Assigning a different shader/material to different polys
FSMCDesigns
Posts: 12,749
I have had Carrara for awhile, but decided to give the modeling room a try (ver 8.5) and the UI is really throwing me off. I have a model that I want to assign a different texture/material to a few select polys. Is there a way to take the selected polys and create a new object (detach?) since I know how to assign a new master shader to a new object outside of the modeling room. Or is there a way to assign a new shader to the polys I selected?
Comments
Select your desired polys, go to global, click on add to assign a new shading domain.
There is often more than one way to do something in Carrara. You can add a new shading domain under the model tab.
Oh!! i wasn't know that way!! Thanks Diomede!
In addition, remember you can edit your uv's too
Carrara's user manual is very friendly and give you a quick understanding of modeling room. Grettings!
Thanks all!! much easier than I expected, just had to find the right buttons.
I learned this awhile back from watching a Cripeman video for Modeling a barrel using the lathe tool. Note that I try to add shader Domains after modeling since there are a few functions which can mess them up as well as mess up any names you've assigned to polygons etc. There is no warning that this will happen so I save often.
I learned it the same way as FSMCDesigns. Came in here and asked... Is there a way to...? ;)
You just have to remember actually to set up those domains afterwards! "Oh wait, I thought I'd set that up as a separate domain..." is a whole bunch of extra work after you've already exported, imported the model into DS, weight-mapped and rigged it... (ask me what I've been doing this week!)
Oh and spelling. As a writer of some standing (but more sitting...) it bugs me when I misspell a domain or a part etc. Note to self: Caster: a small wheel on the bottom of something, a kind of sugar, a user of spells. Castor: a kind of oil, a star, brother of Pollux, a small village near Cambridge, but not any kind of wheel...
At least I do better with hanger and hangar!