Novica & Forum Members Tips & Product Reviews Pt 8
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@SabaTaru Thank you so much! I will experiment!
Show us if you get a chance, love your renders!
@SabaTaru Well, I'm not getting it. Can someone tell me what steps I am messing up? (Refer to the numbers please)
1. I create an Adaline No Brow (NB) and a separate Hillary NB. So neither gals have brows. Brow Remover saves these as Material Presets.
Kept Adaline as the base figure selected in Scene.
2. Opened Skin Blender, loaded Adaline NB (no brow) and for the blended, chose the Hillary NB. Now, while in the !Skin Blender, I made sure that bottom slider was set to 0 for Adjust Blend, so nothing is acting on the materials. (and I know some tools/actions require at least something, so I don't know if that is the case here.
3. I saved that as a Wearable Preset (it has the geoshell.) But it won't let me do a Hierarchical Materials Preset with Adaline selected.
I think i need the steps explained, because I'm confused by the statement that you can keep making changes on that geoshell- you can't leave that screen in the !SkinBlender because if you do, it will tell you a geoshell already exists. Second, I can't get a hierarchical material preset to save. Arrgh. What I'm trying to do:
1. get two no brow material gals blended and saved as a hierarchical material preset. I got the brows off both of them (and that is a material preset.) so this step, I think I've done right.
2. Now how do I blend with Skin Blender as a hier.mat.preset- and reuse that geometry shell over and over? i know how to load each one up in the base and the blend material, but after that, HELP please!
It was too much to type out into this tiny box. Try this PDF. I included some images, but the steps are quick and dirty (most won't tell you where to find things... I just assume you know where they are). Please let me know if you can't access the file.
I think I get it, but I'll take a look at the PDF. Once I loaded the two No Brow women and kept the Base character (Adaline) selected in Scene, I simply went into the second option (Adjust Blend) in Skin Blender and upped the blend to 20. Then it did save to the Hierachical Material Presets. As long as I haven't left Skin Blender, I can keep going back into Adjust Blend and upping (or lowering) the blend. So I got that figured out. But I'm going to check your PDF and see if what I'm doing is right. Thank you SO very much!!!!!
Question: Did anyone get the Ruins of War Room? I can always use a nicely trashed room, but I'm not too sure about this one, unless the painting and the banners can be removed/retextured.
@nath No, I didn't. I thought the same thing though. I don't need Nazi themed period pieces, at least not that I can think of.
It does have that 'nope' vibe unfortunately.
And now I'm wondering how many ruins I have LOL
As A German I am seriously insulted by a detail in this set. On one of the Flags (the left ones on the Promo) the "Bundesadler" - The Seal of the modern/current Fedral Republic of Germany - the best Democracy we ever had in Germany is used in a Nazi Context.
I think DAZ should take this set down.
That's even worse than I thought - I'd taken the eagle as a Reichsadler. Out of interest, I assume there are design differences between the two?
It is very similar to the Reichsadler that was used during the "Weimarer Republik" the failed German Republic after the stepping down of the German Emporer after WW1. The Nazis Changed it in the first years of their rule (i belive 1935) to the "Nazi Eagel" you see on the right bannern, that was previously their party logo.
And the graphic used in the Picture looks very strongly like an post-WW2 version.
After some checking I'm pretty sure that selling this product in Germany is illegal, since using german National Symbols in a bad context is forbdden) and I opened a support ticket to let them know. I think this can be ficed pretty quickly by just updateing some texture files
Double Post sorry
I got the cheap male (the only one listed, think it was Makoa too) for 0.55$ ... so, yeah ..
You don't look a day over 400 ...
Thanks for that - and yeah, textures should sort it.
I was going to grab Makoa after seeing the renders of him, but he no longer showed up in the sale for me.
Would you mind submitting a ticket on this so it can be fixed?
Here's a few test renders using the new Coast Guard Cutter. I really like the detail on this. It comes in 3DL and Iray materials - the Iray is at 2 resolutions (1K and 2K).
