ok I have to ask this

TrishTrish Posts: 2,625
edited December 1969 in Bryce Discussion

Does anyone besides me model stuff in Bryce or do you use ....other....software...and what is that may I ask???? Now that Horo got carrara fixed for me... thanks again!!! and I have Hexagon,Vue,Houdini,Daz and Poser I guess I need to pick one of the above and learn it because I want to be able to make things for Bryce 7 Pro....

Comments

  • OroborosOroboros Posts: 326
    edited January 2013

    I model stuff in Blender now, though I still use Bryce for simple animation. I import my Blender models into Bryce.

    Occasionally I model in Bryce, but there are a couple of hold-backs. The first being... the Combine function can be flaky, and I don't have any control over the resulting mesh. Also, I can't export the Combined model to use with other software for refinement: what goes on in Bryce, stays in Bryce.

    I considered using Hexagon, but the problem is: this has also become free (read 'unsupported') in DAZ's ongoing passive drive to herd people to a unifying platform: Carrara. Also, if you're looking for an utterly fantastic organic sculpting tool you'd be hard-pressed to find a better product than Pixologic's Sculptris. Sculptris is a simple organic modeling tool made by the creators of ZBrush, a CG industry mainstay in 3D design.

    DAZ could take notes here. Sculptris is an unashamed lead-in product to buy ZBrush (however this isn't rammed down your throat - g'head, download and use it, it's free). But the major strategic difference is: if you learn Sculptris, you're on the road to taking your skills to a pro level using industry-favoured products. If you learn Hexagon... you learn Hexagon.

    Sculptris is fun :) I started playing with it and wondered why working with it made me hungry. Turns out, it was because 6 hours had slid by without me realising it.

    You can create a model in Sculptris, export it as .obj, then import it in Bryce. The only thing to watch is your poly count: Bryce can handle models with millions of polys, but Sculptris can get poly heavy real quick. Start small, have fun, and when you want to get serious about bringing your Sculptris creations into Bryce, look to re-model with poly counts in mind.

    Post edited by Oroboros on
  • silk_99cfbbf5d0silk_99cfbbf5d0 Posts: 38
    edited December 1969

    For me it depends on what I want to model. Quick landscapes and generic models that can easily be created with primitives then yeah Bryce or Vue. But for any detailed models especially organic shapes then Lightwave is my main tool with Zbrush to back it up when needed.
    The one thing in Bryce that I am promoting fairly often is the heightmap editor, as far as I am concerned it is still the best in the business and to think how old that code is. If it was to get an update, I would want the ability to paint from the side ex. adding a cave to a hill. But that kind of affects the point of a heightmap, the landscape would have to be a 3d mesh or so I believe it would any way.
    Well, I am getting a bit off topic, so...

  • OroborosOroboros Posts: 326
    edited December 1969

    Silk: Try Sculptris :)

  • TrishTrish Posts: 2,625
    edited December 1969

    Great advice both of you and I just downloaded Sculptris....Wow I watched the videos and it looks like fun...I was going nuts trying to learn all of these different buttons in Hex and Car ....Cool Thanks so much for the link best wishes Trish

  • silk_99cfbbf5d0silk_99cfbbf5d0 Posts: 38
    edited December 1969

    Oroboros said:
    Silk: Try Sculptris :)

    Yep, got it. Playing with it mostly, for now any way.

  • HoroHoro Posts: 10,638
    edited December 1969

    Never could get the hang of Hex. I'm not in modeling big time and if I can't do it in Bryce, I go to Wings3D, a subdivision modeller which is free.

  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    Yes, I use Bryce to model. I do have some experience with Carrara too but the stuff I need isn't usually complex as it's mostly packaging which is just simple cylinders and boxes.

