Fractals and Bryce

vindazivindazi Posts: 669
edited December 1969 in Bryce Discussion

I learned from another forum that Bryce was an early adopter of using factals in art. Since David did some nice tutorials on the Menge sponge, I thought I should explore this.

Is there a way to create anything remotely similar to this in Bruce? http://www.youtube.com/watch?v=VTiI2g58zfU

If I create a Menge sponge, ala Davids tutorial, and do something like this? http://www.youtube.com/watch?v=-sBVdOlyIyI

Comments

  • OroborosOroboros Posts: 326
    edited December 1969

    It's possible to do the first animation in Bryce. In the mid-late 1990s, two abstract art productions in Bryce got attention that did this kind of work:

    Infinity's Child: http://www.infinityschild.com/Trailer.html

    Th precursor to Infinity's Child was Planetary Traveler. No material animation, crappier music.

    Planetary Traveler:

    Part 1: http://www.youtube.com/watch?v=XxNGStByeRs
    Part 2: http://www.youtube.com/watch?v=WO-gD6JugeQ
    Part 3: http://www.youtube.com/watch?v=cko87XvdpzY
    Part 4: http://www.youtube.com/watch?v=QnB4cj_hXGg

    The animations you linked to use Mandelbulb 3D, a specialised 3D fractal renderer. Bryce doesn't generate 3D fractal shapes. It does make 3D-synthesized textures and materials, but not fractal shapes.

  • vindazivindazi Posts: 669
    edited December 1969

    Do you think he did this in Bryce as well? http://www.youtube.com/watch?v=WuXb8JqwNCc

    Is something like this possible in Bryce?

  • vindazivindazi Posts: 669
    edited December 1969

    Is an 3D animated Mandelbrot fractal effects (Mandelbulbs or Juliabulbs http://en.wikipedia.org/wiki/) Mandelbulb possible in Bryce?

  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    Oroboros said:
    The animations you linked to use Mandelbulb 3D, a specialised 3D fractal renderer. Bryce doesn't generate 3D fractal shapes. It does make 3D-synthesized textures and materials, but not fractal shapes.

    If I remember correctly, KPT had a great fractal generator that did Mandlebrots and Julia Sets... These were my first introduction into image based fractals as opposed to mathematical iterations.
  • vindazivindazi Posts: 669
    edited December 1969

    Oroboros said:
    It's possible to do the first animation in Bryce. In the mid-late 1990s, two abstract art productions in Bryce got attention that did this kind of work:

    Infinity's Child: http://www.infinityschild.com/Trailer.html

    Th precursor to Infinity's Child was Planetary Traveler. No material animation, crappier music.

    Planetary Traveler:

    Part 1: http://www.youtube.com/watch?v=XxNGStByeRs
    Part 2: http://www.youtube.com/watch?v=WO-gD6JugeQ
    Part 3: http://www.youtube.com/watch?v=cko87XvdpzY
    Part 4: http://www.youtube.com/watch?v=QnB4cj_hXGg

    The animations you linked to use Mandelbulb 3D, a specialised 3D fractal renderer. Bryce doesn't generate 3D fractal shapes. It does make 3D-synthesized textures and materials, but not fractal shapes.

    Sorry Oroboros, I got to watching the videos and blanked out what you said about Mandelbulb.3D. Also I knew those animations were done in M3D but I was told that earlier versions Bryce did something like that so I was just curious as to whether some of those features had been turned into "easters eggs" :-).

    Thanks for you input and links to so nice work done in Bryce.

  • OroborosOroboros Posts: 326
    edited December 1969

    vindazi said:
    Do you think he did this in Bryce as well? http://www.youtube.com/watch?v=WuXb8JqwNCc

    Is something like this possible in Bryce?

    No. Some elements of it, yes, but animated organics? No.

    Also I knew those animations were done in M3D but I was told that earlier versions Bryce did something like that so I was just curious as to whether some of those features had been turned into “easters eggs” grin.

