export model with fbx, it seems that the texture and materials for eyeball are missing

lihui987654lihui987654 Posts: 0

Hello,
I modified M4 model using Zbrush and then send back to Daz.
I exported the modified model as an fbx file, but it seems that the texture and the materials for eyeball are missing.
Wonder anyone have similar experience and any solution.

Image removed

daz_problem.png
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Post edited by lihui987654 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 99,468
    edited December 1969

    Please post an image showing only the head, since that's the area affected.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    M4 (Gen4 in general) has an extra material zone in the eye (Eye_surface) that, in DS, normally loads with the Opacity value set at 0 (totally transparent). If that transparency information is lost, then it becomes opaque and masks the rest of the eye.

  • lihui987654lihui987654 Posts: 0
    edited December 1969

    Please post an image showing only the head, since that's the area affected.

    Thanks Richard modified

  • lihui987654lihui987654 Posts: 0
    edited December 1969

    mjc1016 said:
    M4 (Gen4 in general) has an extra material zone in the eye (Eye_surface) that, in DS, normally loads with the Opacity value set at 0 (totally transparent). If that transparency information is lost, then it becomes opaque and masks the rest of the eye.

    mjc1016 thanks indeed for your help, I will check it

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