A shader is essentially a mini-programme, it tells the render engine how a surface behaves. Usually shaders have a range of configurable properties, either purely numeric or controlled by an image (the shader knows which part of the mage to use from the UV mapping, which tells software how to wrap an image aroudn a particular model).
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A shader is essentially a mini-programme, it tells the render engine how a surface behaves. Usually shaders have a range of configurable properties, either purely numeric or controlled by an image (the shader knows which part of the mage to use from the UV mapping, which tells software how to wrap an image aroudn a particular model).