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Glad to have you along for both of you.
I asy again Dart you are more than welcome as are all Carrara users/enthusiasts.
Elements are almost done. This custom hair model will be the final piece needed for the musicians. The hair cap was made in the vertex modeler with zones to part the hair, have bangs, etc. However, in this case, I just used a single zone. I used the hair modeler's dynamic drape function and then cut the simple bowl cut style that I wanted. The hair color is based on gradients in the root and tip. Colors are close to completely black with highlight and shine reduced. The hair texture kink settng is completely trial and error.
For the G2F,
The skin shader is Ringo's product for G2F Monique, Carrara-specific. http://www.daz3d.com/dp-monique-6-carrara-shaders
The face morph is Nidale by Silver http://www.daz3d.com/nidale
As always, suggestions welcome. Especially for the hair and head piece. The head piece was modeled in the vertex modeler. I used the replicate function (set to circular) within the vertex modeler for the strings of little spheres. I then rotated each column of spheres to better match the hair.
Added a news post about the contest at http://carraracafe.com/
(hugs back... all around!)
Well I will try! ;)
Thanks for the verbal hugs all of you!
Diomede,
I love what you've got going on man!
Well I finally have an idea. We will see if I can execute it. Will be working on it this weekend.
Thanks
Diomede, beautiful character!
Got a tiny and late start... below are bars for music which need re-sizing... kinda look like a gate my Brother and I painted at
our Farm my Brother and I painted at our Farm.
Thanks, Dart and Vyusur.
Wgdjohn, an alternative to think about? If you have a sheet of music for a specific song, then you can invert it (make page black and bars/notes white) and load it in the terrain modeler. The bars and notes will be elevated. Reduce the elevation to about 3-5 feet. In the terrain modeler, also apply a smoothing filter. Then use a shader (alpha set to zero) to eliminate the lower elevations. You can use the terrain size and detail to affect its quality. Just a quick option.
EDIT: I posted an example of this method in another thread.
See http://www.daz3d.com/forums/discussion/comment/2127286/#Comment_2127286
Imagine Life on Mars.....
Most excellent!
Thanks Diomede, I re-designed it a bit tonight... tomorrow, hopefully, will be dedicated to designing the notation.
Stezza - excellent likenesses!
thanks Phil... here is the rendered version before postwork.. I used headshop to try and get a general look then tweaked all the dials to try and get closer.. what a PITA!
Frikken awesome, Stezza!
Here is another entry by me. A couple of M4s with some kit bashing of Daz clothing and the guitar set. And, of course, some Carrara dynamic hair
Excellent work folks! Really Rock'n them renders!
+1
I have seen them live - but not met them, so you are allowed to enter this!
LOL, thanks for the green light, Phil.
And here is my third entry. For some reason, I woke up this morning and visualized music with the formula modeler. I made this with the spline modeler and the terrain modeler. The shaders are a layer list and using the formula in the shader tree to create the colors. I used the alpha channel to create the spots and the lines.
Darth Villainous =
A moving image!
i cant remember the name of the dress i wanted to use, is like a bikini of tulip petals
snow outside makin me crave spring, i'm thinkin birds of paradise, but ladies
her name was lola, she was a showgirl, faded geathers in her hair, a dress cut down to there
josephine baker wore the skirt of bananas
Darth(omede), Kewl!
Tonight was time to start on the notation... had to take a break from designing the bars. Sure nuf... I was able to find faults in designing the note also... luckily I have all polys I started with so can easily go back and make some better versions. Thought I'd show what I did earlier... first I plopped in a 12 pointed circle and added thickness... then went wrong by adding smoothing at 1 and selecting Convert (not a good idea in this case) as it created too much work when cutting the holes which I will do instead on my 2d poly first which I'll need two versions of, filled and open. The notes with uprights consist of 2 polymeshes. To get the roundness to look good I cranked up smoothing another 3 levels.
Crease this line not that line.. tote that bail... all hail... Modeling in Carrara is Funnnn!
You must be picky or something. These look fantastic to me ;)
Reminds me of the music composer software we had on our Apple II GS when I was young
I'm very happy with how they turned out but I'm wanting to learn to model them much faster... I'm slow enough already... don't need to slow the process down even more. :)
I've a bit different explanation in my Modeling thread... didn't want to go into too many boring details here. Oh... yes you are right I am picky.
Wow... in our thread about how Carrara stacks up to Big Boy software, I was looking at some of this other software - I think it was Houdini - the new 16 which is causing quite a stir these days - I was amazed at how smoothly and cleanly it can perform Booleans operations, which could really help to make short work of all of this!
Besides... you'll speed up automagically. Your passion to get better at modeling seems to have you building steam. Nowhere to go but forward! ;)
Great job, Sir!!!