Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
May be a geoshell over the wings to give the iridescence effect?
I've been having fun playing with your soap bubble shader.
Here are some wings with the soap bubble shader and then next to it I added a geoshell with a colored glossy red shader:
Anyway, just a thought. I'll stop bugging you now as I have dishes to do and some morphs to work on. lol Hope you're having fun with your experiments and I wish you luck! I know you'll figure it out!
So I figured out a way to do it all in one shader, then realized it was stupidly ungainly, so I'll just have to trust people to listen about how to apply an iray decal if they want it on some stuff.
(The iridescence shader works fine for most thing, just not refract/volume stuff)
Much happier. Test of the fae by itself, and then showing off the iridescent shader on a sphere.
Some iridescent experiments.
Scales and bugs!
I worked out two shaders -- one plays nice with refraction but isn't as effective as the simpler 'just iridescence' one.
Anyway, pretty pleased with how the basic iridescent shader works. I should see if I can finally make my 'rainbow serpent' work.
Note that the stag beetle is a bit creative; golden stag beetles look SORT of like that, but are more greenish-orange iridescent.
A wizard did it.
It's not exactly 'rainbow serpent' but it's a lot closer than other things I've tried. Thoughts?
That Fisherwoman with the iridescence is one of the coolest things I've seen rendered!
The Dragon looks super cool too! I'd love to see him with those Fisherwoman scales - that would be awesome!
It hit me that the iridescent effect would be great for velvet. I could have gone with something more dramatic, but I wanted to try to create a very 'real' red velvet. I think it's fantastic.
(Also used shader on hair and lips)
Ok, so in the shader arena, after a lot of experimentation, I have three iridescent shaders.
Iridescence simple -- based on flipflop code (Carpaint FlipFlop), which blends color depending on angle from the camera and lightsource. My shader extends functionality a lot -- each color can take a color map, plus bump/displacement channels are added. This works for a lot of simple iridescent metals, insect eyes, car paint, and so on.
Iridescent Edged Metallicity -- PBR Metallicity plus an edge tint that is adjustable. While some stuff has been removed (dual lobe, top coat, emission, etc), there is still refraction and many other elements, so you can easily copy existing materials. Great for iridescent metal, metallicized glass, and it's fantastic for velvet.
Iridescent Spectrum Metallicity -- Similar to the previous, but it adds five tints at different angles, from the center out. While not physically 'accurate,' it really creates a sophisticated spread of color over a surface.
Here's an example of the Iridescent Spectrum shader at work. On the left is the stag beetle with one of its standard textures, which looks pretty cool (converted to Iray).
On the right, the same stag beetle... _there is no color map_. All of the color is driven by iridescence, reflecting the shape of the beetle and the bump map.
Note that in some cases it might be more accurate to use a color map with Iridescent Edged or simple shader. For example, many iridescent beetles have a base color that varies over its exoskeleton, and then an additional iridescent effect on top. I suspect the stag beetle is probably like that, with cyan highlights as part of the natural shell color.
Also the earlier fae with dragonfly wings updated. I'm not 100% happy with the iridescence, but it's closer
Those look really lifelike.
This Green Tiger Beetle I photographed a few years ago shows the colour variation that can be seen in nature.
I'm hoping I can pull off a blue morpho butterfly wing. ;)
Been thinking of doing some weird G8M morphs... but I have no intentions of getting almost anything for G8M.
The upside is it will be much easier to make sure I'm not accidentally using other folks' work. ;)
Those look like they are coming along beautifully!
Still working on a dozen things, went back to poke at my 'scalehorse' ideas, with a firmer grasp of the texture tools and making a morph entirely my own.
The snake dragon thing is sort of on a holding pattern at the moment. I intend on producing it in some way, and the dragonfly wings, and the iridescent/velvet/satin shaders eventually...
Hehe, nice one
Other folks have mentioned the idea of a themed set of 'stuff' of 'life on an alien planet' and I find that very appealing. i don't know how marketable it is, though, so I might just do it as a free thing.
Decided to call this group of aliens 'Project Xerian,' with Xerian being a parallel world that has some sort of (mumble mumble handwave) resonance with our world, so similar but different creatures. (About as rigorous as, say, Avatar: The Last Airbender)
Xerian is a fairly arid planet with a super continent, somewhat similar to Earth circa mid-late Permian.
Turns out distributing a morph for MilDog is going to be harder than I thought, but I'll at least try to figure it out.
Here's a family of turtledogs!
Two landscapes, featuring other stuff I made: Xerian trees, and the Xhomo. (G8M morphs/textures)
They are actually females, I'm thinking of making the males smaller and more colorful.
Wow I love them! That is very cool!
Another shot of some females waiting for something.
The Xhomo are post-technological; there was a vast, advanced, technological civilization which collapsed long ago, leaving behind mechanical demons and relics.
Once I get the male textures done I think I'll start working on making these available. They'll go on sharecg, but not sure if I'm going to make them freebies or sale items. I'm inclined to make them freebies and hope for some donations.
Finally got a male skin done; probably will do 2 or 3 different ones for variety.
Wives bidding their husband farewell before heading out for the hunt.
Adjusted the skins a little more, here's two better-lit figures, male and female.
(I switched from doing PBR Metallicity to PBR Specular/Glossiness, in part because it'll make it easier to also do 3dl)
Hey wil, following this thread with great interest, I wish I had the skills and time to learn to make my own models, but
you are clearly on to something here
The scalehorse render is just amazing and the turtledogs too, made my day lol!
Working on 3dl skins, another male and female, showing more close detail.
Made another plant, spiralweed.
I want to make two more animal morphs, one out of great cats, another out of dragons, then the cybernetic demons, then work on bundling it all up to distribute. At this point I'm solidly in the 'release it as freebies' notion.
Also, the xhomo male horns can be used on regular humans, if for some reason you felt so inclined.
I redid the tubetrees; the model was a kind of sloppy first try and it looked AWFUL up close. Thankfully updating the texture is trivial (just swapped models and cleaned up the masking)
Also flyers, a eusocial small flying creature. At one point there were a lot more species, but now only a few species of flyers and other, smaller creatures.
Those plants are kind of interesting. As for the aliens, they are kind of cool. Not the type I would go for so I have no idea how marketable they would be. I'm sure there would be someone who would like them, but I have no idea if there would be enough interest or not. Good luck, though. I'm always fascinated with how your mind works. :)
I've mostly decided to make it all freebies.
I don't like the whole capitalist hoop jumping of justifying work profitability, maaan