WC Pose Controls for Genesis (UPDATED: January 4, 2013))

wancowwancow Posts: 2,708
edited January 2013 in Freebies

Pose Controls, I'll add to them as I make them.

Currently list:

Genesis/Pose Controls/Legs
Stand on Left Leg
Stand on Right Leg

Left Foot/Pose Controls/High Heel Left Foot
Right Foot/Pose Controls/High Heel Right Foot
http://www.ShareCG.com/v/66313/view/21/DAZ-Studio/WC-Pose-Controls-for-Genesis

highheel.jpg
600 x 600 - 38K
wc_pose_control01.jpg
600 x 600 - 69K
Post edited by wancow on

Comments

  • shaaeliashaaelia Posts: 613
    edited December 1969

    Very much needed, thank you :-)

  • HeatherleeaHeatherleea Posts: 247
    edited December 1969

    nice thanks

  • vwranglervwrangler Posts: 4,881
    edited December 1969

    The Download link at ShareCG links only to the image showing the pose, not to a Zip file.

  • launoklaunok Posts: 793
    edited December 1969

    Yes, I have the same problem - image file opens and not the sliders as mentioned. Please reupload. :)

    Laura

  • wancowwancow Posts: 2,708
    edited December 1969

    SCG appears to be down atm.... :(

    I'll get it fixed soon as it comes back up.

  • wancowwancow Posts: 2,708
    edited December 1969

    fixed, sorry bout that, guys

  • wancowwancow Posts: 2,708
    edited December 1969

    This file has been updated to include pose controls for the feet to make it easier to fit High Heels. You must select the foot to access each of the control sliders. At 100% the foot and toes go to 45 degrees and -45 degrees respectively. This should be good for most high heeled shoes.

  • KalisxKalisx Posts: 112
    edited December 1969

    Great job Wancow. Thank you.

  • wancowwancow Posts: 2,708
    edited December 1969

    Kalisx said:
    Great job Wancow. Thank you.

    You are very welcome. I should add that I made these by testing them with Sickleyield's Super Heels 2, which is why I chose 45 degrees as the top rotation value. He has pose files that come with the SuperHeels2 (nice product, by the way, I highly recommend both that and his Super Heels 1), but I felt that the static nature of the pose files didn't allow for the ease of control you get from a single slider.
  • mattiascibienmattiascibien Posts: 140
    edited December 1969

    Do they work with V4 Heels? If so you made my day pal :)

  • wancowwancow Posts: 2,708
    edited December 1969

    gravity0 said:
    Do they work with V4 Heels? If so you made my day pal :)

    As in shoes made for Victoria 4? Uhm... no clue. These are for the Genesis figure.

  • mattiascibienmattiascibien Posts: 140
    edited December 1969

    Well I meant if you could try to parent a V4 shoes to Genesis and then apply your morphs to make the foot fit the V4 shoes.

    I am tired of having a lot of V4 shoes I cannot use with genesis and maybe yours could be the solution. I am going to test and then we will see :)

    I'll tell you what I find :)

  • wancowwancow Posts: 2,708
    edited December 1969

    Please do. They're not morphs, though. They're pose controls. All they do is rotate the foot and toes up to 45 degrees.

  • mattiascibienmattiascibien Posts: 140
    edited December 1969

    I have tried with some shoes which are props. For posing it is fantastic since the foot arch adaps perfectly with any heel. The problem is the scale of the foot since V4 has small feet than Gn. I will try with V5 and tell you what I found.

  • patience55patience55 Posts: 7,006
    edited December 1969

    gravity0 said:
    I have tried with some shoes which are props. For posing it is fantastic since the foot arch adaps perfectly with any heel. The problem is the scale of the foot since V4 has small feet than Gn. I will try with V5 and tell you what I found.

    Haven't tried this one myself, but it sounds like what you're after. Not too sure about the posted license, if for commercial might want to contact them for clearance.

    http://www.sharecg.com/v/61263/browse/21/DAZ-Studio/Genesis-Foot-Resize-to-V4

  • wancowwancow Posts: 2,708
    edited December 1969

    a little note on Pose Controls.

