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EDIT:
Sorry for getting off topic.
In response to Stezza's post below, a present day era, We could perhaps have
Something like that?
nothing like the present.... was thinking of Wednesday just gone
but whatever is easiest.. if you go with this storyline that is
Cool! I wanna make a motocycle and rider for those fleeing down under! (?) Can I?
I'm probably out this week,. busy,.
Sure, feel free.
Scene 2 is more or less what I did for a book cover some time back (there's a post somewhere, about a year ago). The set was scratchbuilt, and I'm sure I still have it on my hard drive - you'd be welcome to it. Actually, I need to revisit that cover, make it more dynamic, bigger sea, more debris etc. (it was when someone said "okay, but what's that grey stuff?" I knew it wasn't working!)
Yer tis: http://www.daz3d.com/forums/discussion/comment/933806/#Comment_933806
I thought this is what you were thinking of when I first read your story, I don't really want our story to get into politics at all but the story itself is fine. I am thinking of maybe present day but having old cars etc because they can't afford new vehicles as there are no jobs in this town. The townspeople have given up and want to move to Australia.
Dart, Great list. I will put up a list like this in the Model Page post at the beginning of this thread.
Dart, I really like this story too but my first thought was the difficulty issue. After thinking about it I think it is a good idea to do Tango's story next (ACCU's 4th animation), If you want you could work out the story line more fully beforehand.
Okay , we have settled on Stezza's story (we will do TangoAlphas Lifeboat escape next) and people can start the modeling of anything that fits into a Deserted desert town from the 70's or 80's. The story is below.
ACCU's animation #3- title to be decided.
scene 1
Desert Sunrise with a township in the distance
scene 2
zooming closer to the township there is a dustrail moving out of town.. tumbleweeds rolling in foreground
scene 3
moving into main street sees the exiting on masse of vehicles from the town
scene 4
pans across the main deserted street... empty buildings with doors and shutters banging in the breeze.. a newspaper floats by and a coyote is seen in the distance howling
scene 5
Pans to a deserted home.. up the footpath with strewn toys everywhere.. to the front door where a note is seen nailed to it
scene 6
zooms to the note which is wafting in the breeze to read the message .... 'Gone to Australia' .. the coyote howls again..
Okay, lets start the modeling , Dart posted a model list earlier and I posted a list in the 2nd or 3rd post of this thread .
Som good images for reference:
https://www.google.com/search?q=abandoned+town&biw=1920&bih=939&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiW6uDd157QAhUGOCYKHct_Af4Q_AUIBigB
Lots more good reference images if you Google "Picher, Oklahoma."
Search for "Cairo, Illinois" has some good images too although it's not exactly a "desert" town.
I'm willing to model some cactus plants, but can't start until tomorrow evening.
If no one objects and it fits the theme, I wouldn't mind giving a shot at modeling something like the little strip of abandoned buildings shown in the image I posted above. Is this the sort of thing we are going for?
I asked my daughter if she could do the storyboards.
I will talk to her tonight and see if she can and how long it will take.
What a list!
i'll do a rocking chair, a water tower (like the one in Dome) a seat bench, some street lights and power poles... for starters!
edited to add
I'll also do the note .. 'gone to Australia'
This is exactly the type of stuff we are looking for. Go for it.
Great to hear.
I will model a gas station tonight . .
Okay, here is the gas station model.
and here is a shot of a caravan, water tower, milk container and rocking chair..
Wonderful start! I don't think I can do any modeling until Monday, but we'll see.
I didn't notice anyone mention they would do the barrels so... I messed around and came up with this one. Please let me know how it looks... I'm not sure if this one would help or not. Also... how does the shader look for a somewhat rusty looking barrel or drum... it could use a little bump... forgot that. :(
Dart, I should have asked which kind of barrel that you were going for. Let me kno if this will do and I'll start battering it... give it a ding here and there. :)
Great stuff , I was going to do the caravan model , yours is very nice. I will model an older type car. .
This will work out I am sure.
Perfect! :)
Thanks Dart, very glad am I that you like it.
I just couldn't leave it alone, too picky... came up with a better "rusty" look... And evened/smoothed out a few things... Plus I have 2 versions... one with both ends closed and one with an open end. Next I want to assign material domains for side, ends and top/bottom rims since it can also be used for a painted drum. The main thing it lacks is a hole in one end where the pump would go... no big deal to add if needed.
Please let me know if these are good enough and I'll upload them to Mike's "exterior props" folder.
my van may be better for a distance shot. more vans the better
I've also done the power poles.. I'll package them all up for everyone to play with
great looking drums @wgdjohn.. I used to use them to put feed in.. was a bugger when I got to the bottom of the barrel trying not to fall into it :-)
This is just a quick test, mainly to ask what constitutes low poly for this project.
What I did was make one arm or trunk which is 100 polys, then upped the subdivison level to max and used displacement painting to make grooves. I then used Baker to create a Normal Map, and also used Carrara's 3D paint to paint the sloppy texture. I then ditched the high level displacement and applied the Normal Map. Then I just re-used the same "arm" by copying and pasting back into the original vertex model, and used bend and twist modifiers and stuck them into the trunk, so this is a 500 polygon model with a 512x512 normal map and a 512x512 texture map which creates a file size that weighs 900kb.
So before I go all crazy and start refining, is this too large of a file size to work with?
Everyone's models are looking great - you all work so fast!!!
Perfect!
All of it - perfect!
Beautiful example of Low Poly or Low Rez.
Something that looks fantastic, yet weights in very low like the above mentioned stats... perfect!
EDIT: if we need a close-up version, this would still work great - and we'd just put spines on that one - not needed for any others though... looks perfect as is... don't change it!
EDIT 2: That's just my opinion, however... ;)