Coming soon: Visual Storytelling for Comics, Graphic Novels & Illustrated Narratives [Commercial]
Have you desired to take advantage of today’s modern story telling tools, including DS but need awareness of what can be done with these? Have you wondered about basic story telling theory and how to do the groundwork for creating an amazing story with visuals?
These two webinar sessions are for you if you have wanted to tell a story visually. The first session teaches you the solid foundation principles of story telling and a further session to exclusively explore the “studio set” – utilising the power of DAZ Studio to be your own virtual movie director, where we cover scene building, camera angles, lighting and composition. We’ll go over a series of resources that will put you in good stead for collecting the tools you need for building and publishing your story.
Join us for these three hours of webinar to help you become a visual story teller. Shortly after the second broadcast, these will be available as tutorials in the store.
Session 1 : Build the Foundations of Visual Story Telling
Date and time : Sat 18th March 22:00 GMT(London)/15:00 PDT(Los Angeles)/18:00 EDT(New York)
Duration : 1.5 hours
- Introduction
The power of visual story telling
New tools and devices for creation and delivery of stories
Some influential examples of motion stories
- What do we Mean by “storytelling”
The definition of storytelling
The changing nature of storytelling
Visual storytelling with single images
Visual storytelling with sequential art
- Narrative Principles Overview
Narrative structures
The pillars of Story Structure: stages and resources
Digging deeper into story structure
- Visual Design Principles for Sequential Art
The single image vs a visual sequence
Creating a story in three images!
The “grammar” building blocks of visual storytelling
Web comic examples (Esther Mann)
- Mention on Visual Storytelling Software Tools
Adobe Spark example
- Mentions on Self-publication Platform Resources
Session 2 : Maximize and Utilize DAZ Studio for Visual Story Telling
Date and time :Sat 25th March 22:00 GMT(London)/15:00 PDT(Los Angeles)/18:00 EDT(New York)
Duration : 1.5 hours
- Using the Reality plugin
- Essential Lighting tips
- Preset cameras
- Composition skills and camera placement
- Long shots and close ups
- Mastershots
- Abstraction – simplify your set
- Establish the scene
About the presenter : Peter von Stackelberg
“Whether it’s with words or images, I love to tell stories. I’ve been a storyteller as far back as I can remember — well before I made journalism my first career.
I studied journalism at Ryerson University (long before it was known as a university) and spent a number of years as an investigative journalist and news photographer. With the emergence of the web in the 1990s, I worked as a web designer, e-commerce developer, and IT project manager. In the early 2000s, I was a professional futurist doing technology forecasting and working as a technology strategist. I also began teaching college classes in strategic management, managing technology and innovation, project management, business communications, systems thinking, and other courses.
Through all of these jobs writing and visual communication remained a core part of the work I did.
I have a B.A. in Journalism from Ryerson University, an M.S. in Studies of the Future from the University of Houston-Clear Lake, and an M.S. in Information Design & Technology from SUNY IT (State University of New York Institute of Technology).”
Comments
I have signed up for this, and one question that doesn't show up in the agenda... perhaps you can toss it to Mr von Stackelberg, to see if it fits in somewhere and can be touvhed during the seminar?
My question is: I have a novelized version of a story. How do effectively translate that story (dialogue, incidents, etc) into a Webcomic? How do I get across all the neccessary background information when dealing with a non Earth or Alt Earth environment (Historical stuff, for example. Different/alt locations are not a problem.)?
Thank you!
Huh. Given the subject matter, I'm really surprised that one of the contributors isn't someone who has an established track record as comic or storyboard artist. Obviously Brian Haberlin's tied to Smith Micro and DIgital Art, which is a shame as his presentations on this subject are always fascinating, but there are so many web and print artists who use CG that not having someone with boots on the ground experience seems a rather odd choice.
as a deficient deaf person, i hope we will see this in a written format (or at least with subtitles)
Hi Bee. Thank you for your question - I will pass this on to Peter and take things from there.
P.S. Check your DAZ forum messages - I've just sent you Peter's email address.
+1 Although the journalism organizational skills and getting the essential elements presented in the most effective way would be helpful. It would, of course, be better to have that plus the individual credentialed as established book artist.
The material (pdf) I got as part of preparation for the webinar looks good, and is very systematic. I think it's a good stepping stone to carve out your own technique from the presented methods. Mr von Stackelberg has a website, maybe you check it out? http://www.transmediadigest.com/
Hello, this thread is very interesting. I am on the road to make a visual novel with a pure iray 3d aesthetic and with Tyrano Builder. I want to avoid going cartoon until my first visual novel fails as I want it to be. I dont care of market expectatives on visual novels to start with. My preference is iray photorealistic 3d visual novel with no animations at all but every picture should be amazing to dare at while reading.
We are a team of three, there's a writer, a multilanguage translator and I'll just do the worldbuilding universe inspired by story genre and my stock library of 3d content, I'll do the game in tyrano management with minimal variables or complexity and also will render anything on writer's demand.
I don't care we fail, it's something we want, and we want to do this way.
I am sorry if I can't explain details on story or bring examples until we are done but I encourage others to try the same and create an habit of this type of photorealistic visual novels :)
I'd like to second this. I have a cochlear implant, so I can understand some of the presenters in the webinars (I have the Ten Techniques webinars as well as the Themed Content and Book Cover webinars), but some of the presentation (especially when there is an accent involved) is *very* difficult, if not totally incomprehensible (the Themed Content webinars). Also, the Powerpoint slides are shown only briefly in the Book Cover webinar and are not visible at all in the Ten Techniques webinars (ALL we see is the DAZ or Photoshop screen, which is frustrating, especially since Esther spends some time addressing comments from the chat dialog that we never see). A PDF of the Powerpoint and pertinent chat comments would be really helpful. And of course subtitles would be fantastic, even if they were the less-than-perfect auto-generated subtitles you can get for free on Youtube.
Has anyone purchased this? does have captions?