Glass Adjustments
ghastlycomic
Posts: 2,531
I'm making a helmet with goggles and I seem to be having some problems with the glass.
I'm using the default Daz glass shader and while the lenses look fine with an Open GL render the glass is too distorted. What settings should I be looking at adjusting to get something a little more normal looking?
helmet_glass1.jpg
1280 x 1024 - 382K
helmet_glass2.jpg
1280 x 1024 - 346K
Comments
Rendering glass in 3Delight can be a real pain in the backside...
That said, do you have a 'complete' environment?
A sphere or cube, large enough to enclose the scene will be enough.
Next, what is the IOR on the lenses?
That glass shader included in Daz Stuio has a refraction of 2.50 which is really for think heavy glasss. Try knocking it down to 1.52
I can't answer the glass question, but I sure want this when it's finished :D
If these are flat lenses, then you may not even need to use refraction...or you could also turn down the strength to 10% or less.
Ever so slight curvature on the lenses.
I've turned the reflection down to .25 same for the IOR and that seems to help a bit.
Opacity strength down to 30% seems to help a lot too.
It may interest you that the IOR for air is 1.00 so lowering the glass IOR may not have an effect. Also I would be using an Opacity setting of 5 - 10%, reflection about 26% or even higher giving it is glass. What will also have an effect is the specualr strength....anyhoo it is a cracking model I look forward to playing with it.
Here's the release thread...
http://www.daz3d.com/forums/discussion/14499/
thx mjc and jaderial and ghastlycomic
Thanks! It was my first experiment with a medium resolution clothing item.
Becasie I can't use Daz Studio at the moment I can't check for myself but does it Sub-D well in Daz Studio?
The photos I've posted of it are all sub-D. I kept that in mind when I designed it.
Sweet thank you