Maximum Madness (commercial)
DzFire
Posts: 1,473
Taking time out to play around. I wanted to make something like this for awhile. It's about half way done
mm7.jpg
1600 x 900 - 454K
Post edited by DzFire on
Comments
looks great
Looking gooooood.
That's looking so very good - stunning modeling:)
Impressive. Cool work as always. :)
"She sucks nitro... with Phase 4 heads! 600 horsepower through the wheels! She's meanness set to music and the bitch is born to run!"
["Mad Max"]
Main model done. Tires are the only thing textured at the moment
Looks good. Metal shaders work great for metals and paint IMO, so those kinds of parts usually don't need special textures.
Just need to work on the rat-traced reflection maps
NICE grunge mapping. Do want. ;)
I guess that rat-tracing would give you that grungy look. Clever.
And one more
Hi,
I purchased the Maximum Madness today because the promos looked great.
Just one problem:
It cant´t be rendered with Luxus becouse there are holes in the model (look at the hood). Can this errors be fixed in an update please?
First image is made with 3dlight, the 2. with Lux via Luxus.
Okay, I've spent the last hour or so looking over the geometry of the model. I can find nothing wrong. The polys are facing the right direction, normals have been removed and UV mapping is okay. I opened it up in Max, Hex, UV Mapper Pro, Poser 7,8,& 9, and DS 3&4.+
I also noticed in your Lux render the the triangles missing are quads in my model. The only conclusion it's either corrupted or Lux is the cause.
pm me if you want to dig into it some more and if anyone else is having the same issues. Sorry
THX for the quick reply. I will send this issue to the Lux-Development Team. Maybe they will now where the problem is. I know somtimes this happens in Lux when bolean operations has been used to create the .obj's.
and here is one I made with the madness car :) bought it with the bundle :) hope you like it. happy new year
Hi there - I just bought the Maximum Madness model and when rendered I get blue lines in the windshield and lights.
Is there a setting I have wrong? Any advice would be appreciated!
Cheers
Logan
The windscreen looks like the UV mapping is showing - possibly the maker forgot to hide the underlying layer when making the top layer transparent. The lights may have the same problem, although they may have been designed that way - they look good.
Take a look at the texture maps to see if my guess is correct. If the texture map does not have an alpha layer - such as if it's a .jpg, you could edit it in Photoshop or similar to give it an alpha layer then hide the mesh layer, or simply use a transparent material instead of the texture map.
Really good model, that :)
This is a problem I've have yet to come across. I did try to recreate the scene out of the box and didn't get this result. The texture map is okay as it's painted with dirt and no UV are coming through (I don't save the uv map in the layer).
Is there a light or light setting you used? Also, could you screen grab the material settings for the windshield? I'll keep trying to fix the issue.
Kinda looks like the glass texture is reflecting a light dome or something?
dzFire - Inspiration for you!
https://www.youtube.com/watch?v=akX3Is3qBpw
Finally got around to doing the render i always wanted to do with this... well almost... had some computer issues that kinda limited me a tad in what all i really wanted to do, but the final results are pretty close to what i had in mind, and well, good enough to take 1st place in a contest, so can't complain.
Great rebder Lycan!
thanx. I flipped the car to get a more "Aussie" look, i'm just picky for details like that
thanx. I flipped the car to get a more "Aussie" look, i'm just picky for details like that
Yeah, that's how I get "brit look" on my 30s cars too. Then I have to make a separate MAT zone for the plates and reverse that back.
Yeah, that's how I get "brit look" on my 30s cars too. Then I have to make a separate MAT zone for the plates and reverse that back.
I didn't think about flipping the plates, luckily none are showing in the scene lol
Yeah, that's how I get "brit look" on my 30s cars too. Then I have to make a separate MAT zone for the plates and reverse that back.
I didn't think about flipping the plates, luckily none are showing in the scene lol
You inspired me to write a tutorial for DS Creative on this. I've used this a lot but never explained it to someone, lol.
I didn't think about flipping the plates, luckily none are showing in the scene lol
You inspired me to write a tutorial for DS Creative on this. I've used this a lot but never explained it to someone, lol.
I used Dimension3D's Content Mirror for Poser from Rendo
I didn't think about flipping the plates, luckily none are showing in the scene lol
You inspired me to write a tutorial for DS Creative on this. I've used this a lot but never explained it to someone, lol.
I used Dimension3D's Content Mirror for Poser from Rendo
In DAZ Studio you just set X-Scale to -100%, very neat.
You inspired me to write a tutorial for DS Creative on this. I've used this a lot but never explained it to someone, lol.
I used Dimension3D's Content Mirror for Poser from Rendo
In DAZ Studio you just set X-Scale to -100%, very neat.
lol kool.... kinda wonder if that would work in Poser too lol
X -100% does in fact work in Poser... I had no idea lol, learn something every day