Post Your Renders like it's the year 2020!!!

178101213100

Comments

  • Vyusur, I must say watching your video it never occured to me to create a deep buttoned upholstered cushion that way enlightenedI probably would fudge around with a displacement map using circle gradients, your way looked neat.

  • DartanbeckDartanbeck Posts: 21,566

    What video?

  • oops might be in another thread, that chair she made

  • DartanbeckDartanbeck Posts: 21,566

    Wow. Awesome!

  • this how I would have done it then exported the riddiculously high poly obj with morphs and skinning and displacement in 3D view ticked

    deep buttoned.jpg
    1000 x 1000 - 109K
    my go.jpg
    1920 x 1080 - 83K
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited February 2017

    I think my map might need inverting too or is just wrong all over blush

    tried a different pattern mmm not really 

    my go.jpg
    1920 x 1080 - 79K
    Post edited by WendyLuvsCatz on
  • StezzaStezza Posts: 8,054

    Wow. Awesome!

    yes  sure is.... and no idea what was done as it went so fast lol

  • VyusurVyusur Posts: 2,235

    @The3Ddigit, @Dartanbeck, @Stezza, thank you very much!

    Wendy, I use this method of creation buttons to have a low poly model at the end, which I can use in any 3d application. That's why I use displacement only for terrain creation.

    Stezza, if I had the plugin that mmoir used in his video tutorials to cast the keyboard shortcuts, it would be easier to understand, what was going on in my video. There is a way to play it slower using Youtube speed tools.

  • DartanbeckDartanbeck Posts: 21,566

    I thought it was pretty easy to follow. A few times I back-tracked to see what was happening... but it's really cool how you did that.

    So did you begin with a primitive plane or did you just triangulate in the vertex modeler? Very cool technique there!

  • StezzaStezza Posts: 8,054

    I thought it was pretty easy to follow.

    ok you ankle biters! cool

  • VyusurVyusur Posts: 2,235

    I thought it was pretty easy to follow. A few times I back-tracked to see what was happening... but it's really cool how you did that.

    So did you begin with a primitive plane or did you just triangulate in the vertex modeler? Very cool technique there!

     

    I began with a grid, then tessellated it, then rotated 45 degrees. This technique is my discovery for this particular program.

     

  • TangoAlphaTangoAlpha Posts: 4,584

    I think my map might need inverting too or is just wrong all over blush

    tried a different pattern mmm not really 

    Wendy, at least you've invented the waffle cube . . . Yum! laugh

  • PhilWPhilW Posts: 5,145
    edited February 2017

    I think my map might need inverting too or is just wrong all over blush

    tried a different pattern mmm not really 

    Wendy does make a great waffle!

    Post edited by PhilW on
  • StezzaStezza Posts: 8,054
    edited February 2017

    I don't know why I did this!

    Drop Bear

    Post edited by Stezza on
  • DartanbeckDartanbeck Posts: 21,566
    Stezza said:

    I don't know why I did this!

    Perhaps you had a nightmare about a rabid Koala?

    Very cool Stezza! yes

  • StezzaStezza Posts: 8,054

    I think maybe watching the 2nd season of Zoo did it! cool

  • MistaraMistara Posts: 38,675

    panda bears are goths.  tee hee

     

    It's The Carburetor

    carburator.png
    1920 x 1050 - 2M
  • DartanbeckDartanbeck Posts: 21,566

    Cool!!!

  • VyusurVyusur Posts: 2,235

    MistyMist, very cool!

    I made another effort of magic conversion to blended and all that stuff, but to no result. Carrara crashed. The only good thing about my effort is that I had got unrigged figure with all proper morphs instead of bunch of cubes. I am not sure that I understood right: if I must to conform one empty (unrigged) figure to another?

  • MistaraMistara Posts: 38,675

    i have an idea how to make her (and him) a legal character preset,  
    173 bodyparts x2 figures, lotta typing.
    codename: Mercurial 7 g3  for Carrara heart

    cant think of a codename for g3m,  geralt?smiley   

  • DartanbeckDartanbeck Posts: 21,566

    Geralt of Rivia! Rock On, Witcher!!!

  • PhilWPhilW Posts: 5,145
    MistyMist said:

    i have an idea how to make her (and him) a legal character preset,  
    173 bodyparts x2 figures, lotta typing.
    codename: Mercurial 7 g3  for Carrara heart

    cant think of a codename for g3m,  geralt?smiley   

    If you can find a way to get Genesis 3 stuff working seamlessly in Carrara without further development of the code, I am sure that Daz would like to hear about it!

  • MistaraMistara Posts: 38,675

    tee hee

    goes very fast. meant to do 1920x1080, but accidentally put 1050 >.<

    the hemlock rowan tree is like, i is so outta here

  • StezzaStezza Posts: 8,054

    proof that the tree can jump out in front of you.. yes laugh

  • the carburetor must be giving off fumes surprise

  • As always I'm a bit late catching up ... but that's a great model of an aeroplane you've made Stezza and Vyusur's clothing is also amazing.

  • MistaraMistara Posts: 38,675
    edited February 2017

    Mechanics mans. tee hee.  playing with the woldhound (genesis) fur, autofit it to g3m 

    i swear, these renders are so much brighter on my hdmi monitor.  i rendered with gamma c 1.8.
    my dayjob monitor is a dp port to monitor, is so much darker

    Post edited by Mistara on
  • TangoAlphaTangoAlpha Posts: 4,584
    edited February 2017

    Been revisiting some of the setups for my old promos, ostensibly to make pictures to hang on the walls of my new set. Anyhow, a question for the lighting effects wizards (!) among you, concerning the light cone from the green lights. See how flat it looks? While it really doesn't matter when you can't see the lamp, here I think it's a problem. The effect radiates from a point at the centre of the spotlight. My spotlights are coincident and coaxial with the parcan prop (parented so they move in sync). To get the cone effect to fill the full diameter of the can, I'd have to move the spotlight a fair way back, but then I get light spill around the outside, which is even more undesirable. Any thoughts on ways to get the light cone to be fatter at the tip?

    (the full width glow from the light is glow channel applied to the bulb plane)

    wizard2.jpg
    1400 x 1820 - 825K
    Post edited by TangoAlpha on
  • DartanbeckDartanbeck Posts: 21,566

    Cool stuff! Both of you!

  • real men fight commando

    mountain fight.jpg
    1920 x 1080 - 1M
This discussion has been closed.