Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Anhanguera Vs Jungle Girl
Daz Studio, Iray, Jungle Construction Kit, Jungle Girl, G2
I would enjoy hearing feedback on how to improve this image.
Backstory
Long ago our ancestors lived in a dangerous jungle paradise. Their world was one of constant struggle. It was inhabited by evil spirits in many forms. They did battle in on both physical and spiritual planes of existence.
So today not much has changed.
Which bring us to the "Legend of Januwa". In our ancient native tongue, "Janu" for "jungle", "wa" for "woman", so "Januwa" is literally "Jungle Woman". The story goes like this. The long awaited coming of Januwa's 13th birthday was overshadowed by a terrible illness infecting her Grandfather, "Manoo", one of the village elders, great leader and shaman. At that time, Januwa was allowed to attend her first meeting of the village council, where she pleaded for some action to be taken to fight the evil spirits plaguing her mentor.
"Januwa, you are now an adult. You know we can not risk the safety of our group for the sake of one old man. Only Manoo knows the demons he fights. We do not. Our word is final. You are forbidden from leaving our village. You will bring evil here. We are ready to match you so you can start your own family. Look to the future, not toward that sick old man soon to die."
Januwa could not sleep that night. She was not "going to be matched". How could she think about a new family and forget all about the one that taught her to hunt. She knew the only hope for her beloved and kind teacher Manoo was to seek help elsewhere, regardless of the consequences. Her mind was made up. She would leave right before the first light of day.
She had heard stories about the forbidden place, high up in the mountains. This was where the Sacred Mushrooms grew, on the shady northern cliffs near the top of mount “Hanganu”. Everyone knew it was forbidden to go up there. Just the same, everyone had gone there at one time or another, in times of need to harvest magic mushrooms because of their power. Something deep inside told her this was the only way she could enter the spirit realm to fight what was attacking Manoo. The most important lesson from her Grandfather, which by the way, always served her well, was to always listen to her inner voice. So it would be.
Ok, I'm on my laptop now so I was able to look up the script I was talking about. You can find it here.
Attached is something that I did after I grabbed it.
That does look really cool script. Too bad it is so expensive. I could use that for my project.
I think you can render again in 3d delight just for the motion blur layer and composite that over the Iray image using photoshop or gimp. I might try that.
I recomend that you wishlist it then if you haven't on the script, then grab it when it's on sale.
I recomend that you wishlist it then if you haven't on the script, then grab it when it's on sale.
First try of a new scene. Not sure if I should keep this or try something other.
My first try at this month's contest. The Backroad to Cairo.
Made a few adjustments to the big guy's expression, as well as adding some fire to his eyes. I also tried to tweek his skin but seemed to go changing it's color in the process.
Made a few adjustments to the big guy's expression, as well as adding some fire to his eyes. I also tried to tweek his skin but seemed to go changing it's color in the process. Also doubled the max render time and samples to try and remove some of the grain that Dracon mentioned. Total render time 4 hours 18.38 seconds.
Looks pretty cool, especially the mussle flares. How did you do that? Looks like particles but I haven't found where you get at them.
Here some feedback, for what it is worth, my eyes are old and blurry. At first glance the scene didn't read clearly. I was always taught to stage a scene so you can tell what is happening even in silloutette. The big guy's back is cut off making it a little confusing. At first I saw those pipes like they were coming out of the big guys head. I know, I'm half blind. I think it is the lines on his face sort of line up with the pipes so it looked like they went together. I would like to see the big guy's back in the shot. Maybe just zoom out a little bit or but some light behind him there so you can see the outline.
Also, the gun is obscuring part of the second character's head. Why not adjust the camera angle a little bit so nothing distracting like that happens and it all reads super clearly for us old farts. You have a nice rim light on there, I don't know why I saw it like that, but I did. Some DOF will help in that regard.
Looks pretty good, though to me it feels more like it's a sort of slow-motion camera after image type effect rather than a normal moving object motion blur if that makes any sense, not quite sure how to describe that. I might keep an eye out for when it goes on sale like you said to ricswika, but it's a bit much for me while I'm still in the 'I have no idea what I'm doing!' stage
The mussle flashes came with the weapons. As for Cheatah Girl in the background, I might shift her forwards some and see how that affects the lighting. Your suggestion of using DOF is something that I was thinking of using once I was happy with the rest.
Thanks for the feedback and I wish you wellwith your renders this month.
Interesting perspective and action. What are you using as a light source?
Posing figures on a bike is not easy. I have spent hours getting hands, feet, etc right. Your current camera angle is cutting off the bottom of the charcters feet. Perhaps either lower it or angle it slightly down so the feet are completely in frame.
Something about your female figure's pose is bothering me. If there are morphs that allow it try and give her hair the look of flying out behind her. The same with the back flap of the loin cloth she is wearing.
Let me give you a hand with the 3Delight lighting:
I'm assuming that you are using UE2 with a distant light. Your ground is a bit dark and the shadows are not too distinctive. You can increase the intensity of UE2 (your ambient light) a little and crank up the intensity for your distant light which will make your shadows darker. You can also add a second distant light as a fill light and have it pointing towards her right or left side. Turn these shadows off or you will have conflicts.
You will need to adjust the three lights accordingly to get the right balance of daylight and shadow. This is where the test renders come in. Use progressive render so you can see your results faster and stop the render while it's still grainy.
Another option besides a second distant light is a spotlight directly on your juggler. If it is pointing in the same direction as the distance light, you can keep the shadows.
For fun, add a rim light - a colored spotlight that is behind and off to one side - turn the shadows off.
While you're at it, lift her eyes so she is looking at the path the balls are traveling above her.
Hi, sueya - welcome to the contest.
Are you using Iray or 3Delight?
I have a couple of questions you can ask yourself about what's going on in this scene - to help you define the story.
- So you have a man who's climbing up a ladder and he's pointing a gun at somebody.
- Why is he doing this? There doesn't seem to be any hints as to what actions led up to this. Is he a thief, making off with the goods? Is he a guard coming in on somebody? Is he an assassin? Who is he aiming the gun at? Is he threatening or defending himself?
Here's a couple of ideas for you:
a) If he's a thief, hang a bag at his waist or over a shoulder.
b) What about letting us see who he's aiming the gun at by putting a mirror on the wall behind him? Or you can do this more simply by adding a figure off camera, and then shining a spotlight behind him so that his shadow is cast on the floor/wall.
Posing suggestions:
- For more action, put one foot on the next rung of the ladder - how about his left foot.
- This will require that you twist his hips - left forward, right back.
- Have him leaning back a little, and twist the waist, abdomen, abdomen 2 and chest a little each towards us. That way you can straighten his neck, which is being distorted because you twisted that a little too much.
- Have him aim the gun directly at us the viewer. Keep that elbow slightly bent, or the recoil will break it.
- Because he's leaning back, you will need to straighten his left arm to hold onto the ladder - let's see his fingers wrapped around it.
- As to expression, tilt his chin down so that you must raise his eyes to look at us, and give him a wicked smile.
I know this sounds like a lot. Posing takes practice. If you can, do the pose yourself while standing on a ladder or at least on some stairs and take a selfie or have somebody take a picture of you. Use this as a guide.
Once you have the pose down, we can work on the lighting.
I would say the water is way too intense of a blue and the surface doesn't look like water. The surface is kind of bumpy looking instead of smooth like water. Maybe check out some reference images and use them to dial in your settings.
Yeah, yeah...thanks, that will help. I knew something was wrong but couldn't put my finger on it exactly. Here's the update.
I threw up the hair, necklace and loin cloth as suggested. I also moved things around trying to get both the girl and the flying dino in focus at the same time. I have her eyes pointing at the eyes of the dino and now it looks like that got messed from moving things around.
I only use the standard settings from the environment light ( dome+scene). I know, it's a little flat and to dark.
Hey ricswika, I think the scene has all elements to tell your story. However, sometimes it is that you have a picture in your mind but cannot bring in the wanted atmosphere to your scene( lighting ). On the other hand, you Have made a set up. In such a case I take a look on what I have gotten with this set up and what it shows actually.
So fare your image looks for me like a movie indoor scene. Your lighting is very direct to make your stars prominent. It reminds me on a Ed Wood movie. Ed Wood is very famouse for his low budget movies. His focus was on intentionally unperfection.
So, just an idea, … why not simply hang the dinos on a strip to make them swinging trough the scene. And one or two unnecessary shadows on the background image.
But please don´t get me wrong. It would be great if you could bring your ideas to become real.
Here's a few on Share CG:
https://www.sharecg.com/v/87011/browse/21/DAZ-Studio/Backpack-for-G3FG3M
https://www.sharecg.com/v/82261/browse/21/DAZ-Studio/G2_Backpack
https://www.sharecg.com/v/86547/browse/21/DAZ-Studio/Backpack
https://www.sharecg.com/v/86960/browse/21/DAZ-Studio/SchoolBag
Thanks for taking time to leave such good feedback @harrykim. I agree and it will be fun to see what I can do with lighting and composition to make it not look like a movie set.
I just found this for free in the store that might help with positioning objects. I haven't really tried it out yet.
https://www.daz3d.com/position-helper-tool
I tried to add some atmosphere and to make the scene look less like studio lighting on a movie set. I got rid of the fallen tree to make the setting look more like a cliff as in the story. I'm not finished with the lighting, this is just where I landed today. I wanted to show my progress. It definetely needs more pop. I'm really not sure what approach is better, be it campy and comic book like or realistic.
I´m happy that I could help a bit.
Well, suddenly she is running on a more natural floor (and you have posed her big toe, .. better ! )
... Position Helper , … This makes me assuming that you have a very deep scene. So DoF can bring you in trouble, as long as you dont have elements what „fills“ the blur field, to get an impression how deep this field is (the rock in the very behind could be such a reference ). At the moment, your background dino for example appears to me too big for this intesity of bluriness. Could be so, because the rocks between it and the girl are blur too, althought the plants on these rocks are the same size as the ones closer to the girl. It would be helpfull to have a sharper demarcation.
One thing more regarding your background image ( which I love ). For me it looks like the clouds become illuminated from behind. So you know where the sunlight comes from. In case I´m right,... does the girls shadow has the wrong angle? Have fun !
The cliffs are to the north according to the story, the direction she is running. The sun rises from the east near the center of background image. She left her village before daylight, traveled for a few hours, making it between 8 and 9 am.
Honestly, I had problems getting Iray to do what I expected. I couldn't get the the background image itself to be the emmiter for environmental lighting. I ended up using the dome with the image applied for environmental lighting but I'm not sure if that is acutally working right. Another big problem I am having is that my lights are actually rendering in the image when I placed them in the correct locations. You can see them on camera. I had to cheat by moving some lights off camera. I am using an emmiter and a morphing parabolic mesh as a reflector for my lights. I just need to figure this out a little bit more.
I see a lot still needs to be done. For example, Januha's body needs to have more sheen, like she is in a sweaty jungle and has been running for hours. The teeth and eyes are too bright.
Ok so here is my second version. I have added a bag to make him look like a burglar and adjusted his pose as suggested. I still think his left arm looks awkward, but I'm not sure how to adjust it to make it look better.
Is it just me or is his left arm bending backwards at the elbow?
More "pop" is really the trick, isn't it?
Sometimes all it takes is a camera angle change. Without changing anything else in your picture, create a second camera and move it in front of her, so that her head/shoulders is on the left side of the picture and we are looking over her shoulder towards the pterodactyl (I know that's not the right name), which looks like it's coming directly at us the viewer. The close up of the girl will highlight the fear on her face - it will feel more personal, and the beastie behind her will seem more threatening to us.
Yes, you will lose your lizards and lots of cool background goodies, but sometimes the unconventional point of view is worth it.