3D Figures, dress them, pose, or animate them, and render the results.
.
If you want the Black and white / sepia tone version then Photoshop or another image editor can do that, .
Carrara is a full 3D app, so it does modelling and environments too.
Hope it helps :)
3dage, thanks for your time!!!!!
I will look at this Carrara later.
And I was intrigued by the b/w old photo modification you did here. It does bother me that I don't have the option of creating fake photos like this (other than sepia) and lo behold, here it is!!!! How did you do it?
HI Kerry :)
Glad you like it.
I rendered the image in Carrara, then took it into Photoshop, then I created a filter to process it, using a Photoshop plug-in called Filterforge.
(it's a plug-in to create image filters, or to create/generate 3D textures)
The filter I made does a couple of things, it desaturates the source image, to make it grey-scale,.
then it blends that with a mixture of two different noise effects, (which can be varied) to create the damaged areas, and to add a little bit of sepia colour tone.
There are a number of nice "olde and damaged" filters available free on-line at the Filter forge Web site, (www.filterforge.com) but as I'm still learning, and like to explore / play / create,... I decided to make my own.
If you use Photoshop or GIMP, or any other "Multi layer" photo editing app,.. then you could do something similar by using a couple of different layers to create the damage, and colour toning, and just adjust the strength and blending of each of those layers.
Hope it helps :)
That is some good work 3DAGE. I have FF3 but have never got into it that deep. Could you point me to a few TUT's on the in's and out's for newbies?
HI Jaderail :)
the best way to learn is by taking things apart and looking at how they work,..and then experimenting.
it's great that there are so many filterforge users willing to share their filters in the library, and it's a great learning resource.
Here's the simple (first version) of the photo damage filter for FF3.
https://dl.dropbox.com/u/7907045/photo_damage_1.ffxml
Drop it into your filter library,... it should be : Users\ "you" \ AppData\Roaming\Filter Forge 3\My Filters
:)
Then just open any image,. run filterforge and choose that filter. ..It'll automagically read in the open image layer and apply the filter to it.
you can adjust the Colour tone component, and change the variation to randomise the damage.
you can also change the pixel size to add a grainy effect.
but best of all,.. you can edit it and see how it' done, and change things, and play ....
I know how to add filters Andy. And Thanks for the filter. I just thought you might have some links to tut's on what the differnent options in FF did when you used them. I'm still lost, I guess I could start taking the ones I like apart but I'm looking to learn how to build from scratch.
Ah... sorry ... :)
I don't know of any tutorials,. but if you right click on any component, it'll bring up help for that component, and that usually has some basic examples of what that component does. but for me, taking things apart and seeing how they work, is fun.
It depends on the type of filter you want to create,. sometimes it's a matter of thinking about How to create that type of effect,. like this damages wall texture i was building over the weekend.
It's a combination of a Brick filter and a mix of plaster "noise" filters, blended together.
It still needs some work, and some controls to adjust the brick scale, but it's getting there.
:)
That's a great start.
Thanks Frank :)
glad you like it.