Adding a new bone with Weight Map Brush

Hi, all!
I forgot, how to add a new bone to the character with Weight Map :).
Look, I've added a new bone with Joint Editor, after that I pressed Memorize Figure Rigging, selected Node Weight Map Brush, brushed Z rotation Weight Map.
After that I am trying to Z rotate that bone, but there are no mesh deformations on it.
What I forgot to do correctly?
Thank you very much!
Post edited by forpdfsending_f9cebbf613 on
Comments
Did you assign a face group to the bone? In other words, is the bone actually affecting any vertices?
In the Joint Editor, I notice you left the "Selection Group" as "none". That is where you assign face groups to the bone.
Hello, people!
I am trying to add a new bone, but something went wrong.
So, I have a simple G2F figure.
I am trying to add a new bone:
Activated Joint editor:

Added a new bone:
Clicked
Also clicked on
Activated Node Weight Map Brush
Selected weight map:
Drawn some weights:
After that I've tried to Z Rotate this bone, but hands mesh is not deformed by bone:
What am I doing wrong, what I forgot?
Thank you very much!
I dunno, whats happened at that point, but, it looks like it was a bug!
What I made to solve the problem - closed DAZ3D Pro, opened updater, installed a new version of DAZ3D Pro, installed DAZ3D Pro BETA.
After that everything, that I described above, work fine in both versions of the DAZ3D!
I dunno, whats happened at that point, but, it looks like it was a bug!
What I made to solve the problem - closed DAZ3D Pro, opened updater, installed a new version of DAZ3D Pro, installed DAZ3D Pro BETA.
After that everything, that I described above, work fine in both versions of the DAZ3D!
Merged threads.