Strappy High Heel sandals for Genesis 1 [ updated Apr. 5 ]

mCasualmCasual Posts: 4,607
edited April 2017 in Freebies

READY! Free shoes for Genesis1 Daz Studio 4+
 

https://sites.google.com/site/mcasualsdazscripts8/mcjg1strappyshoes
 

the version for Genesis 3 will probably be posted this week

it was !!!

here https://www.daz3d.com/forums/discussion/159946/ready-strappy-shoes-for-genesis-3#latest

 

image

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this one was rendered before i rebuilt and tightened the straps

image

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Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,607
    edited April 2017

    People will say, Look at her brand new shoes !!!

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    Post edited by mCasual on
  • SaphirewildSaphirewild Posts: 6,668

    Amazing shoes there mCasual!!!!

    Makes me wish I had Akio!!!

  • DigiDotzDigiDotz Posts: 515

    If there were a thumbs up, I'd be a-pressin-it

  • mCasualmCasual Posts: 4,607
    DigiDotz said:

     

    If there were a thumbs up, I'd be a-pressin-it

     

    Thanks ! dont miss the Gen3 version tonight and the original aiko3 version 

    recent things are not in the site index but they are on the site8 left-side index

    https://sites.google.com/site/mcasualsdazscripts8

    my plan is to have 21 new things this spring, i'm at 8 or 9 so far

     

  • DigiDotzDigiDotz Posts: 515

    Yes but .....are the normals normal?

  • mCasualmCasual Posts: 4,607
    edited April 2017
    DigiDotz said:

    Yes but .....are the normals normal?

    The normals are normal, pointing outward and sweet to the taste

    Post edited by mCasual on
  • galattgalatt Posts: 224

    Thank you

  • DigiDotzDigiDotz Posts: 515
    mCasual said:
    DigiDotz said:

    Yes but .....are the normals normal?

    The normals are normal, pointing outward and sweet to the taste

    I believe ;-) I mentioned it because daz preview shows as black but they render fine. G1 version on the right

     

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  • mCasualmCasual Posts: 4,607

     thanks, i try to keep my preview mode to "per pixel shading" to detect that problem, i guess i missed it in the final version

    it's a big problem when it's in poser because objects then are previewed ( and rendered?) transparent

    awh indeed they are reversed, i'll see how i can fix it

    first try, zero-pose, export as obj , reverse the normals, swap the shoe geometry

     

    DigiDotz said:
    mCasual said:
    DigiDotz said:

     

    I believe ;-) I mentioned it because daz preview shows as black but they render fine. G1 version on the right

     

     

  • mCasualmCasual Posts: 4,607
    edited April 2017
    DigiDotz said:
    mCasual said:
    DigiDotz said:

    Yes but .....are the normals normal?

    i ended modifying using a little script i wrote to invert the normals

     

    in case you're interested here's the script

    you'd have to change the path and filenames tho

    so, export as  ,obj ...  invert normals using the script ...  then edit/object/geometry/update geometry

    i will post the updated shoes on my site ... if all goes well

    then i'll post a new test render to announce it here ! maybe ( just maybe ) with the platform/heel adjustment morphs

    path = "i:/z/"fin = new DzFile( path + "fixtheg1shoes.obj" );fout = new DzFile( path + "fixedtheg1shoes.obj" );fin.open( fin.ReadOnly )fout.open( fout.WriteOnly )cpt = 0;while( !fin.eof() ){	str = fin.readLine();	if( str.indexOf( "f " ) == 0 )	{		flds = str.split( " " );		n = flds.length;		flds[n-1] = flds[n-1].replace( "\n", "" ); 		flds[n-1] = flds[n-1].replace( "\r", "" ); 		nustr = "f ";		for( i = 0; i < n-1; i++ )		{			j = n-1-i;			nustr += flds[j];			nustr += " ";		}		str = nustr + "\n";	}		fout.write( str )}fin.close();fout.close();

     

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  • mCasualmCasual Posts: 4,607
    edited April 2017

    UPDATE - UPDATE - UPDATE - UPDATE - UPDATE 

    The shoes had an issue wherein they would appear black in the preview pane, but look (mostly) ok in renders, so i fixed that

    When using the mcjG1StrappyShoesPosed file to load the shoes ( make sureGenesis 1 is selected ) the pose wasnt applied, now it is

    https://sites.google.com/site/mcasualsdazscripts8/mcjg1strappyshoes

     

    legend for this image:

    Tamoka ( The Captain of The Guard of The Castle ),

    back in the days,

    underwent extremely harsh training in martial arts ,

    here you see her at the secret Hamarikyū training facility.

    Extremely harsh training!

    Do you see her smile? No you dont see her smile,

    because it was Extremely harsh training.

     

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    Post edited by mCasual on
  • DigiDotzDigiDotz Posts: 515
    edited April 2017

    Everything is awsome.  I did try that script too, which works fine -although you could flip'em in geometry editor.

    for my babysteps - does while( !fin.eof() ) mean 'while not at/reached the end of the input file' or do I have the wrong end of the stick?

    Post edited by DigiDotz on
  • mCasualmCasual Posts: 4,607
    edited April 2017
    DigiDotz said:

    Everything is awsome.  I did try that script too, which works fine -although you could flip'em in geometry editor.

    for my babysteps - does while( !fin.eof() ) mean 'while not at/reached the end of the input file' or do I have the wrong end of the stick?

    i did try normals flipping in the geom editor, but it never worked for me,

    even after saving the supposedly flipped obj, when i reload it, the normals are inverted.

    Normals are stored as vectors in the Scene memory, when they are first computed, they are based on the vertex order of the facet corners,

    so say a triangle facet is defined by corners  A, B C the vertex points out on one side of the facet

    when the same triangle facet is defined by corners C, B,  A then the normal arrow point out of the other side of the facet

    o .... just to explain what the script does, it reverses the order of the vertices for each facet. 

     

    Looks like the geom editor only flips the memory resident normal vectors, but things like the obj exporter/importer just ignore them and recompute them based on vertex order

    I'd say there's 50% chances this totally bored you and 50% chances you kinda knew all that but it's interesting.

     

    yes while the while means, " as long as there's something left to read in the file, read another line from the file, then if the line is a facet definition, reverse the order of the facet corners, then write this line to the output file"

     

    Post edited by mCasual on
  • Thanks mCasual!!  Good to see you making items for Genesis 3.

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