Carrara Challenge #32 They Only Come Out At Night - WIP Thread - Meet Our PA Sponsor, GKDantas!

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  • UnifiedBrainUnifiedBrain Posts: 3,588
    edited April 2017

    Uncle Humerus Tells Us A Bedtime Story

     

     

    The inspiration for this was Creepy magazine from back in the late 60's and early 70's.  Done in a magazine format (to get around the Comics Code Authority), it was illustrated in black and white, and featured a who's-who of artists from that era - Steve Ditko (Spiderman), Frank Frazetta, Alex Toth, and Neal Adams (Batman) to name a few.

    I used Anything Glows and Aura for the light globes.  Carrara fire for the candle light. The scene was composited on a plane, with the UH character posed in the foreground.  The wicker chair is a Carrara object.

    No postwork.

    This is the photorealistic version.  I'll post an NPR version later.

     

    Important note:  No skeletons were harmed in the making of this image!

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    Post edited by UnifiedBrain on
  • VyusurVyusur Posts: 2,235

    @UnifiedBrain, very impressive illustration in my favorite color gamma. The first thing I thought looking at your picture was one familiar creature. There is traditional Russian three-headed dragon in our fairytales, so called Gorynych, which I remember from my childhood. The main hero of one of those tales is called Ivan. He has to kill the dragon to rescue his stolen bride. The only possibility to kill this dragon is a magical sword Kladenetz which is hidden in some specific place with many obstacles. Ivan overcomes all those obstacles, finds and gets the sword, chops off all three dragon's heads and rescues his bride. Happy end!

  • HeadwaxHeadwax Posts: 9,983

    Uncle Humerus Tells Us A Bedtime Story

     

     

    The inspiration for this was Creepy magazine from back in the late 60's and early 70's.  Done in a magazine format (to get around the Comics Code Authority), it was illustrated in black and white, and featured a who's-who of artists from that era - Steve Ditko (Spiderman), Frank Frazetta, Alex Toth, and Neal Adams (Batman) to name a few.

    I used Anything Glows and Aura for the light globes.  Carrara fire for the candle light. The scene was composited on a plane, with the UH character posed in the foreground.  The wicker chair is a Carrara object.

    No postwork.

    This is the photorealistic version.  I'll post an NPR version later.

     

    Important note:  No skeletons were harmed in the making of this image!

     

    ha ha what a crack up!! 

     

  • wgdjohnwgdjohn Posts: 2,634
    Diomede said:

    Wgdjohn, could you give us some more details?  Very strange.  For the poses, are you using limits?  Could the arms have inadvetently gotten constraints turned on?  When you say you are using a G2F DUF file, do you mean that you saved the character out of Daz Studi raher than load the G2F directly out of Carrara. 

    Of course I can... me thinks.  I loaded the G2F then clothing directly via Carrara not DS. Not aware that I might be using limits. No requester came up as in DS where I always "Turn Limits Off". You are right... "Very strange"... I just applied one of the many poses that I tried yesterday and it worked so I changed to a different pose and that worked also then tried another 2 poses and all seem to work. Note that this was in a new Medium scene onto a nekked G2F... I'm using the base figure as yesterday.  Another thing to note is that I did both via Smart Content for G2F under Files and the pose listed under Categories.  I found a poses folder in Content but there appeared to be nothing there.

    G2F's clothing is Arcadia Rising which I added while in default T pose, Hair is Pixie Hair for G2F...  I can't find the SciFi corridor used.

    I'm suspecting it to be Arcadia Rising outfit since it worked great without it... so will have to try with something else.  Note in 2nd pic I had Genesis 2 Female selected when trying to apply the pose.

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  • Bunyip02Bunyip02 Posts: 8,562

    Uncle Humerus Tells Us A Bedtime Story

     

     

    The inspiration for this was Creepy magazine from back in the late 60's and early 70's.  Done in a magazine format (to get around the Comics Code Authority), it was illustrated in black and white, and featured a who's-who of artists from that era - Steve Ditko (Spiderman), Frank Frazetta, Alex Toth, and Neal Adams (Batman) to name a few.

    I used Anything Glows and Aura for the light globes.  Carrara fire for the candle light. The scene was composited on a plane, with the UH character posed in the foreground.  The wicker chair is a Carrara object.

    No postwork.

    This is the photorealistic version.  I'll post an NPR version later.

     

    Important note:  No skeletons were harmed in the making of this image!

    Excellent !!!!

  • PhilWPhilW Posts: 5,145

    Some really excellent and creative images being done for this contest - sadly I am unlikely to have the time to participate this time (and probably couldn't match the imagination of all the current entries anyway).

