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Comments
Hi,
First, the comment on the VW car was a joke referring to the VW scandal in Germany
Second, if you feel the software works for you, that's great
Third, software, written with the usability of the 90s doesn't work for me.
So, I really understand your points. It's just that I cannot use it... and feel that the software needs a really big update
Best wishes,
Thomas
Back in the days after DAZ aquired Carrara and Hexagon, one of the main Marketing guy that came from Eovia suggested that DAZ should combine all products into 1 such as Carrara. He did call Carrara the Flagship application for DAZ but not everyone at daz was onboard with that idea. I'm very sure the ones that develop DAZ Studio didn't think it was a good idea nor did they think of Carrara as the Flagship application.
For me that would have been the best idea as it stand today we have not seen any new developments for Bryce, Hexagon and Carrara in over 3 years.
Ringo
This would have been perfect since Carrara is sort of all in one application. 3D graphics code in a nut shell is not that different (although time and resources still needed) and hope DAZ can combine best of all of its products into single package one at a time with its talented team and possibly also outsourcing by utilizing developers like inagoni and digitalcarversguild etc. alongside its internal talented team. And may be partnering with other software companies e.g, parternership similar between Microsoft and Adobe/Microsoft and Unity.
Microsoft is becoming more open and open source these days as well. DAZ should be able to reach out to Apple and Microsoft without any issues since these two companies are now focusing on creators.
I think DAZ may consider open sourcing of non-core components of Carrara under any of the open source licenses that deem fit to them; this will be a great help for Carrara's maintenance and enhancements for existing components. Unreal, Cry Engine and .Net core are some recent good examples of open source.
Technically, Unreal and CryEngine, are not open source, nobody, but their respective owners can distibute it, and they charge certain procentage if the product (i.e. game) is successful enough (more then $3000/month for Unreal).
Blender is a true example of the open source software
@ Head wax:
By the way, thank you for suggesting me the use of VWD some time ago. Before, I had to export to other software as Blender and reimport to Carrara. VWD gives me a faster and easier workflow.
Thanks, open source does not necessarily mean free. Blender's is a good example but if you look at details it looks like they are using some other components which have different open source license types. For example, the Blender Cycles rendering engine is available as Apache 2.0. Blender also uses many modules or libraries from other projects. For example, Python uses the Python License; Bullet uses the Zlib License; Libmv uses the MIT License; and OSL, a BSD License.
I know, I use open source software all the time, Blender and GIMP ...
Here are some differences:
https://choosealicense.com/licenses/
They pretty much all allow: commercial use, distribution, modification, patent use and private use.
Cool, thanks for sharing following site:
https://choosealicense.com/licenses/
It does help to understand various types of open source licenses.
Also this is a good time for DAZ to capture indie and hobbyist market by just even adding some minor features to Carrara and then marketing it very well.
There are millions of indie game developers out there who may will love it. Big companies can hire fulltime professional artists but it is not an option for some indies
and many hobbyists therefore DAZ and Carrara suite them well.
Just wondering if DAZ has some type of paternership with AutoDesk etc. Here we see Maya being shown for Artist Tools instead of Carrara.
https://www.morph3d.com/artist-tools
Here we can see that Maya is being shown for Artist Tools instead of Carrara or DAZ Studio.
Good stuff but probably Carrara or DAZ Studio could have been used here to attract new customers.
Here is a mentioning of 3dx max etc. for rendering:
Glad to see that DAZ and its talented Engineers are still innovating. Here is a good example:
https://www.morph3d.com/
Nice to see Content Creation in DAZ: