Only by rendering multiple passes, manually or using Scripted renderer.
Multiple passes, IMHO, is the simplest (and best) option.
One thing I've found is that I always want to render the background first, and use that background as a background image when rendering that which is layered over it for two reasons. The first is that it avoids the pasted look. like an object or character is simply pasted into an image.
The second, and very important, is it will help you set up the lights (and shadows) so they fit into the scene better. Nothing screams "I don't belong here" louder than mismatched lighting.
Comments
Only by rendering multiple passes, manually or using Scripted renderer.
Multiple passes, IMHO, is the simplest (and best) option.
One thing I've found is that I always want to render the background first, and use that background as a background image when rendering that which is layered over it for two reasons. The first is that it avoids the pasted look. like an object or character is simply pasted into an image.
The second, and very important, is it will help you set up the lights (and shadows) so they fit into the scene better. Nothing screams "I don't belong here" louder than mismatched lighting.
Ok, thanks for the info.