Looking for Serious Constructive Criticism!!!
Darkwolf92
Posts: 130
in Art Studio
I finally got a good render using Iray after many great tips from other users!! Now, I need to know from you good peeps what I can do to make my renders look even better now!! Like For better lighting effects, more realistic look, better textures. Any HELPFUL advise would be greatly appreciated. Thanks in advance!!! :)
Searching.jpg
1860 x 922 - 440K
Comments
Well, for starters, your white is blowing out. White is really bad in Iray. Try clicking on the Base color of you gloves and skirt and pull the slider down so it is just slightly gray. The should minimize the blowout some. You'll have to play with it to get a look you like. It looks like a good start.
In terms of composition, the top of her head is cut off by the margin. Try moving the camera up just a bit so that you can see some of the background over her head. You also might want to shift the camera to the right a little bit so that the woman is not centered in the image. One rule of thumb is to use the rule of thirds (put interesting things 1/3rd of the way from the edges). It's not a set in stone kind of rule, but can provide some good guidance. Consider rotating the camera on the z axis by 1 to 5 degrees. That can sometimes add a dynamic to the render.
Looking more closely, I'd think about moving the camera back. It looks like there may be a staff she's carrying, but since I can't see her hand I don't know for sure. Maybe bend her elbow a bit to raise the staff, (or take advantage of rotating the camera to bring more of the staff and hand into the picture).
With the whites as white as they are, I'm curious if you have the camera headlamp on. If so, turn it off.
Lots of little things, but you're off to a great start! Congratulations.
Pretty much what everyone else said. But I wanted to help in some way with my 1 cent.
I don't know what set that is (that makes the background) but he tree looks weird just shooting out of the ground like that.
1) To biggy back the compositional stuff...she's too close to the screen and of course - concept wise- what's making her gasp in suprise?
I like the figure and your choice of outfits. That's an awesome blue color. The chromey-bronze weapon looks great too.
Good pose and expression- keep that up.
Now that you got this far, let's see a whole story in one image/render.
I think you're off to a great start.
As mentioned, use the Surface tab and put the Diffuse color to a gray for any of the white objects. Then in the Render tab, in Tone Mapping try a Film ISO of 135, and THEN put the Exposure Value to 13.65. Still in Tone Mapping, for Crush Blacks .40, and Lower Burn Highlights to .15 to .20 To make changes, do it with Exposure Value, NOT ISO, because ISO slider moves Exposure Value, but NOT vice versa.
Thank you guys!! :-)
Looks like everyone has you covered. Great start for sure! Am looking forward to seeing where you take this!
Thanks, but have not had a chance to really do anything lately thanks to work. JUst finished shooting 2 vidfeos and had to do all the editing. What I got from that though, is the Photoshop suite, so it can help in big ways with my renders. :)
Very strong beginning, and most of the critique I would make has been covered by the helpful folk above. This is a good start with an interesting character and an interesting scene. The main thing I normally suggest is to use more shadows in your work – avoid using such straight-on lighting, as shadows are what provide depth. Next, as suggested above, you need to think about what is making her gasp... now, you don't have to show us what she sees, but you need to think about the story you are trying to tell. Unless you are doing a straight-up portrait, then an image like this should tell us a story. If I may suggest a little homework, go cruise google and look at the work of Norman Rockwell, Frank Frazetta and Boris Valejo. These illustrators did a ton of magazine and book covers, and they frequently tell a story with pose, framing and body language. If you look at what they did, you might get an idea of what I'm talking about. In the case of this particular illustration, you could make her crouch and look upward and put a shadow falling on her, as though she's facing a large creature -- and then show us something in that cool reflective staff of hers.
Anyway, just things to think about. I'm looking forward to seeing more from you soon.