How tall is Victoria5 in cm?

artofnickartofnick Posts: 0
edited December 1969 in The Commons

I'm brand new and I'm not quite ready to invest in Victoria, but I wanted to get the scale right for Autodesk Maya. So, how tall is she?

Comments

  • JabbaJabba Posts: 1,460
    edited December 1969

    I believe she's meant to be 5' 7" which would be 170 cm

    According to my calculations, V5 is 66.88 inches or 5.57333333 feet (5 feet 6⅞ inches) based on calculations I did a while back relating to the Genesis base shape http://www.sharecg.com/v/56340/gallery/21/DAZ-Studio/Height-scaling-guide-for-the-Genesis-base-figure

    I believe that equates to 169.8752 cm. (I freely accept that such small difference could be due to human error on my part, but I had made every effort to be as precise as I could when comparing Genesis & primitive dimensions when making original calculations.)

  • artofnickartofnick Posts: 0
    edited December 1969

    Fantastic. Thank you!

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Victoria 4 is 179cm tall.

    Genesis with V5 Base 170cm tall.
    Genesis with V5 SuperModel is 179cm tall.

    It's really easy to tell inside of DAZ Studio. Just create a cube primitive 170cm in size and compare. :)

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    adamr001 said:
    Victoria 4 is 179cm tall.

    Genesis with V5 Base 170cm tall.
    Genesis with V5 SuperModel is 179cm tall.

    It's really easy to tell inside of DAZ Studio. Just create a cube primitive 170cm in size and compare. :)


    I actually created a ruler prop to help with that very thing. Good for measuring up giants and dwarves alike. Main reason is that I needed exact heights when working in 3D Studio for creating props, clothing and other items.
  • wancowwancow Posts: 2,708
    edited December 1969

    HoF, you don't even need to do that.

    Create a cylinder 1 inch or 1 centimeter tall. jack up the Y Value till you see it pop out of your figure's head. Turn Percent off of the Y value, and there you will have the height of your character in inches or centimeters.

  • Richard HaseltineRichard Haseltine Posts: 99,958
    edited December 1969

    Or simply create a plane primitive and raise it until the head of your figure no longer pokes through it, then read the Y Translation as height in cm.

  • MattymanxMattymanx Posts: 6,901
    edited December 1969

    Or simply create a plane primitive and raise it until the head of your figure no longer pokes through it, then read the Y Translation as height in cm.


    That!

  • wancowwancow Posts: 2,708
    edited December 1969

    Or simply create a plane primitive and raise it until the head of your figure no longer pokes through it, then read the Y Translation as height in cm.

    oh wow! I didn't think of that! That's even easier!

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    So many ways to do the same thing. Life is fun. :D

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    wancow said:
    HoF, you don't even need to do that.

    Create a cylinder 1 inch or 1 centimeter tall. jack up the Y Value till you see it pop out of your figure's head. Turn Percent off of the Y value, and there you will have the height of your character in inches or centimeters.


    Those are great ideas when working in Studio alone, but like I said I tend to switch between the two when working on props so it's handy to have a catch-all measuring stick I can use to ensure I import at the right scale so I don't have to fiddle around.
  • wancowwancow Posts: 2,708
    edited December 1969

    dat's whatchaget for doing 3DSmacks :) :) :P

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