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hi sasje I know what you are talking about, this has to be the only street with out a street light mailbox or anything that would make it look like a street, details, details, details, I have to remember that, but why remove one of the hover, is there such a thing as to much?
thanks
Nice work with the pose! Not sure about the hovertank color scheme, though, as I expect you want the viewer's focus to be on the woman...
Beautiful job!
Yes there is but that depends on what you want.
I think, just what Scott says, that you want to focus on the woman.
If so then in my eyes it is a little bit busy in the air, when I see you’re render my eyes goes up to the air
My eyes go to the extreme colors. Are those the textures that come with the props
Just my two cents.
I agree with the others that while both look good, the first one has far more weight to it with the angle and DOF.
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Trying to figure out what I'm going to work on and I think I've narrowed it down to three choices, each with their own varying concerns. Perhaps the others here might have suggestions on which to do or what fixes should be made.
I'd like to see the first on redone
scott
yes the color scheme is off but what color would it be when you have a team of amazon pilot, but I understand what you are talking about the eyes more to the hover and not the women, I have to find a way to balance it out better
sasje what if I make the hovers in the air smaller, and far off into the distance, I just did not want the sky to be blank
Making them a bit smaller may help a lot
this is what I came up with so far comments are always welcome
Sorry for the late answer.
About the hovers, just what Frank says.
My feelings go for this one.
My eyes go directly to her.
One thing, the white color on her lips is that with the lip color or is that because of the light or is the specular strength to high??
Good job :-)
Sorry for the late answer.
About the hovers, just what Frank says.
My feelings go for this one.
My eyes go directly to her.
One thing, the white color on her lips is that with the lip color or is that because of the light or is the specular strength to high??
God job :-)
That's her teeth showing. :lol:
That's her teeth showing. :lol:
Whoops!! :-) I mean the lower lip
I'm curious, what's your lighting setup and render settings?
Alright, here's my first updated draft.
I would focus the light on the fist (IMO). Leave the settings unchanged; but aim the spotlight on the fist.
sasje
yes the light on her face is high for this the next thing im am going to work on is getting the is getting the light and shadows, in the right place and, im just started working with ray trace as the shadow type and for the illumination in specular only, the hart part is knowing how intense the light and the shadow should be, but I find myself looking at it so hard that I have to stop and let it go for a day, then take a new look at it the next day
ill get there someday
thanks for the advice
Dune411412 and ZamuelNow: both of your images are much improved and looking very good! I think. ZamuelNow, maybe try two dim spotlights: one as is, and one pointed at the fist? I think your setting needs some more stuff in it, but I guess you want to focus on the character and lighting first.
Here are a couple of my WIPs. For the unlit one, I was focusing on composition and expression. The lit one is more recent. The lights aren't Uber, and don't have any shadows turned on yet. I'm just trying to figure out color, intensity, and placement. I've never really done renders with entirely custom lighting...typically I rely (at least to an extent) on lighting presets. I think I've developed a decent understanding of what works and what doesn't, and now I'm trying to apply that knowledge towards lighting scenes on my own.
This one uses a spotlight (yellow) as a key light, and a distant light (blue) as a rim light. I'll experiment with 3-point and 7-point versions, and ultimately I'd love to do some volumetric lighting, which I've never tried before.
You’re welcome.
You do great. :-)
The light is a hard thing to do, only what I can say is play around with the settings, directions and colors.
My first attempt at three-point lighting from scratch. Technically it's four lights--one distant and three spotlights--but two of the spots have the same position and rotation (different colors, intensity, and spread angle). The lighting itself looks decent I think, but something odd is going on with the chainmail shader I applied to the MFD (Morphing Fantasy Dress). Could it be a shadow?
The other odd thing is that when I turned the distant light's shadows on, the light seemed to disappear from the render entirely (but not the preview pane). So I turned them off again.
Thinking about taking another look at Szark's tutorial thread and adding an UberArea light...
It looks really good Scott. Yes I would add an Uber light. You'll get better results.
Second draft. Had some difficulties here and there so I made some adjustments.
Its a little dark to me. It could be my monitor though. How many lights do you have in the scene? I thought the first you you posted looked really good. You had just enough light to light the body but it wasn't over powering.
EDIT: If you have a Fill light in it now Just amp it up a tad and then Amp up the Spot as well.
And if you do that turn the shadows off the light you have casting the shadows now or you'll have conflicting shadows.
How do you do volumetric lighting in Studio? I love it in Bryce, and was just working on something the other day that would greatly benefit from volumetric lighting. I couldn't get everything from Studio into Bryce without a major crash, though, so I gave up.
I confess, I liked the last version a little better. This one the light looks too bright to my eyes. I do like the overall image a lot, though. Nice and powerful.