  • UnifiedBrainUnifiedBrain Posts: 3,588
    Vyusur said:

    @UnifiedBrain, very impressive illustration in my favorite color gamma. The first thing I thought looking at your picture was one familiar creature. There is traditional Russian three-headed dragon in our fairytales, so called Gorynych, which I remember from my childhood. The main hero of one of those tales is called Ivan. He has to kill the dragon to rescue his stolen bride. The only possibility to kill this dragon is a magical sword Kladenetz which is hidden in some specific place with many obstacles. Ivan overcomes all those obstacles, finds and gets the sword, chops off all three dragon's heads and rescues his bride. Happy end!

    Thanks, Vyusur!  Interesting about the Gorynych.  I was more thinking a Greek hydra, but it is similar.

     

    HW and Bunyip02, thank you!  Glad it entertained.

     

     

    PhilW said:

    (and probably couldn't match the imagination of all the current entries anyway).

    Yeah, right.laugh  I've seen enough of your work to know better.  That said, I hope you find the time to join in. 

     

  • UnifiedBrainUnifiedBrain Posts: 3,588
    edited May 2017
    MDO2010 said:

    I'm not sure if I will have time to finish a second entry, but below is what I have so far.  Trying to model a relatively low-poly ninja so I can make a horde. I was inspired by someone's signature on another forum I frequent: "We forget today just how bad ninja related crime was back in the 1980's." laugh

    I chopped the hands and face/eyes off of a figure made with Manuel Bastioni LAB for Blender, but everything else is made by me so far.

    Sorry, I wish I had commented on this earlier.  Very nice use of theme, Mark!  A ninja is an "only at night" category that I had overlooked.  Hope you get it done.  Ninjas are pretty scarce these days.smiley

     

    Post edited by UnifiedBrain on
  • StezzaStezza Posts: 8,048
    PhilW said:

    Some really excellent and creative images being done for this contest - sadly I am unlikely to have the time to participate this time (and probably couldn't match the imagination of all the current entries anyway).

    it's amazing how the challenges have evolved over the years..

    the WiPs are awesome and the final renders are whoahh... 

    hope you find the time Phil

  • evilproducerevilproducer Posts: 9,050
    Stezza said:
    PhilW said:

    Some really excellent and creative images being done for this contest - sadly I am unlikely to have the time to participate this time (and probably couldn't match the imagination of all the current entries anyway).

    it's amazing how the challenges have evolved over the years..

    the WiPs are awesome and the final renders are whoahh... 

    hope you find the time Phil

    Agreed about the evolution of the talent! New users, there is lots to learn from truly talented people!

  • UnifiedBrainUnifiedBrain Posts: 3,588

    One more day before voting opens!

  • HeadwaxHeadwax Posts: 9,983

    Hey UB, thanks for doing such a good job of hosting this challenge - as Dart would say 'you rock' :)

  • wgdjohnwgdjohn Posts: 2,634

    UB,  head wax beat me to the punch... been meaning to mention what a great job you have done... looking forward to your next stint at hosting. yes

  • UnifiedBrainUnifiedBrain Posts: 3,588

    HW and John, thank you.  I really appreciate it.

    In my next post, I add a new element to the Challenge - Meet the PA sponsor!

  • UnifiedBrainUnifiedBrain Posts: 3,588
    edited May 2017

    In researching these Challenges, I learned that in addition to Daz being a sponsor, in most cases there was also a Carrara PA sponsor.  However, this has become hit-and-miss lately, so behind the scenes, I have proposed a way to keep Carrara PA's involved in every Challenge going forwards.  This post is part of that solution.

    Meet The PA Sponsor!

    The PA host for this Challenge is Marcelo Teixeira, otherwise known in the Daz marketplace as GKDantas.

    Marcelo is a 3d artist and videographer from Sao Paulo, Brazil. 

    Early in his life, Marcelo  wanted to shoot movies and create his own worlds.  However, he couldn't afford the essential camera equipment, so he shifted his attention to 3D.  Starting with an Amiga 500, he was soon exploring programs such as Imagine 3D and Real 3d.

    Eventually Marcelo moved to PC.  He got fairly proficient on Lightwave, but he had to learn it on someone else's computer (Lightwave was not affordable, about $3000 at that time).   So he tried Blender and eventually entered the Daz world through the discovery of Hexagon.  At the same time he noticed that Daz had acquired something called "Carrara."  Making inquiries, he encountered Ringo Monfort, who gave him encouragement, and  introduced him to the Daz3D family.  It was the type of support he had always wanted, but had not found in other 3D communities.  With Carrara, he thrived, and soon became a Daz Professional Artist.