    Example 1: A knife and sheath modelled entirely in Bryce
    Example 2: Packaging modelled entirely in Bryce
    Example 3: Fun Packaging & Icons modelled entirely in Bryce with the box starting life in Poser

    Pack-Set-ALT-Lighting.jpg
    1000 x 761 - 241K
    TapesGroupQualityTest.jpg
    800 x 620 - 166K
    KnifeInSheath.jpg
    900 x 500 - 158K
  • TrishTrish Posts: 2,625
    edited December 1969

    Oroboros you were not kidding about the poly count I tried the resolution on the Alley Dragon at 1024 and crashed the program lucky I saved it so I went to 512 and its still smoothing things out but I took a screen shot.......Fun program!!! something I can play with right away without alot of videos or reading.

    Horo I have never tried Wings3D I have it in a extra hard drive somewhere.....

    Savage64 Nice detailed stuff!! Im not that skilled.....maybe one day....Ha Ha

    Silk This is a really cool program although I ended up with 945636 triangles

    Thanks for responding back on what you are using for modeling best wishes Trish

    exp1.jpg
    841 x 782 - 169K
  • TrishTrish Posts: 2,625
    edited December 1969

    One more I did about 2 years ago the rain barrel and wood pile I downloaded somewhere I did build the house,windowboxes...ect The only other things I do are castle parts but not anywhere near whats for sale at Daz

    my_house_bryce_6.png
    426 x 296 - 147K
  • TrishTrish Posts: 2,625
    edited December 1969

    Ok I found out that the 512 resolution with the 945636 triangles crashed Bryce so I will have to find a way to cut that down....boo hiss but he turned out kinda cute for my first time using the program

    addc1a.png
    786 x 641 - 634K
  • HoroHoro Posts: 10,638
    edited December 1969

    Excellent! Either that program is simple to use or you are a gifted modeler. I reckon the second.

  • orbitalorbital Posts: 120
    edited December 1969

    Part of the fun of Bryce is making your own models. Granted some things you will never be able to do with out brain mashing Boolean operations such as a car etc. For me it is far more satisfying knowing I've built something myself, and is almost like playing lego which I loved as a kid. Also I think it helps you learn Bryce better and your artwork will be unique. I'd suggest to anyone new to Bryce to make their own stuff.
    Here's a few models I made with Bryce

    file_1427874.jpg
    676 x 888 - 249K
    file_1495608.jpg
    669 x 900 - 189K
    file_1600996.jpg
    627 x 775 - 87K
    realm.jpg
    1200 x 656 - 256K
    the_realm.jpg
    1000 x 655 - 196K
  • HoroHoro Posts: 10,638
    edited December 1969

    Great models is actually an understatement. I'm awed.

  • TrishTrish Posts: 2,625
    edited December 1969

    Orbital, these are fabulous!!! do you make your own .mat files also?? I really enjoy making my own things when possible....that is how I found Bryce in the first place.

  • TrishTrish Posts: 2,625
    edited December 1969

    Here is a couple of things I have been working on....nothing very complex

    Untitled.jpg
    591 x 686 - 132K
  • TrishTrish Posts: 2,625
    edited December 1969

    Horo, That program is really that easy to use if I can do it you could come up with some brilliant things Im sure.

  • OroborosOroboros Posts: 326
    edited December 1969

    orbital said:
    Part of the fun of Bryce is making your own models. Granted some things you will never be able to do with out brain mashing Boolean operations such as a car etc. For me it is far more satisfying knowing I've built something myself, and is almost like playing lego which I loved as a kid.

    I don't think anyone disagrees with you - this thread is all about making your own models. But Bryce needn't be your sole source for model-making, especially if you're going to bring that model back into Bryce for finishing.

    I don't wish to take anything away for those artists who sell models with DAZ. Some people specialise in lighting, composition or textures, and don't have either the time, skill or inclination to model complex scenes or objects. To each their own.

  • orbitalorbital Posts: 120
    edited December 1969

    Orbital, these are fabulous!!! do you make your own .mat files also?? I really enjoy making my own things when possible....that is how I found Bryce in the first place.


    Yes most of the time I do.
  • orbitalorbital Posts: 120
    edited December 1969

    Oroboros said:
    orbital said:
    Part of the fun of Bryce is making your own models. Granted some things you will never be able to do with out brain mashing Boolean operations such as a car etc. For me it is far more satisfying knowing I've built something myself, and is almost like playing lego which I loved as a kid.