    If you apply a rotation value to a joint, then dial in a pose control that affects the same rotation, the effect is cumulative. I've seen this before, but it didn't dawn on me that that was what was happening. So if I, say, bend one of the feet 30 degrees, then apply the High Heel Pose control to that same foot, instead of being at 45 degrees it'll be at 75 degrees. So the pose control does not override what you've already set, it simply adds to it.

  • manekiNekomanekiNeko Posts: 1,405
    edited December 1969

    hmm.. not sure if this is the right place.. pretty new to daz, so many threads, googled daz+poses+fix+legs and landed here.. if not, please orient me?

    are you planning to do some fixes for genesis and weird legs when posing?
    or is your work totally about fixing something else?

    just dl Dietrying/SickleYield's morphs, they're so awesome and work wonder. now i'm not sure if it's related to them, or general with extreme poses (like man holding gun, from smart content), since there seem to have been some problems with V4 too - as long as you use relaxed poses standing etc, the legs are fine. but when squashed in such a pose, they're just plain ugly-bent-weird..

  • wancowwancow Posts: 2,708
    edited December 1969

    I'm a little lost with what you're trying to tell me, but I'm very sure you are experiencing problems.

    I don't do V4. Gen 4 figures are obsolete and I only deal with them when it's about upgrading things to Genesis.

    ON Pose Presets. they tend to stack. so if you're applying a pose preset or a shaping preset, thats what you might be experiencing.

    The pose controls I have made here are designed to be used only when you are making your own pose from scratch. I do that a lot. You should be very careful using them with a pose preset.

  • manekiNekomanekiNeko Posts: 1,405
    edited December 1969

    "experiencing problems" is a bit strong XD - but yeah my figure looked really unsightly in this pose. and i'm new & confuzzled with my questions, true.

    i haven't used this exact pose control you've created here - i just found this thread as only one using nearly my search words. which doesn't mean i've not missed the right thread ~
    i just mentioned V4 because there was some fix about her/posing on google or wherever, so i thought there must have been a problem with her too once.

    but what i asked is:
    1) is it common for genesis figures, or rather their legs, when the body is modified by morphs such as Dietrying/SickleYield (but maybe the "official DAZ ones" too), and using poses with strong bends, to have the legs look squashed - and is there a fix abouit it ?
    2) do you fix such things, or am i at a totally wrong place/creator's ?

    hope i could express myself a bit better ^^

  • wancowwancow Posts: 2,708
    edited February 2013

    There are fixes available. Zev0 and Ironman13 have both created such fixes. I'm not a fan of how they were implemented, so I only have one set.

    The four pose controls I have in this set are NOT morphs, though they could be.

    Here's what pose controls do: they allow you to combine morphs and joint rotations for a specific effect. You can have as many Morphs and Joint rotations in a pose control as you have morphs and joint rotations available to a figure.

    On what problem you are having, you are more than welcome to have it addressed in this thread. What I would like to see however is two things, one a link to the morphs you may be using if you purchaced them or downloaded them from a free site and a screenshot or two of the problem you are experiencing.

    Are these problems common? Well, I'm not really sure how to answer that as I do not tend to deal with figures that have exaggerated morphs such as, say, the Genesis Gorilla. That figure would experience them as a matter of course. BruteX is similar, and I would always pose that figure using its own pose presets or make my own from scatch.

    Post edited by wancow on
  • manekiNekomanekiNeko Posts: 1,405
    edited December 1969

    ok.. the link for the morph set i'm using - it's not 1 morph, but a whole system: SickleYield & Dietrying's morphs for Genesis

    but their morphs are totally awesome, make no mistake!

    i think one of the problems might be how i mixed those morphs.. the idea was a guy with athletic form, defined muscles - but slender, no musclor. for this i had to play with bodybuilder (daz 4.5 morph) and thin + athletic morphs (DT-SY)

    still, my selfmorphed genesis looks fine in normal rigged pose

    but here it looks awful in gun pose

    to compare i tried genesis without any morph - it looks normal

    and in the same gun pose with only daz' bbuilder & thin both 100% - still acceptable knees (but it's not the figure how i want it)


    as to your infos about pose controls etc, thanks a lot. i'll have to look into this..
    i saw some links about the mentioned creators. though i only use free stuff at the moment - i have a little netbook, can't use heavy scenes or rnder properly, i'll wait until i have a decent system to start investing $$ ^_^. but i'll look for eventual fixes..