    Nooooo. No.

    There are only two things of a fractal nature Bryce can do: textures, which appear on the surface and within the volume of an object, and terrain generation, which creates mountain landscapes on a mesh. Neither of which corresponds even closely with what appears in that latter video.

  • vindazivindazi Posts: 669
    edited December 1969

    I understood one of the tutorials to say that working from the camera view is advised. When I go to the camera view I seem to have a lot less flexibility in manipulating the scene for animation than in directors view. For example, I]in directors view I have four ways to manipulate the camera. In camera view, three of them are grayed out and unavailable.

    I am trying to do a fly through and fly over scene. I don't see how I can do this in camera view. Help me to understand how I can take advantage of camera view to accomplish this.

  • vindazivindazi Posts: 669
    edited December 1969

    Often when I set my animations for something like 12 seconds and move the scrubber to the end of the time line, the scrubber only plays to about half of the designated time. Sometimes I have closed that file and run a test for say 5 seconds and everything works fine. Then I go back to that file and the problem remains.. What could caused this?

  • OroborosOroboros Posts: 326
    edited December 1969

    vindazi said:
    I understood one of the tutorials to say that working from the camera view is advised.

    Without the context of where you heard that it's impossible to tell, but in general this is incorrect. Working a scene with the director is best. The Director has far more flexible view navigation. Other than that, the Director does everything the Camera can do, except animation. If you're working on animating the camera, then viewing through the camera is the only way you're going to see how the animation comes out but even then it's often good practisce to stay working with the Director, and set your Thumbnail view to Camera.

    I am trying to do a fly through and fly over scene. I don't see how I can do this in camera view. Help me to understand how I can take advantage of camera view to accomplish this.

    You move the camera through the scene. The camera can be positioned and animated like any other object. In a fly-through animation, you are moving the camera through the scene, setting keyframe positions like any other object.

    The first part of my 'Removing Fly-bounce' tutorial shows you the process. Click the link below my banner.

  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    vindazi said:
    I understood one of the tutorials to say that working from the camera view is advised. When I go to the camera view I seem to have a lot less flexibility in manipulating the scene for animation than in directors view. For example, I]in directors view I have four ways to manipulate the camera. In camera view, three of them are grayed out and unavailable.

    I am trying to do a fly through and fly over scene. I don't see how I can do this in camera view. Help me to understand how I can take advantage of camera view to accomplish this.

    I'm guessing that this problem is due to the 'trackball settings'.
    In camera view, click on the little grey upside down triangle icon next to the main trackball (the big ball in the lefthand side with the direction arrows embossed on it).
    Make sure 'Free Camera' has a tick next to it and you should then be able to move the camera in any direction you wish and pan and tilt etc.

  • OroborosOroboros Posts: 326
    edited December 1969

    vindazi said:
    Often when I set my animations for something like 12 seconds and move the scrubber to the end of the time line, the scrubber only plays to about half of the designated time. Sometimes I have closed that file and run a test for say 5 seconds and everything works fine. Then I go back to that file and the problem remains.. What could caused this?

    You have either set your animation duration to about 6 seconds, or more likely, you've inadvertently set a working range on your timeline.

    A working range is a sub-duration. Your timeline is green, but your working range is a lighter green on the timeline. IT'S VERY HARD TO SPOT.

    But it's easy to fix.

    a) Click on the timeline (not the scrub tool) near the start, and drag left. This sets your render subsection to the beginning of your duration.

    b) Click on the timeline near the end and drag right to your end duration. You might see that your darkish green timeline gets a little lighter as you drag. That sets your entire timeline to be your working range.

  • vindazivindazi Posts: 669
    edited December 1969

    Oroboros said:
    vindazi said:
    I understood one of the tutorials to say that working from the camera view is advised.

