Novica & Forum Members Tips & Product Reviews Pt 8
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I love G2 figures because they animate well. Only M4-G2 figures do. I refuse to spend the time required to correct every post/animation for G3, because it's not worth the labor.
I've been building up my G3 catalog since late last fall when the crazy sales started, but then was hit with all the rumors of G4. I'll continue using G2 for all my animation since G3 is just broken and not worth fighting with. For stills, I'll probably be using both. I just bought Anagenessis during MM, so will use that to help. While only using 3Delight at the beginning, after this current game project, I'll probably use a lot more Iray. Anagenessis, Sketchy, and the fact that LineRender9000 works with Sketchy are what tipped me over. If I'm going to bang my head against a lighting system, I guess I'll choose the current one. (And hope I don't have to eat my words.)
I'm probably not the only one that started to use DAZ years ago, quit for years due to frustration (to be honest, also partly due to severe prolonged illness but I think I would have kept up if DAZ wasn't so non-intuitive), a few years passed and tried again, quit - man, the software is a PAIN to use with no documentation, then came back one more time. I'm going to bang against this wall until I conquer it this time. Luckily the documentation has improved (don't laugh; it has), there are way more tutorials, and best of all - I found this thread. I feel as if I am finally making progress. Now if I had managed to do that back when I started, gosh, I'd be so proficient by now, lol.
And if I come and go at times, I have a chronic illness, a daughter with Asperger's/HFA in college - about to graduate, yay!!!!, and a FIL with dementia that I'm responsible for. I often have to deal with the daughter's or Dad's crises before I can turn my focus back to DAZ for any length of time. And, yes, I am going to get back to animating again as soon as we make it through the current crisis (actually we have multiples atm) and will re-document my workflow then. It's sad, but I keep firing up my rendering machines thinking that I'll get to correct some animations and set rendering going and then life happens., Actually life often happens while I'm trying to write a post. WTB a vacation. ;)
The geometry of G3 is a lot more complex - and that causes a host of problems...
Autofollow clothing doesn't fit as well. (But fitting older clothes to G2 first and then fitting to G3 from there fixes a LOT of problems...)
You end up using geografts instead of UVs to use legacy materials... and that doesn't always work as well as just mapping a different UV...
Poses don't convert very well from earlier generations.
If you had a lot of Generation 4 and 3 content, G2 tends to be easier and less expensive to get your previous content working with.
I'm trying to lean toward utilities also. I'm hoping to have time soon to really play with some of the things I've bought (and conquer GenX) and figure out what I need still. Is there a master list of such utilities somewhere or ones that you would recommend? I own all of GenX, except the GenX AddOn Gen3 Bundle, which I have wishlisted. I own quite a few auto-fit clones and have wish-listed those of Sickleyield that I don't have yet, I have some UV stuff and have wishlisted Cayman Studio's products, I have Wear Them All. Sometimes it's hard to tell which products overlap and which you really need.
Okay, I must quit avoidance behavior... I think I need more caffeine to deal with the "real world" today...
Definitely a lot of items in fast grab today that are geared more towards the older content. Having started with all new content G3 Not sure how mush of the older content to get if any at all.
One tip that may help- try to see the morphs (facial shape) and the materials (skin) as two different entitites when you look at a character. Why?
1. Because with the different utilities, some transfer specific aspects of it (such as the morphs) so if you like the morphs, you can transfer it to the generation you like
2. Because you don't have to like the materials- if you like the look of the face structure, slap someone else's materials on there.
It takes a bit of thought to remember to separate the two when you're looking at a new release, you know me, the first thing I look at are the eyebrows (and now, frankly, the lip lines. Does it blend smoothly into the face?) So if I like the character's appearance but not the materials, I have to hit the pause button and remember the materials don't matter. This is, of course, for figures that are on sale. I have to like BOTH the materials and morphs if it's 50% or less (and I rarely do those now. I have a ton of characters and don't need anymore.)
I remember testing the products by 3DVigitimes for tweaking skin materials. Does anyone have any samples for this generation 4 converter? I tried it a long time ago and I liked it. I don't remember what I rendered/ can't find it. Which reminds me:
TIP: When using conversion tools, make separate folders for your change-overs or do it per tool. Wish I had done that for all my experiments. DUH. I guess it can be done by tool (which if you have a Genesis 3 Converter for a Generation 4, you know everyone in there is a Generation 4) or you could do it by generation. So here's a question- how do you file your conversions?
If you need a smile, see Putter The Squirrel. Aka, PuttPutt.
Well, I just want to make images weather still or in animations as I have lots of varying ideas. For distance shots I don't think it matters if you use other items besides G3. And, some close ups. When I first started I got the V4 with ++ for inexpensive. I've used some of those in renders. And, as an example of good skin on the cheap for genesis 2 https://www.daz3d.com/fw-lucille. So, lots of good buys depending on need and usage. :-)
With all this imagination am I the only one that sees patterns in our purchases. I've not done anything with this set as I've just started as time permits to
place cameras get lights and figure out what I want to do. But, when looking at this from above, I couldn't help notice the pattern.
Also what is a good way to blend each area so they look like they belong to each other?
Here are Wisteria Lane and Wisteria River both of which I need to start playing with. Will be using terradome 3 as well.
Working on some kitbashing and I did a tree inventory of what I've got. So many tree varieties! Here, this is a link to a giant render with all of 'em. You know what I don't have any of yet?