    I don't think anyone disagrees with you - this thread is all about making your own models. But Bryce needn't be your sole source for model-making, especially if you're going to bring that model back into Bryce for finishing.

    I don't wish to take anything away for those artists who sell models with DAZ. Some people specialise in lighting, composition or textures, and don't have either the time, skill or inclination to model complex scenes or objects. To each their own.
    I know what your saying, I really need to learn a more organic modelling program. I'd like to make trees and rocks things. Bryce can be a bit to angular when it comes to stuff like that. I've no problem with people buying models either but I am someone who likes to champion Bryce.

  • ChoholeChohole Posts: 33,604
    edited January 2013

    I think we all are in this forum.

    Even my signature banner was made with that idea in mind, in case you hadn't noticed. :coolsmirk:

    Even if the background is one of my Pastel images that David keeps on about. :roll:

    Post edited by Chohole on
  • dwseldwsel Posts: 0
    edited December 1969

    Ok I found out that the 512 resolution with the 945636 triangles crashed Bryce so I will have to find a way to cut that down....boo hiss but he turned out kinda cute for my first time using the program

    You can decimate your model using MeshLab. Here's MeshLab tutorial from old Sculptris forum: http://drpetter.proboards.com/index.cgi?board=sculptris&action=display&thread=86

  • TrishTrish Posts: 2,625
    edited December 1969

    Thanks for the link dwsel_

    That is a nice image chohole I had been wondering about that

    Well I got this my second model into Bryce and rendered with a wall behind him not to great but he is a lion maybe he will work on my castle this will be real fun now I just have to figure out painting mode and see if it transfers to Bryce as well

    lion1.jpg
    480 x 512 - 234K
  • cris333cris333 Posts: 107
    edited March 2013

    nowadays most 3d apps have a free version ,ofc with some limitations, such as resolution output (world machine..etc) , savings (maya student edition, ..etc) , watermarks (image and video editors).Some are completely free ,open source, such as blender .Feel to try anything you like if you can.
    I see orbital and the savage 64 did a great job on modeling in Bryce but there are things which bryce cant do them with the modeling options.Personaly i thing those models could be done much faster with the same modeling expertise in blender or 3ds max, or maya, lightwave,..etc
    However, like orbital said for organic sculpting you will need a sculpting program for ,lets say aging/burning some wood planks, rocks ,cracks,scales for a dragon,tiled rock walls,etc.This can be Sculptris,modo,zbrush,mudbox,rhyno maybe, etc..etc
    1.Get inspired . See CG artists websites, tutorials, doesnt matter if are for another programs, you might find out some interesting tricks from artists.Examples:
    Magazines:
    http://www.3dworldmag.com
    http://www.sfx.co.uk

    Websites:
    http://3dtotal.com
    http://www.cgsociety.org
    http://www.creativecrash.com
    http://www.zbrushcentral.com/forum.php
    http://www.mymentalray.com
    http://www.3dm3.com
    http://www.cgartworld.com
    http://www.cgarena.com
    http://www.joyoge.com/
    http://www.cgdump.com/
    http://cg.tutsplus.com/articles/web-roundups/50-breathtaking-cg-images
    http://www.noupe.com/inspiration/50-amazing-realistic-cg-portraits.html
    etc..etc
    2. Create your sketches/blueprints.Any modeling project starts with a sketch if it is a serious/advanced project and you need image references.You might find some cool free blueprints inspiration at blueprints.com
    3.Chose the textures.I think chosing the texture first is more important than starting to modeling because you will know texture's limitatons and on this way you can modify the sculpting object while you work on it.There are websites which can host free textures ,ofc with download limitation per ip/day or have custom rules but you can find royalty free textures. Example for rock textures pack here : http://designinstruct.com/free-resources/textures/stones-texture-pack/ . Or http://www.cgtextures.com/ but with 5mb or so limitation per ip/account. Or even on Sharecg,for example, spacebones,HoboBo,...etc have some awesome textures posted.
    Then you can start sculpting,texturing or lower poly count if needed.Layers in sculpting/texturing gives (me too) headaches lol as a beginner.See tutorials on digital tutors , http://www.digitaltutors.com/11/index.php some courses are completetly free,specialy about modeling basics or workflows.Feel free to explore any app tutorial when/if you have the time.
    Bellow are 2 images , first with a rock (with lichens) almost finished sculpting from the http://www.digitaltutors.com/11/training.php?pid=740&autoplay=1 tutorial and a terrain concept for a valley with a river in mudbox and to be used later on bryce.I already created and tested a mountain for the starship troopers posted in "Post your Bryce renders" and seems the heighfield maps (tiff 16 bit) are importing/applying well in bryce.
    The second is just about sorting a texture to apply to the rock.
    One of my next projects is to release a free pack with few stones for bryce and some terrains.

