The Mac FAQ

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  • TotteTotte Posts: 13,944
    Tourist said:

    So, I'm on a MacBook pro running 10.13.6, will installing Mojave ruin everything Daz related for me?

    Please keep in mind that I'm not tech savy, I managed to follow Totte's instructions to get out of trouble once (thanks again) but that's about it.

    As long as you are not depending on nVida stuff for iRay you are good to go,

     

  • TouristTourist Posts: 108
    Totte said:
    Tourist said:

    So, I'm on a MacBook pro running 10.13.6, will installing Mojave ruin everything Daz related for me?

    Please keep in mind that I'm not tech savy, I managed to follow Totte's instructions to get out of trouble once (thanks again) but that's about it.

    As long as you are not depending on nVida stuff for iRay you are good to go,

     

    How would I know if depend on nVidia stuff?

    This may be a dumb question but is it included somwhere with Macs or Daz?

    I never purchased or installed anything from them.

  • TotteTotte Posts: 13,944
    Tourist said:
    Totte said:
    Tourist said:

    So, I'm on a MacBook pro running 10.13.6, will installing Mojave ruin everything Daz related for me?

    Please keep in mind that I'm not tech savy, I managed to follow Totte's instructions to get out of trouble once (thanks again) but that's about it.

    As long as you are not depending on nVida stuff for iRay you are good to go,

     

    How would I know if depend on nVidia stuff?

    This may be a dumb question but is it included somwhere with Macs or Daz?

    I never purchased or installed anything from them.

    If you use nVidia hardware for Iray render , in your case with a Mac Book Pro, that would involve an external eGPU box, which I doubt you have, then you are good to go.

  • TouristTourist Posts: 108

    Thank you Totte!  yes

  • Hi all,

    Does DIM save installers for DS anywhere after installing the program, and if it does, where do they end up? I'm trying to locate the installer for DS 4.10, if that's even possible. I have 4.10 installed on my old laptop, but I used DIM to install it, so I never manually downloaded the 4.10 installer.  I'm using 4.12 on my desktop now, and don't have instalers for any of the previous DS versions saved there. If I wanted to somehow retrieve 4.10, could it be done by finding the installer DIM used on my laptop and moving it to the desktop?

  • Do we know what's the status of dforce on catalina? I haven't bothered to learn it yet as I've assumed it wouldn't be available soon...

  • TotteTotte Posts: 13,944

    I'm not that bothred with 10.15 as nVidia drivers wont be there either, and a gazillion other programs will not work. And it won't run on any of my work horses.

  • inquireinquire Posts: 2,170
    Totte said:

    I'm not that bothred with 10.15 as nVidia drivers wont be there either, and a gazillion other programs will not work. And it won't run on any of my work horses.

    By "not that bothered" do you mean that you're not going to use it? Or, do you think that Apple will make changes in 10.15?

  • inquireinquire Posts: 2,170
    Quixotry said:

    Hi all,

    Does DIM save installers for DS anywhere after installing the program, and if it does, where do they end up? I'm trying to locate the installer for DS 4.10, if that's even possible. I have 4.10 installed on my old laptop, but I used DIM to install it, so I never manually downloaded the 4.10 installer.  I'm using 4.12 on my desktop now, and don't have instalers for any of the previous DS versions saved there. If I wanted to somehow retrieve 4.10, could it be done by finding the installer DIM used on my laptop and moving it to the desktop?

    Yes, I've read about that before, but I'm not savy enough to tell you the names of the installers. I believe there's more than one. You have to pull them out, I believe, before you install a new version. If you have 4.10 on your laptop, you can probably use those installers to install on your desktop.

  • TotteTotte Posts: 13,944
    inquire said:
    Totte said:

    I'm not that bothred with 10.15 as nVidia drivers wont be there either, and a gazillion other programs will not work. And it won't run on any of my work horses.

    By "not that bothered" do you mean that you're not going to use it? Or, do you think that Apple will make changes in 10.15?

    Not gonna use it on my DAZ Studio machines.

     

  • inquireinquire Posts: 2,170
    Totte said:
    inquire said:
    Totte said:

    I'm not that bothred with 10.15 as nVidia drivers wont be there either, and a gazillion other programs will not work. And it won't run on any of my work horses.

    By "not that bothered" do you mean that you're not going to use it? Or, do you think that Apple will make changes in 10.15?

    Not gonna use it on my DAZ Studio machines.

