PinMeDown - script to help create "solid" walk cycle animations - for D|S 2, 3, 4

mCasualmCasual Posts: 4,607
edited January 2013 in Freebies

https://sites.google.com/site/mcasualsdazscripts/pinmedown-for-ds2-3

This is an old script, i tested it on DS4 today, and improved the "manual"

For a given play-range, it moves the hip node of the walking
character by the exact amount needed to keep the selected foot or toes immobile.

As you can see in the example below, the result may be an uneven speed which looks unnatural

but that's nothing in hour of work cant fix :) :)) :)

oldwak.gif
320 x 240 - 347K
waknew.gif
320 x 320 - 157K
Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,607
    edited January 2013

    this is the same animation, but i replaced the ZTranslate of the root node and the Hip node by a simple 705cm long linear ramp

    so you get a constant hip speed, but also minor foot slippage

    This simple 5-step animation can be downloaded here:

    https://sites.google.com/site/mcasualsdazscripts2/mcjwalkb

    in BVH / DSA and DUF format

    wak3.gif
    320 x 320 - 656K
    Post edited by mCasual on
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