    His Carrara products are varied.  Among them are GI domes (HDRI backgrounds), V4 toon shaders, V4/M4 ultimate skin shaders,  Scratch brushes for NPR and paint, SSS presets, and realistic leaves for Carrara trees.  He also designed an urban scene for Carrara called "The Corner in the Box," for setting up quick renders with your favorite characters.

    Here are some of his wonderful renders which also illustrate many of his products:

     

     

     

     

     

     

     

    And the one below shows his "The Corner in the Box" product, with some creative license!

     

     

    Other renders are posted here:  https://www.daz3d.com/forums/discussion/comment/2298146/#Comment_2298146

     

    From the very beginning, Marcelo had a desire to help others.  Even from his Amiga days, he reached out to other aspiring 3D artists in the Brazilian community, and helped them for free.

    Today he has his own company, euQfiz, which translates as "I DID IT."  And yet, he continues to offer free support, and has created a huge number of Carrara video tutorials which are posted online.  Here are some links: (thanks Dart!)

     

    Navigation and Control
    Navigating in 3D Space

    Universal Manipulator

    Knowing the Interface

    Windows and Toolbars

    Lights and Lighting
    Volumetric Light

    Tube Lights - Before 8.5 light appearance changes

    Spot Lights

    Bulb Light

    Distant & Ambient Lights

    Sun Position (Realistic Sky)

    Sky Light and Render Settings


    Modeling and Modelers
    Model a Propeller

    Modeling Exercise: Bottle - Part 1

    Modeling Exercise: Bottle - Part 2

    Symmetrical Modeling

    Holes without Boolean Operations

    Basic Dress Modeling

    Tree Shape Editor in Carrara 8

    How to Fill Polygons

    Landscape Scene Wizard

    Textures and Shaders
    Save Shader Channels

    Shaders with Multiple Domains

    Load and Save Shaders

    Translucency

    Glowing Lips

    Shadow Catcher

    3D Paint

    Real Eyes for V4

    Normal Map - Carrara 8 Exercise

    Scene Effects
    HDRI Files and Carrara

    Sun Position (Realistic Sky)


    Working with Content
    Conforming Clothes in Carrara 6

    Runtime Folder to Carrara

    Fixing Poser Shaders - Part 1

    Fixing Poser Shaders - Part 2

    Working with Poser Content - Part 1

    Working with Poser Content - Part 2

    Groups, Nested Groups, and Hierarchy

    Dynamic Hair
    Brushing Hair

    Rendering
    Render Room Introduction

    Sky Light and Render Settings

    Translucency

    Interface and Features
    Knowing the Interface

    Windows and Toolbars

    Navigating in 3D Space

    Working with the Browser - Part 1

    Working with the Browser - Part 2

    Load and Save Scenes

    Organizing Your Browser

    Groups, Nested Groups, and Hierarchy

    Nested Groups and IK Chain

    OpenGL Hardware Accelerated Preview

    Multiple Undo/Redo

    Multiple Selection in Properties

    Landscape Scene Wizard

    Multi Threading

    Animation
    Jumping Ball Exercise - Part 1

    Jumping Ball Exercise - Part 2

    Creating Clips

    Import/Export
    Using p3DO Pro to make Carrara Thumbnails

    Export from Carrara to Octane - Part 1

    Export from Carrara to Octane - Part 2

    Bullet Physics (Carrara 8+)
    Bullet Ball - Carrara 8 Exercise

    Hardbody Basics for Bullet - Carrara 8 Exercise

    Bullet: Forces - Carrara 8 Exercise

    Bullet: Constrain - Carrara 8 Exercise

    Bullet Exercise 2 - Carrara 8 Exercise

    Bullet Physics Curtain - Carrara 8 Exercise

    Bullet Physics City - Carrara 8 Exercise

    Bullet Physics Water - Carrara 8 Exercise

    Browse them all at Carrara Cafe

     

    I want to add that Marcelo was very gracious in helping me compile all this information.  He is a straight-up guy, and if any of you ever have a question for him, he answers promptly.

    Thank you Marcelo, for helping to sponsor this Challenge!

    Post edited by UnifiedBrain on
  • DiomedeDiomede Posts: 15,158
    edited May 2017

    Thank you, Marcelo Teixeira.  Great respect for your work and your tutorials.  And thank you, UB. 

