Why is my 'grouped' model changing on rotate?
![launok](https://delorean.daz3d.com/forums/uploads/userpics/740/nSWRHXFQUQE1F.jpg)
I want to rotate the whole grouped model to use it in another view and thought it will be best to do it in top view. The moment I use rotate the model changes quite a lot. Do any one perhaps know why it's doing this as it's grouped? I had similar experiences in the past as well.
Laura
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/08/45c8800b354b08759f9013d0eca6b4.jpg)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/08/45c8800b354b08759f9013d0eca6b4.jpg)
Capture - Bryce problem1 using rotate.JPG
1366 x 768 - 221K
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/96/12a41912f45ce6f688e4ef324a5020.jpg)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/96/12a41912f45ce6f688e4ef324a5020.jpg)
Capture - Bryce problem2 using rotate.JPG
1366 x 768 - 218K
Comments
As far as I can see, you have grouped the camera with the objects.
@Horo, thank you - that seems to be the problem!
I am still learning Bryce and did not even notice the camera was grouped together with the rest. ![surprise surprise](http://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/omg_smile.png)