    p.s your dragon is very nice ,try to put it on a small pillar or rock or stone block,apply a statue texture, duplicate the pillars and tadaa you've got your maya/inka/precolumbian statues for a temple .Also you may try to create a ring for his mouth to hold a torch or something if you hang it on the walls.

    Beginners in 3D Modeling/sculpting should start to create a simple rock,stones,blood cells, japanese zen stones
    Even if you use sculptris , feel free to create your first rock using the hints from here http://www.digitaltutors.com/11/training.php?vid=16474&autoplay=1
    or Tutorial: Model blood cells in a vein : http://www.3dworldmag.com/2012/12/06/discover-medical-computer-graphics/
    or Tutorial: How to model and create a Japanese 3d Zen Stones scene : http://www.polygonblog.com/japanese-3d-zen-stones/

    free objects/meshes to play with : http://www.3dcadbrowser.com/default.aspx

    turn on the arabic/indian/chinese/zen/chillout/techno/trance..etc music background from youtube page or your fav. dvd music,get a coffe/milk/capuccino/tea/etc and start modeling :XD .
    happy modeling .

    select-rock-texture.jpg
    1300 x 633 - 581K
    rock-and-terrain.jpg
    1312 x 594 - 515K
    Post edited by cris333 on
  • JamahoneyJamahoney Posts: 1,791
    edited December 1969

    Love the 'Dark Times' work, Orbital...very cool.

    Jay

  • cjreynoldscjreynolds Posts: 155
    edited December 1969

    Yes, I use Bryce to model. I do have some experience with Carrara too but the stuff I need isn't usually complex as it's mostly packaging which is just simple cylinders and boxes.

    Example 1: A knife and sheath modelled entirely in Bryce
    Example 2: Packaging modelled entirely in Bryce
    Example 3: Fun Packaging & Icons modelled entirely in Bryce with the box starting life in Poser

    I love your packaging renders - I didn't know Bryce could produce that level of commercial-grade images until I saw some of yours :)

  • TrishTrish Posts: 2,625
    edited December 1969

    cris 333, Thank you for the links I am finding them very informative esp....cgsociety awesome art on there!!! and great info also ...Thanks for thinking my dragon was cute....I love figuring out new and different ways to express myself....and to be able to use these things in Bryce is super!!

  • bjorn.lovollbjorn.lovoll Posts: 29
    edited December 1969

    orbital said:
    Part of the fun of Bryce is making your own models. Granted some things you will never be able to do with out brain mashing Boolean operations such as a car etc. For me it is far more satisfying knowing I've built something myself, and is almost like playing lego which I loved as a kid. Also I think it helps you learn Bryce better and your artwork will be unique. I'd suggest to anyone new to Bryce to make their own stuff.
    Here's a few models I made with Bryce

    Some of the best work I have ever seen modeled & rendered in bryce. Truely stunning.
  • bjorn.lovollbjorn.lovoll Posts: 29
    edited December 1969

    If you like Bryce modeling (boolean), I suggest you look at Cinema 4d as it is the modeler most capable of this sort of modeling. A cheaper option would be truespace, which if you can still find it is free.

    I used to model mostly in bryce, but I now model mostly in other programs.

Sign In or Register to comment.