  • wancowwancow Posts: 2,708
    edited December 1969

    it looks like what happens in this pose: http://ic.pics.livejournal.com/portisheart/20215082/139935/139935_900.jpg is that the morphs have moved the geometry away from the joints, and therefor the joints need adjustment...

    There are threads on how to do that. I haven't tried yet.

  • Tramp GraphicsTramp Graphics Posts: 2,409
    edited December 1969

    I agree with Wancow, though I've never seen the Die Trying morphs do that to a figure before.

  • patience55patience55 Posts: 7,006
    edited December 1969

    wancow said:
    it looks like what happens in this pose: http://ic.pics.livejournal.com/portisheart/20215082/139935/139935_900.jpg is that the morphs have moved the geometry away from the joints, and therefor the joints need adjustment...

    There are threads on how to do that. I haven't tried yet.

    Is this what you're referring to?

    this.png
    1000 x 389 - 129K
  • manekiNekomanekiNeko Posts: 1,405
    edited December 1969

    I agree with Wancow, though I've never seen the Die Trying morphs do that to a figure before.
    i haven't seen any complaints on the DL page either, and they seem pretty savvy in their awesome work in general. i think using "contradictory" morphs like (too) thin + athletic/bodybuilder, where one pumps the body up and the other contracts it, might not be the best idea.. might happen with other morphs created by other people too.. if only i found a free "6-pack" (abs) morph, i could give up the extreme mix..

    Is this what you're referring to?


    i tried this edit - no change in this pose..

    under EDIT-GEOMETRY i found "apply push modifier" - gets rid of the too thin.. and transforms my genesis into some puffed up Michelin man :(

    yes, i'll have to search further for "threads to do this". it's what brought me here actually - in the wrong thread ^^

    or/and i'll have to bother Sickle again i guess, must be tiresome if i ask stuff after every third DL from them :red:

  • wancowwancow Posts: 2,708
    edited December 1969

    wancow said:
    it looks like what happens in this pose: http://ic.pics.livejournal.com/portisheart/20215082/139935/139935_900.jpg is that the morphs have moved the geometry away from the joints, and therefor the joints need adjustment...

    There are threads on how to do that. I haven't tried yet.

    Is this what you're referring to?

    Yah, pretty sure... but like I said, I've never tried it... never had to... not yet.

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    Try it and see if it works. The contradictory morphs may or may not be the issue, but I can tell you none of the available bend fixes will do anything for that knee problem below a certain diameter (just as they won't for S5 Model Body when they're made for V5). Adjusting the bones, freezing the ERC and saving back to library might. I didn't actually know how to do that, or that these things could come up, when I did the original conversion of DieTrying's work.

  • manekiNekomanekiNeko Posts: 1,405
    edited March 2013

    Try it and see if it works. The contradictory morphs may or may not be the issue, but I can tell you none of the available bend fixes will do anything for that knee problem below a certain diameter (just as they won't for S5 Model Body when they're made for V5). Adjusting the bones, freezing the ERC and saving back to library might. I didn't actually know how to do that, or that these things could come up, when I did the original conversion of DieTrying's work.

    so sorry - i didn't get the notification for your answer, SickleYield.. (does that happen for the same reason pm's didn't work on a couple of days??) ~ hence i thought the point was moot..
    RL being a bit rough + a contest taking my focus, i didn't busy myself with this problem again until now, to check on what people had said. because i haven't found any joint/bend/fixes for genesis legs either, except for "beautiful legs" and "V4 poses corrections for genesis", which don't seem to apply here (gun pose is made for genesis, and the beautiful corrections seem to be for minor displacements).

    i tried the edit-adjust rigging to shape mentioned above, and saw no difference whatsoever. i tried as the figure was in standard pose, i tried as it was in this gun pose - no difference. i even tried fumbling directly with the pelvis (this seems to be too low) to raise it (and the rest of the body above it) higher, but even i pinned the feet, the knees, the ik chain was too complex and everything still moved up chaotically. raising the hip ditto. i'm really no ik specialist ~

    i think i will just avoid using this kind of extremely bent poses - at least until i can handle daz better.. there are so many other things to discover. and finally, a new prepaid ccard came out so i will be able to access low-cost paid items too ^_^
    thanx for your answer anyway!

    Post edited by manekiNeko on
Sign In or Register to comment.