    Without the context of where you heard that it's impossible to tell, but in general this is incorrect. Working a scene with the director is best. The Director has far more flexible view navigation. Other than that, the Director does everything the Camera can do, except animation. If you're working on animating the camera, then viewing through the camera is the only way you're going to see how the animation comes out but even then it's often good practisce to stay working with the Director, and set your Thumbnail view to Camera.

    I am trying to do a fly through and fly over scene. I don't see how I can do this in camera view. Help me to understand how I can take advantage of camera view to accomplish this.

    You move the camera through the scene. The camera can be positioned and animated like any other object. In a fly-through animation, you are moving the camera through the scene, setting keyframe positions like any other object.

    The first part of my 'Removing Fly-bounce' tutorial shows you the process. Click the link below my banner.

    This video seems to be saying to set up the scene from the camera view. I hope you can clarify it for me. http://www.youtube.com/watch?v=e-Pe-IVp_dY

  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    vindazi said:
    This video seems to be saying to set up the scene from the camera view. I hope you can clarify it for me. http://www.youtube.com/watch?v=e-Pe-IVp_dY

    Yes, David prefers to use the camera view.
    I too find it particularly tricky to move around a scene (something David doesn't have to do too much) using the camera view.
    What I tend to do is use camera and when I want to move around freely to find the best view point, I click 'director to camera' and then switch to director view and move around easier and then when I've found my ideal view point, I click 'camera to director' and Bryce puts the camera at the exact same position as the director view. Then switch back to camera view.
  • vindazivindazi Posts: 669
    edited December 1969

    vindazi said:
    This video seems to be saying to set up the scene from the camera view. I hope you can clarify it for me. http://www.youtube.com/watch?v=e-Pe-IVp_dY

    Yes, David prefers to use the camera view.
    I too find it particularly tricky to move around a scene (something David doesn't have to do too much) using the camera view.
    What I tend to do is use camera and when I want to move around freely to find the best view point, I click 'director to camera' and then switch to director view and move around easier and then when I've found my ideal view point, I click 'camera to director' and Bryce puts the camera at the exact same position as the director view. Then switch back to camera view.

    Where do I switch the "camera to director" view> I don't see that button.

  • vindazivindazi Posts: 669
    edited December 1969

    Should the camera have the blue path line like the object do? I don't see that path. Also I take it that I can't just move the camera like I do objects for animation?

  • OroborosOroboros Posts: 326
    edited December 1969

    vindazi said:
    Should the camera have the blue path line like the object do?

    Trajectory display is determined by the object's own settings, whether it's a sphere, camera or anything.

    a) Select an object either with a trajectory, or if you want that object to display its trajectory in the future.
    b) Edit Attributes... Either using the menu or clicking the "A" button next to the object. A dialog box will appear.
    c) Click the Animation tab of the dialog box.
    d) Click the settings you would like to display.
    e) Click the tick to OK the changes.

    Also I take it that I can't just move the camera like I do objects for animation?

    Yes you can, in Director view. Go into Director view. The camera is represented in the scene as a green wireframe pyramid (the Director is not an object and will never be seen in any view). The square face of the pyramid is the front of the camera. Click on this pyramid and move it wherever you like. To monitor what your camera is seeing without having to flick to Camera view all the time, is just to switch your Thumbnail view from the default "Current view" to "Camera".

  • vindazivindazi Posts: 669
    edited December 1969

    Nevermind I found it.

  • vindazivindazi Posts: 669
    edited February 2013

    Thanks to help from you all I have laid the first brick of what I hope to develop into a quasi-Mandelbulb effect in Bryce. I understand what I can't do exactly what is done in software dedicated to this effect, but I want to push that envelope. I will deeply appreciate any input you may offer to my objectives. I think Bryce can do much more than I have seen so far. But I have been wring a few times bore and I haven't seen everything other have done in Bryce http://www.daz3d.com/forums/smileys/# .

    http://youtu.be/vfJmrFOxABs

    Post edited by vindazi on
Sign In or Register to comment.