     

    Well, I hope Mac users will write to Apple about this situation, with 10.15 and Metal. I know I have been writing.

  • TotteTotte Posts: 13,944
    edited September 2019
    inquire said:
    Totte said:
    inquire said:
    Totte said:

    I'm not that bothred with 10.15 as nVidia drivers wont be there either, and a gazillion other programs will not work. And it won't run on any of my work horses.

    By "not that bothered" do you mean that you're not going to use it? Or, do you think that Apple will make changes in 10.15?

    Not gonna use it on my DAZ Studio machines.

     

    Well, I hope Mac users will write to Apple about this situation, with 10.15 and Metal. I know I have been writing.

    Apple will not listen, it's a part of  long time strategy to merge more and more between iOS, tvOS, ipadOS and macOS. I've been "close to apple for 30 years" and I've seen how things goes when then announce things to developers. 5 years before retina screens came out, they started to tell developers to prepare for high resolution screens by removing and depracating all the old drawing APIs.

     

    Post edited by Totte on
  • QuixotryQuixotry Posts: 912
    edited September 2019
    inquire said:
    Quixotry said:

    Hi all,

    Does DIM save installers for DS anywhere after installing the program, and if it does, where do they end up? I'm trying to locate the installer for DS 4.10, if that's even possible. I have 4.10 installed on my old laptop, but I used DIM to install it, so I never manually downloaded the 4.10 installer.  I'm using 4.12 on my desktop now, and don't have instalers for any of the previous DS versions saved there. If I wanted to somehow retrieve 4.10, could it be done by finding the installer DIM used on my laptop and moving it to the desktop?

    Yes, I've read about that before, but I'm not savy enough to tell you the names of the installers. I believe there's more than one. You have to pull them out, I believe, before you install a new version. If you have 4.10 on your laptop, you can probably use those installers to install on your desktop.

    Okay, well that sounds promising. :) I don't suppose anyone else happens to know where to look for the installers or what terms/names I might search for? "Installer" didn't turn up anything Daz-related for me. 

    EDIT: Never mind, it has been found. :) For anyone who has the same question, the installers are in Users > Shared > DAZ 3D > installManager > Downloads

    Post edited by Quixotry on
  • inquireinquire Posts: 2,170
    Quixotry said:
    inquire said:
    Quixotry said:

    Hi all,

    Does DIM save installers for DS anywhere after installing the program, and if it does, where do they end up? I'm trying to locate the installer for DS 4.10, if that's even possible. I have 4.10 installed on my old laptop, but I used DIM to install it, so I never manually downloaded the 4.10 installer.  I'm using 4.12 on my desktop now, and don't have instalers for any of the previous DS versions saved there. If I wanted to somehow retrieve 4.10, could it be done by finding the installer DIM used on my laptop and moving it to the desktop?

    Yes, I've read about that before, but I'm not savy enough to tell you the names of the installers. I believe there's more than one. You have to pull them out, I believe, before you install a new version. If you have 4.10 on your laptop, you can probably use those installers to install on your desktop.

    Okay, well that sounds promising. :) I don't suppose anyone else happens to know where to look for the installers or what terms/names I might search for? "Installer" didn't turn up anything Daz-related for me. 

    EDIT: Never mind, it has been found. :) For anyone who has the same question, the installers are in Users > Shared > DAZ 3D > installManager > Downloads

    Right. But there may be more than one installer. In the screen shot I'm posting, you can see several. But it's best to check with someone who really knows just what to select. You don't want to leave anything out.

     

    Screen Shot 2019-09-28 at 12.21.06 PM.png
    409 x 233 - 68K
  • inquireinquire Posts: 2,170
    Totte said:
    inquire said:
    Totte said:
    inquire said:
    Totte said:

    I'm not that bothred with 10.15 as nVidia drivers wont be there either, and a gazillion other programs will not work. And it won't run on any of my work horses.

    By "not that bothered" do you mean that you're not going to use it? Or, do you think that Apple will make changes in 10.15?

    Not gonna use it on my DAZ Studio machines.

     

    Well, I hope Mac users will write to Apple about this situation, with 10.15 and Metal. I know I have been writing.

    Apple will not listen, it's a part of  long time strategy to merge more and more between iOS, tvOS, ipadOS and macOS. I've been "close to apple for 30 years" and I've seen how things goes when then announce things to developers. 5 years before retina screens came out, they started to tell developers to prepare for high resolution screens by removing and depracating all the old drawing APIs.