     

    Time is running out, and this is where I stand on my PR project.  There is now a mansion/observatory up on the hill.  I put some grass to anchor the foreground trees (thank you, Headwax).   Unfortunately, I doubt I will get it finished in time.  I will post my progress anyway, and ask for suggestions, as always.  Still have to get the pitchforks and torches on the road, and some wing up in the moon around the observatory, and oo much other stuff to mention.

     

     

     

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  • DartanbeckDartanbeck Posts: 21,522
    edited May 2017

    GKDantas (Marcelo Teixeira) ROCKS!!!

    Post edited by Dartanbeck on
  • UnifiedBrainUnifiedBrain Posts: 3,588
    Diomede said:
     Unfortunately, I doubt I will get it finished in time.

    Pull an all-nighter.smiley  (easy for me to say)

    Seriously, it looks great.  It would be a shame to not enter it.

  • DartanbeckDartanbeck Posts: 21,522

    I really wish I didn't have to leave - I'd work my arse off to submit something :(

  • UnifiedBrainUnifiedBrain Posts: 3,588

    I really wish I didn't have to leave - I'd work my arse off to submit something :(

    So, I'll take that as a maybe. cheeky

    At any rate, I figure the deadline is midnight, but I'm waiting till tomorrow to start the voting, so anything snuck in before tomorrow morning is good.

     

  • HeadwaxHeadwax Posts: 9,983
    edited May 2017

    GKDantas (Marcelo Teixeira) ROCKS!!!

     

    ha ha yes, double that!

    thanks GKDantas !!! :)

     

    great renders too :)

     

    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 9,983
    Diomede said:

    Thank you, Marcelo Teixeira.  Great respect for your work and your tutorials.  And thank you, UB. 

     

    Time is running out, and this is where I stand on my PR project.  There is now a mansion/observatory up on the hill.  I put some grass to anchor the foreground trees (thank you, Headwax).   Unfortunately, I doubt I will get it finished in time.  I will post my progress anyway, and ask for suggestions, as always.  Still have to get the pitchforks and torches on the road, and some wing up in the moon around the observatory, and oo much other stuff to mention.

     

     

    looks wonderful as it is - maybe just put one person in :)

    Diomede said:

     

     

     

     

  • DiomedeDiomede Posts: 15,158
    edited May 2017

    Thanks for the encouragement everyone.  Pretend that there is an angry mob right behind the camera with more pitchforks and torches.  wink

     

    OK, so this is my photoreal entry.  I ran one render with a blue tinted distant light n order to illuminate the fog and clouds.  I ran another render in which the only lights were the moon (an anything glows object), the torch, and two spot lights by the mansion.  I then started a new scene, inserted a plane of the same dimensions, and mixed the two renders.  I ended up favoring the first render over the second 80/20.

     

    As far as credited content goes, I've inserted an M4, Daz clothes, with Naomi hair.  There is also a fox by AM.  The moon's texture map uses a NASA moon image.

     

    The lighting requirement is met with an anything glows object (the moon) and aura (also the moon).

     

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  • StezzaStezza Posts: 8,048

    not only can I see them but I hear them as well yes

    +1 GKDantas (Marcelo Teixeira) ROCKS!!!

  • wgdjohnwgdjohn Posts: 2,634

    Huge thanks for being a sponsor GKDantes yes  It's no wonder I have nearly all Marcelo (GKDantas) Teixeira's Carrara excellent content... he hails from the Amiga and used Imagine 3D there... goodness... that's where I started my 3D adventures.

  • StezzaStezza Posts: 8,048

    Boulder Dash!

    cool

  • PhilWPhilW Posts: 5,145

    Good on you, Marcelo - sounds like you have had a very similar journey into 3D to me!

    And kudos to UB - great hosting of the challenge, definitely going above and beyond!

  • wgdjohnwgdjohn Posts: 2,634
    Stezza said:

    Boulder Dash!

    cool

    You have certainly confused me.  I am a big Amiga Geek. laugh

  • UnifiedBrainUnifiedBrain Posts: 3,588
    Diomede said:

    Thanks for the encouragement everyone.  Pretend that there is an angry mob right behind the camera with more pitchforks and torches.  wink

     

    Glad you got it in, Diomede.  Great lighting!  Of all your work, it's one of my favorites.  For me, it looks more lonely and spooky with just the one guy.

  • UnifiedBrainUnifiedBrain Posts: 3,588
    PhilW said:

    Good on you, Marcelo - sounds like you have had a very similar journey into 3D to me!

    And kudos to UB - great hosting of the challenge, definitely going above and beyond!

    Thank you, Phil.  You are one of the main guys here keeping the Carrara light burning.  I'm just doing what I can to chip in.

     

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