Internal INTERIOR Dojo 4096 x 2048 in JPEG format and HDRI resolution (360-degree view)

Good afternoon, dear developers!

I would like to entrust the following task for development to those who wish.

The task.

A realistic Dojo of this kind (as an example) -----

https://www.daz3d.com/martial-arts-dojo-interior

However, in this example - it's just pictures (without a 360-degree view), but i need picture of an internal INTERIOR Dojo 4096 x 2048 in JPEG format and HDRI resolution.

Also add (in the center of the dojo) a low table in the style of this Japanese interior in HDRI format in transparent PNG.

Write, please, your suggestions (including the issue of payment) or in your personal account, or my mail: [email protected]


 

/With respect,
Dayiawan
/

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,926

    I'm not sure what you are wanting - that model, as far as I can tell, is a full interior - you would just need to buy it, the furniture you want, place them in a scene to meet your needs, and render. The images are examples - they are not the product.

  • DAYIAWANDAYIAWAN Posts: 9

    Thank you for your comment!

    Let me clarify: did I understand correctly that this product is already an "360-degree" interior? (It is presented as separate pictures of the interior)

  • DAYIAWANDAYIAWAN Posts: 9

    In continuation of the previous post: is this product an HDRI-interior (panoramic 360-degrees), or will it have to be modified after the purchase in the program "DAZ-Studio"?

  • Richard HaseltineRichard Haseltine Posts: 100,926

    It isn't an image at all, it's a 3D model which can be rendered (place a camea and lighting in the scene and go to Render>Render, then save the resultant image).

  • DAYIAWANDAYIAWAN Posts: 9

    Thank you for your advice!

    I bought models of interiors. However, after the render-process on the output, I get the usual picture (png). There is no panoramic view with a 360 degree effect. Maybe I need to make some preliminary settings before I start the render-process? Could you please advise?

  • LinwellyLinwelly Posts: 5,947

    If you want to make 360 degree all around renders you could try the small world camera by Marhsian which has a fisheye option to generate all around renders https://www.daz3d.com/small-world-camera

  • FirstBastionFirstBastion Posts: 7,760
    edited May 2017

    These directions to set up a spherical rendered image are from RGcincy directly from his excellent 360 thread here:   https://www.daz3d.com/forums/discussion/147701/have-a-look-around-360-renders/p1

    quote RGcincy:

    "The process to create a 360 scene is easy:

    1. Start with a scene that has objects in all directions. 
    2. Render in Iray using your camera set to Lens/Lens Distortion Type/Spherical.
    3. It's recommended you render at a 2:1 ratio with a 4096 by 2048 resolution. I'm finding a pretty good results using a 1.25:1 ratio at a 1800 by 1440 resolution which renders much faster.
    4. Save the render as a .jpg.
    5. (Optionally) Sharpen the image using GIMP or PSP.
    6.  When you view the 360 render, use your mouse to drag the scene and you can look up/down/right/left"

    You're other option is a panoramic cylindrical image.  Both require a camera lens setting adjustment. 

    Post edited by FirstBastion on
  • DAYIAWANDAYIAWAN Posts: 9

    Thank you very much for the instructions! However (judging by the screenshot http://event-bright.ru/images/Project.jpg) it seems that I'm missing something ... Where exactly does the size 4096-2048 (ratio) register in the render settings, I correctly understood?

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