Chestnuts! BRB.
Actually, does anybody have any tips on making the Witch House look better? I was trying to retexture it to make it 1.) iray and 2.) I dunno customized or something.
*Love* those teeth - it's so refreshing to see teeth that actually look like normal people's teeth and not ultra-bleached sunglasses-inducing unnatural-as-refined-sugar hollywood teeth. They can't be good for you!
(sorry, just blink in this thread and there are 300 unread posts!)
This is the Rob Elite texture converted with Iray Converter for Generation 4.
Depends on the licence: A CC No Derivitives licence does NOT permit people to make derivitive works, and a CC No-Commercial licence does NOT permit people to sell it. It's always important to read the licence and don't just assume that because it's "Creative Commons" that means you can do what you like. Regardless, under all CC licences the originator of the work retains copyright.
I haven't seen any completely accurate archery poses yet. Each package might have one or two somewhat accurate poses, but then the rest of the poses are for show not accuracy. It would be nice if there was a package of nothing but accurate poses for the different bows available here. Probably won't happen which is why I do my own poses each time I do an image using a bow. At least, then, I know it's a correct pose.
Maybe YOU should create that pose product and become a PA.
I agree with barbult
These are a generation old but they're atleast based on real archery.
https://www.daz3d.com/classic-recurve-bow-smart-prop-and-poses
I was the *brilliant* person who came up with the idea of turning limits off hair teehee I was away for like a day and 104 new posts here, yikes! I still have to learn subD, D-formers, and sooo many other things. I REALLY WANT A COMPREHENSIVE MANUAL! I've said that like a zillion times but all we get are ridiculously expensive video tutorials that focus on just one subject. I managed to get the shader tutorial for $18.00 during some probable glitch, but I haven't gotten a chance to see if it's even worth it yet...
I had forgotten how beautiful this scene was, I just love the colors.
Great use of the poses, almost makes me want to do a render that is more modern
I don't remember seeing this but I also love the vintage and really like the black and white lines ones.
Love the pose and love the hair colors
Yes! Like Kayless's Witcher characters. I have two of them but will definitely alter them enough to be unrecognizable unless I plan to make fan art for a comic convention. I wish PAs would let you know when they are creating fan art 3D models...
@Wonderland - it *was* brilliant.
A comprehensive manual would probably be a library of books. I really think the DAZ approach of giving away Studio and the Genesis starter packages along with the couple of tutorials is a pretty good, organic way to get people started. It is too bad the tutorials crash out on basic video cards... but... I found that as I was learning how to do things, I kind of came to a point where I was ready to learn the next step, and frequently there was a good YouTube tutorial that held my hand through that - right up to advanced shaders and UVs - which I now realize is a bridge step to doing your own content creation. That was the point where I realized I was going to have to start purchasing tutorials. Those are kind of hit and miss in quality. Fugazi's Genesis Bikini for Hexagon is kind of dated and not very professionally edited - there are scenes where the noise of him adjusting in his office chair makes him difficult to understand... and of course, when you have problems there isn't always a great way to get answers about what you did wrong with non-interactive learning.
I'd love a classroom learning environment like my Illustrator class... but the truth is, we're way ahead of the curve on 3D rendering. 10 years from now, it probably will be a standard part of most graphic arts degrees. So we're in uncharted territory for education on this product.
Even Cal Arts seems kind of vague in their approach to 3D design and animation...
https://www.coursera.org/specializations/game-design
https://art.calarts.edu/programs/graphic-design/mfa
But when you think about it - there are a lot of different arts disciplines we're trying to combine and learn, most of us as a hobby, with 3D graphic design and animation.
Oh no, I have those... Does anyone have a sample of a correct archery pose? I know nothing about archery...
Edited as I realize there are samples right on this page LOL. I wrote this a few pages back!
I came to Daz from Poser last year when G3 was already happening and so have lots of G3 clothes but then got G2 and G1 characters when they were on super sale. G1 can wear all the V4 and below clothes I have, but is there a way to use G3 clothes on G2/G1, the reverse of wear them all? There is a way to make your own clones which I may try but wasn't sure if there was a reverse wear them all.
Does anyone know what outfit she is wearing?
Yes, there are a couple of products like this: https://www.daz3d.com/genesis-3-female-for-genesis-2-female-s
Oh, I really like him!!!! thanks.
I thought it was called the Lucille bikini, but I can't find that in the store. It's a pc product I remember. Searchign for the link.
Ok here it is. It IS called Lucille's bikini....I searched "lucille" and it didn't come up. I searched "lucille bikini" and it didn't come up. :sigh: No idea what I am supposed to use for search terms to find it.
https://www.daz3d.com/lucilles-bikini-for-genesis-2-females
Valzheimer has G3 clones for G2 (male and female) and Sickleyield has clones that take those items to Genesis. Very handy. I used them a lot as I have characters across all generations. And after playing with V3 for most of this year, I can tell you that Generation 3 is still very usable and Generation 4 is definitely alive and kicking. Yeah, it takes some extra tweaking but totally worth it, Just don't depend on Smart Content, most of that stuff is in the Poser libraries.
Thank you. Tip on this one: render a scene, or buy a background product, then gaussian blur/blur it so you don't need to worry about depth of field. This particular one, the water and beyond is a background image. The beach and everything else IS depth of field. So I like combining blurred backgrounds and DOF scenes, they look seamless.
That looks like good 40 - 50's bathing suit maybe even the 60's.