     

    So, with 10.15, can the rendering of a scene in DAZ Studio be done just in Ram? Does Open GL or Open CL have to be present?

  • TotteTotte Posts: 13,944
    inquire said:
    Totte said:
    inquire said:
    Totte said:
    inquire said:
    Totte said:

    I'm not that bothred with 10.15 as nVidia drivers wont be there either, and a gazillion other programs will not work. And it won't run on any of my work horses.

    By "not that bothered" do you mean that you're not going to use it? Or, do you think that Apple will make changes in 10.15?

    Not gonna use it on my DAZ Studio machines.

     

    Well, I hope Mac users will write to Apple about this situation, with 10.15 and Metal. I know I have been writing.

    Apple will not listen, it's a part of  long time strategy to merge more and more between iOS, tvOS, ipadOS and macOS. I've been "close to apple for 30 years" and I've seen how things goes when then announce things to developers. 5 years before retina screens came out, they started to tell developers to prepare for high resolution screens by removing and depracating all the old drawing APIs.

     

    So, with 10.15, can the rendering of a scene in DAZ Studio be done just in Ram? Does Open GL or Open CL have to be present?

    RAM? You mean nVidia Iray?
    The viewport is OpenGL driven, dForce is OpenCL driven, see the problems Apple created by dropping one industry standard API OpenGL and one they help bring to life, OpenCL.

    This has happened before and that killed numerous software on the Apple platform (that time it was microsoft who had Visual C++ for both Mac OS and Windows and numerous developers jumped on that bandwagon for cross complile, then microsoft dropped support for MacOS, and companies had invested lots of time to make their Mac program work on both mac and windows, and now faced the fact they had to drop mac support as they would need to redevelop the mac version and that was not an option economically when they just had done a major develpment investment into Windows. 

    This is what will happen and I said that when 10.15 was announced. I do not know what DAZ will do with thier software, but Hexagon, Carrara and DS are all OpenGL based.
    Same goes for Poser, Vue and a huge number of 3D applications, which I fear will "not work" in 10.15 and above.

  • inquireinquire Posts: 2,170

    So what do you see happening? People using older Macs and older versions of the OS? Networking a Windows PC and rendering files in Windows?

  • TotteTotte Posts: 13,944
    inquire said:

    So what do you see happening? People using older Macs and older versions of the OS? Networking a Windows PC and rendering files in Windows?

    Using old macs unless you are forced to have some new feature, and wait until more of the programs you use gets working or a 3rd party OpenGL and OpenCL comes along (OpenGL was a 3rd party installer until Apple decided to include it in MacOS before.

     

  • inquireinquire Posts: 2,170

    In the thread for DAZ Studio 4.12 Pro, Genereal Release, which is here: https://www.daz3d.com/forums/discussion/comment/4956411#Comment_4956411

    Itinerant says that he or she has installed DAZ Studio 4.12 in the Beta release of Catalina, and that it runs. Also, Itinerant says that 4.11 also ran in Catalina, except that GenX stopped working.

  • TotteTotte Posts: 13,944
    inquire said:

    In the thread for DAZ Studio 4.12 Pro, Genereal Release, which is here: https://www.daz3d.com/forums/discussion/comment/4956411#Comment_4956411

    Itinerant says that he or she has installed DAZ Studio 4.12 in the Beta release of Catalina, and that it runs. Also, Itinerant says that 4.11 also ran in Catalina, except that GenX stopped working.

    We don't know what apple did for real (I don't have machine capable of 10-15 worth wasting for testing.) But they said 32 bit apps would die in 10.14, they didn't (I guess they do in 10.15), and what they said about OpenGl and CL might be a "final developer warning" and they will live for another year.

    Apple works in mysterious ways, but sometimes they do listen to developers, they did in 98, when they introduced Rhapsody and said "OS 9 compability will be dead" and then in 99 they showed Carbon, OS 9 APIs on X.

     

  • inquireinquire Posts: 2,170

    Oh, Gosh! Well, this is good news, if DAZ Studio will run in Catalina. I remember when Apple dropped Soft Raid from one of the OSes--Can't remember which one. And, I was using Soft Raid. Now, they've put Soft Raid back in (at least in Sierra, which is what I'm using). I hope they also keep Soft Raid in Catalina. Anyone know?

  • PuddlesPuddles Posts: 74

    I am running DS in Win 10 (via Bootcamp) on my Mac Pro. I would also like to run DS directly under Mac OS (on the same machine, but different hard drives).

