will Daz3D be adding mac 10.11 for hexagon?
paulusroderick_f9c4a0b319
Posts: 3
Hi. just wondering will Daz3D be updating Hexagon to mac 10.11.
And yep i'm new here.
Comments
Considering the last update to Hexagon was more than 6 years ago, that does not seem very likely. However, if you already have some type of PC emulator/virtual PC, you could try the Windows version. Its been pretty flexible running on everything from XP to Windows 10. If you don't have a PC emulator, I would suggest posting a question here asking if anyone has tried running Hexagon in one before buying.
Thanks cdordoni for the update.
Hexagon was installed on my Mac when I upgraded to OS 10.11 and it still works as well as before. (Recognizing that Hexagon does have some preexisting stability issues that can be worked around.)
I'm on 10.12, and running Hexagon is hit-or-miss. Sometimes it works fine, sometimes I get never-ending validation errors (up to and including on quit), sometimes it crashes outright. The bridge from Studio only works once per session - if anything goes wrong, I have to relaunch Studio before it will send anything again.
I spoke too soon then, thanks for correcting me.
Dean, Does the last Mac release run as a native 64-bit app, ... are there any memory limits on the Mac?
I believe that it's still 32 bit. I'm not sure if the Mac has the same addressable memory limitation as Windows 32 bit apps, but I would hazard a guess that it does.
I've never worked on a model so large that it came into play.
Thanks for all the feedbackguys. de3an, cdordoni & Murgatroyd
Not for the foreseeable future I have heard. To bad.
32-bit macOS applications can each use the full 32-bit address space, meaning they can use 4 GB of memory provided you have sufficient system memory installed.