Daz Studio 4.5 .dsa and .dsx files
darianbarnes
Posts: 0
When I installed my content, I noticed that there is a folder in my runtime folder (studio/mylibrary/runtime) that has a support folder, which included daz studio dsa and dsx files. I was under the impression that when I installed Daz content only the geometry was installed in the runtime folder. What are the dsa and dsx files? Can I move them out of the library folder and into my library?
Comments
If this was the Default content Installer I would not move anything, just to be safe. Some Textures do go in the Runtime and are called by the matching Poser Mat files, DS auto swaps to the proper version at load.
Those are the metadata files, the .dsx has the information and the .dsa adds it to the queue.
Thank you very much. So its best that I don't move those files right? Not that I want too, I'm just trying to keep organized, its a mess in both folders.
I personally dont mess with the default DS folders, I will mess with POSER only files that are not added to my DS Folder but in DS I tend to Catagory only the Stuff that shows when DS is Booted and Running. I leave the Default DS Folders alone just to be safe.
Leave it alone if you use Smart Content, you can delete it if you don't, but it won't show up inside the Content Library either way.
These folders are invisible to you, the user — they're used by the program itself (the Support folder makes Smart Content work, the Geometries and Textures folders contain vital parts of your content) and the program expects to find things in these folders where it put them. Changing things in these folders to "tidy up" has no effect other than to break your content.
The 'mess' in those folders doesn't matter...as long as the program itself knows what is in there.
A lot of the mess is because giving everything an absolutely unique subfolder/name/etc ensures that one vendor's content won't be overwritten by someone else's...