Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
And...another
Image removed http://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest
Yet another idea. (Did I mention I enjoy playing with lighting?) The entire background is emissive.
I did cut the render short because is see a collision issue with the right forearm that needs fixing.
Be careful not to show full nudity, as per the DAZ terms of service. And really, part of the allure of what we do in here is implying sexy/sultry without giving everything away ... it's about the tease. Always leave them wanting more, as the saying goes.
Thanks for the warning ... I think that the image posted by me is a full nude image but i do not think it's vulgar, I think it is an artistic nude and i think it could be shown.
please read the forum ToS Bullet Point one in the general code of conduct. You can Find a link to the ToS at the bottom of every page on the site, but just in case I append a link here
http://www.daz3d.com/terms-of-service
Ok...sorry...i'll put some clothes on the figure and i'ill post again! :)
Grr, I thought the light in Iray was hard to handle, but 3delight makes it even harder to create a real light feeling. Her skin and the whole scene looks flat. Maybe I make a major mistake in the light setting, but equal what I choose, I fail to create a good light.
Wow, you make really cool pictures and you do things with DAZ, of which I did not even know that they are possible.. I would like to know, how to do that.
The effect with the man from your first picture is awesome. Maybe you could show us a little tutorial, how you created the effect.
I thought about what I had suggested earlier about rendering the interior and exterior lighting seperately and then compostiting them together later. In regards to these contests, I have to totally agree with IceDragon. The goal here - in addition to winning of course - is to practice and work with lighting for a whole month. I'm still in my first year of learning Daz, and I've yet to do any postwork - partly because I want to see what I can do with Daz alone - but also cause I'm lazy. I hate going between programs.
Also, I cleaned up the scene changed the lighting and worked on the pose and outfit. This is a contest about lighting, right? I seem to keep forgetting that and putting too much work into other parts. Anyways, I like this better than my initial entry in some ways, and not so much in others. The lighting is taking backseat to the composition, so I need to find a way to bring the focus back to the lighting I think.
Well done. Nice posing, and lighting. You have some great rim lights and very interesting shadows. Did you apply DOF? Her hands look slightly out of focus so I am guessing you did.
If you get to the point you want to run away screaming that might be a good time for a vacation.
Good job on the gun.
To add to Linwellys suggestions I would try some slight DOF to soften the lily in the foreground.
That happens to me all the time. I start rendering what I think is the final version and I see something that needs to be fixed.
This is another experiment in lighting. Lots to learn. :-)
Lighting is a challenge. I still struggle with lighting most of the time.
Is the city a background image?
I looked for images of someone looking out at a city at night and the 2 examples I found the figure is more of a silhouette.
In these examples the figures are inside and your figure is standing outside and that will make a difference.
What kind of a light set up are you using? Where are your lights located?
What are you using for lighting? If possible sometimes rotating a light around to see what different angles will do to the scene can help. I am always looking for interesting shadows.
I like the mouse's shadow but I am a little confused by the light on your female figure. The rim light on her leg is quite nice but the light on her face is a little too strong. Are they separate lights or the same source?
Thank-you Kismet. I'm reaching saturation, at least for now, on this image. I'm going to try to get the window lights in the reflection to stand out a bit more and see how that looks. I am also still tweaking the police car lights in the window of the other image, but these are both in tweak mode now. I may try something different just as a break to come back with new eyes and enthusiasm...sort of like a vacation.
I thought you did a good job on getting the lighting to be part of the composition - in this version her face is lit and attracts attention - in your earlier version her arm was in the light and her face was in the shadows. One of my learnings in this challenge this month (in addition to not letting spot lights cast shadows of lit candles, and uv mapping vertex objects is really freaking hard) is that the lighting is not just technical (balance, contrast etc), but also mood and also compositional. Ok, I just made that last bit up, but that's how I've been thinking of it this month, and the differences between your two versions of this reinforce that for me.
Its a spot lite up close. I was trying to make her head give off a shadow and with her hand have that appear to show that the shadow actually sees the big mouse. I imagine it's hard to convey that. But, will work on it. So, I should tone down the light?
Maybe my final render on this one...hard to say. I increased the light coming through the window to try and draw the eye more to the mirrored image...by my look-at-the-thumbnails technique, I can see a little difference, but I know what I'm looking for. The only other thing I'm tempted to do is add an emissive ember and light smoke to the candle to give a sense that it was just snuffed out...does that make sense?
In the over-share my own learnings department, and to give a sense of how my day is going so far, while the render was running I decided I'd search on how scripting was done in Daz Sudio. Maybe I'd get ambitious and automate something...don't know what, but sure I'd find something to break. Well I was confused in my starting point: turns out that Poser uses Python (a language I know some of) but Daz uses QTScript (variation of ECMA compliant JavaScript). Daz, however, does have a number of lifelike snake models available...and being mildly ophidiophobic, and searching for "Daz" and "Python", my nerves are now shot :-P
Just in case anyone wants to mess around with the window blinds, I've zipped them and uploaded them for sharing. If anything doesn't work with the link or the file, please PM me and I'll get if fixed (this is my first attempt at this).
http://www.daz3d.com/forums/discussion/149546/freebies-from-yhzmurphy#latest
Some tweaking on size of emissive blocks for police car lights, and addition of an environmental cube over them to soften them a bit without blurring the search light more (which DoF did when I tried that). Then upped the render time and let it run to 100% converged ratio. Then went for a coffee. Then did some plaster repairs around the house. Then did some clean-up and setting up an additional monitor for an older computer I'm setting up to be able to do stuff while rendering. Then waited some more. Then posted.
I missed that. The strong light on her face is drawing my eye as the brightest area of the image.
I am not sure how to achieve what you are trying to do but it will be a great image. You can try turning down the intesity of the light but that might affect the strength of the shadow.
Giving the candle a look of just being blown out makes perfect sense.
You have to be extremely carefull what you search in Google. You never know what you might get.
Scripting in Studio is a variant of Qt and Studio doesn't use Python...the Qt/Python compatability items aren't really helpful. They are really two different beasts. While some of the basics will carry over, they are definitely two separate languages.
Here's some basics...
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/start
And here are some samples...
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/start
There is a lot of information in this sub-forum. Specific questions can be asked there, too...
http://www.daz3d.com/forums/categories/daz-script-developer-discussion
Thank-you! Reptile free scripting resources :-P
This pics are great and far away from my level.
Yes the city is a image and I have applied a few lights. Keylight is a infinity light, mesh and fill lights are spotlights.
Key light came from front/down of the figure. Fill light was posed right and slightly above from her. Mesh light left and above from her.
But with 3delight I got not so great results as with Iray. Only the render time was a great improvement ( whole picture 1h).
In Iray I stoped after 1h and had reached only 1%.
Now I try other backgrounds and light settings. It looks slightly better, but still needs a improvement.
I deleted the entry, because the Background I have used, seems not be a free one .
I'll try the candle and post the result for feedback on whether it's better or not.
As far as Googling...don't you know it...yeesh