Glossy gets lost when rendered

WolpiWolpi Posts: 323
edited December 1969 in New Users

I know that lightning is a big theme and the glossy effect seems to be connected with that.
But is there a general advice to keep the objects like seen in the preview without experimenting a lot with lights?

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    In the Surfaces pane, near the very bottom, there is a tab callled 'Lighting Model'. Select these one by one, and you will see the effect they have on your render. That is the quick and easy way.

    You can also use the other sliders to affect Glossiness and Specular. You have to play around with these till you get the desired look.

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Depending on which lights you are using you may need a "Specular Assist" light. This is particularly true with UE2 lighting as the Occlusion effect tends to dramatically reduce/over-ride specular settings. What I generally do is align a distant light with the "sun" (or primary light source) from the UE2 map and set that light to mode "Specular Only" and then start at about 20% intensity strength. Go up/down there as needed.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Never heard of that one before Adam, sounds like a great workaround

    I must try that soon myself.

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