For the first render, which is 3DL, I used Ocean Wide which is a 3DL product. I used the Choppy Ocean preset and the Nightstorm skydome.
The second render is the same water and cutter position but using the Night scene preset that comes with CG Cutter. I put the 1K Iray materials on the cutter. For some reason, I couldn't get rid of the gray sky - it may have been left over from the 3DL scene even though I had deleted the 3DL lights and skydome. Compared to the first render, you can see all the lights that come with the cutter.
This third render was my best result. I started a new scene so I could get the sky I wanted. The cutter has the night scene lights and the 2K materials. The sky is from Skies of iRadiance - Night Sky HDRIs for Iray The Ocean Wide water has the cola shader from Mec4d PBS Shaders Vol.2 for Iray After rendering, I used the curve function in GIMP to trim the darker red channel color of the cola as it was too brown.
I'm doing a close-up render which I'll post when it's finished.
Oh, my goodness. That is a gorgeous boat and render!
Wow, that's awesome! Love the boat, and never thought to use a cola shader on Ocean Wide. Clever!
I love your coastguard ship RGcincy. Now that's just begging to be hauled into photoshop and have those windows bounced, and some fog added to give those sailors something to really think about! =-)
@ RGcincy: Nice work on the renders. Please be aware that the model does have a few minor changes to the logos and stripe, presumeably to avod copyright infringement. I have updated my earlier reply to you to reflect this. Sorry if there was any confusion.
I'm enjoying the Warhol Inspired Spotlighting Vol 2. light set. Here is preset 80 on a Facegen character whose skin came out of Facegen too orange.
Oh neat! I don't have those, the lighting is interesting and makes the render unique!
They are cool-I used to watch 60s-70s b-movies from Europe that used this kind of blown-out ultra-dramatic lighting. Think I might have cranked the saturation up a bit in Tone-mapping. Here's the same character skin under default Iray lighting: https://www.daz3d.com/forums/uploads/FileUpload/9b/f6d03f664f6aee21dd937b79842df3.png
Whew, she is orange! Have you ever played around in Render Settings>Tone Mapping>White Point? We discussed that on the thread awhile ago- it's the complementary colors and it changes the entire scene to a different hue.
Yeah, I have a lot of fun playing with the white point. :) The key to remember, as you said, is that you're picking a complementary color: a color roughly opposite of where you want to end up (ie, red or orange for a blue-ish tinted scene, blue or turquoise for a more orange/yellow-tinted scene.)
Thanks firewarden, Llyrana, Serene Night and Charlie - certainly helps to have a good product to start with, especially with all the lights already set for you.
I got there because the first couple of shaders I tried were too transparent and you could clearly see to the keel underwater. I then remembered the "wine dark sea" and thought cola, although it's really too brown which is why I did the color adjustment in postwork. Probably should have adjusted it in the shader before rendering.
I thought of adding some spray and fog but thought I'd show a straight render first. This is when I usually think "now I wish I had bought that fog and rain product".
Charlie - I wouldn't have noticed the logo and stripe. Reminds me of model railroaders who know exactly what a particular train is suppose to look like.
Here's a closer render which better shows the level of detail. I meant for it to run overnight to get rid of the grain but forgot to change the max time on the render setting. This was after two hours. The close-up rendered more slowly than the distant view, but both night scenes take time. I could see creating some good action scene using this product.
Oh, thanks Ice Dragon. Just catching up with this thread, got so behind! I copied and pasted this into my makeshift Daz manual that I'm creating for myself in my Notes app. It's totally disorganized but whenever I find some new useful information, I copy and paste it in. That was very helpful thanks!
Still catching up here on this's thread... Apparently I joined Daz a REALLY long time ago, 1969! LOL. Talk about glitches! Or maybe I went through a time machine and landed in another dimension where I used all my geek knowledge to create Daz AND invent the Internet.