I know that lightning is a big theme and the glossy effect seems to be connected with that.
But is there a general advice to keep the objects like seen in the preview without experimenting a lot with lights?
In the Surfaces pane, near the very bottom, there is a tab callled 'Lighting Model'. Select these one by one, and you will see the effect they have on your render. That is the quick and easy way.
You can also use the other sliders to affect Glossiness and Specular. You have to play around with these till you get the desired look.
Depending on which lights you are using you may need a "Specular Assist" light. This is particularly true with UE2 lighting as the Occlusion effect tends to dramatically reduce/over-ride specular settings. What I generally do is align a distant light with the "sun" (or primary light source) from the UE2 map and set that light to mode "Specular Only" and then start at about 20% intensity strength. Go up/down there as needed.
Comments
In the Surfaces pane, near the very bottom, there is a tab callled 'Lighting Model'. Select these one by one, and you will see the effect they have on your render. That is the quick and easy way.
You can also use the other sliders to affect Glossiness and Specular. You have to play around with these till you get the desired look.
Depending on which lights you are using you may need a "Specular Assist" light. This is particularly true with UE2 lighting as the Occlusion effect tends to dramatically reduce/over-ride specular settings. What I generally do is align a distant light with the "sun" (or primary light source) from the UE2 map and set that light to mode "Specular Only" and then start at about 20% intensity strength. Go up/down there as needed.
Never heard of that one before Adam, sounds like a great workaround
I must try that soon myself.