    Is it possible to transfer scene files between PC and Mac versions of DS? If so, any caveats? Would it be possible to share scene or even content files, using a shared disk, to save duplicating disk space?

    Thanks,

    Puddles

  • TotteTotte Posts: 13,944
    puddles said:

    I am running DS in Win 10 (via Bootcamp) on my Mac Pro. I would also like to run DS directly under Mac OS (on the same machine, but different hard drives).

    Is it possible to transfer scene files between PC and Mac versions of DS? If so, any caveats? Would it be possible to share scene or even content files, using a shared disk, to save duplicating disk space?

    Thanks,

    Puddles

    I think you can have a common Content Library, the only issue will be that Smart Content will get totally confused when things are installed here and there that is doesn't know about. Having postgres sharing the same database file between Windows and OS X is probably possible, but a dauting task not suited for the faint hearted or anyone without way too much free time.

    Sharing scene flles can be easy: If everything is built from .duf files (modern DS content), and will require little or more manual labour if you use poser content (.cr2/.pp2) or (.daz files, old DS format, which sometimes won't work at all btw)

     

  • Anyone here having any luck using Goz with Zbrush? Last time it seemed like it worked for me was 4.9 or 4.10. It gets to zbrush from Daz just fine but errors out when going back. I'm stuck importing as a morph which is not as convenient for quick adjustments.

  • PuddlesPuddles Posts: 74

    @Totte Thanks for the info :) It sounds like it might be less problematic to create two seperate installations.

    Has anyone here tried transfering scene files between PC and Mac? I can download the same content from my account, but am wondering if the .duf scene files will be able to reference/find the same content on my Mac boot drive if the scene file was created on my PC boot drive, because I assume the location paths will be different?

  • TotteTotte Posts: 13,944
    puddles said:

    @Totte Thanks for the info :) It sounds like it might be less problematic to create two seperate installations.

    Has anyone here tried transfering scene files between PC and Mac? I can download the same content from my account, but am wondering if the .duf scene files will be able to reference/find the same content on my Mac boot drive if the scene file was created on my PC boot drive, because I assume the location paths will be different?

    What it depends of, is what the format is of the content used, loaded, into the scene file you save, (this is the tricky part).
    If you only use .duf items there is 100% compatibility, load on mac edit or render on pc and then back, no hazzle, you do not even have to have the same names of your content direcrories because everything is references as a from "within active content direcrtories".

    See it as you go to a library and borrow a book and that book is found in section A, you go to another library that looks totally different, but the book will still be in section A.

    Now, if you use "old" .daz files, or Poser content, DS created a separate "autoconverted" companion file inside data, you need to also take that file, or files, with you over to the new system into data or you wont successfully load it.

    See that as you come to the library with a map map showing the exact streps to go to the shelt as you do not have any reference letter, and this might, require a very similiar making of the content library and sometimes it will fail going mac to win.



     

  • PuddlesPuddles Posts: 74

    @Totte - That's very helpful, thank you :)

  • In Catalina I can't access files I've stored in scenes and subscenes folders in the Documents folder on my Mac.  Everything's greyed out.   I'm running 4.12.0.86

  • TotteTotte Posts: 13,944

    In Catalina I can't access files I've stored in scenes and subscenes folders in the Documents folder on my Mac.  Everything's greyed out.   I'm running 4.12.0.86

    You are running Catalina 10.15 - Apple have tightned up security. I guess you need to "allow" DAZ Studio non sandboxed disk access in the Control Panels (I don't have 10.15 but I know Apple added a Notarization system that you need to upload you application to Apple for tests), but you can bypass that in some system settings.

  • Totte said:

    In Catalina I can't access files I've stored in scenes and subscenes folders in the Documents folder on my Mac.  Everything's greyed out.   I'm running 4.12.0.86

    You are running Catalina 10.15 - Apple have tightned up security. I guess you need to "allow" DAZ Studio non sandboxed disk access in the Control Panels (I don't have 10.15 but I know Apple added a Notarization system that you need to upload you application to Apple for tests), but you can bypass that in some system settings.

    In theory I did..  it asked for permission to access files on the desk to as well as in Documents..  (where my Daz 3D / Scenes   and Scene Subset folders lurk with all of my stuff.. everything is on the same HD.

    I can open recent scenes with Open Recent,  but Open and Merge only give greyed out lists..     I created an object and saved it, but it isn't accessible with Open or Merge...

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